Akushin 0 Posted October 23, 2013 hi there, well, i have some questions about the drop rate settings. kinda. first: our stuff: we have a lowrate (1x rates) highlevel (99/50 - - 250/70 transed -- 1000/70 3rd jobs) server we try to get to function right. we use the normal settings and 1x drop rates. but here fun starts: some of our players mention a droprate-decrement. second, the problem for example: player 1 wanted to farm some 90% drops. (powder of butterfly @ creamys, afaik) she told us the real drop rate was something arround 30-40%ish. after googlin arround and checking irowiki we found that the baselevel affects the drop rate. so i tried that with a massive higher lvl char and found the same: drops aren't as high as they should be (except all the people including me have aweful bad personal luck) da questions: - is that feature also on herc active? --> if it's on how would i deactivate it for the standard-droprate we all used to be? --> if it's not on, any suggestions? le configs are as usual: ...item_rate_common: 100item_rate_common_boss: 100item_drop_common_min: 1item_drop_common_max: 10000...etc... Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted October 23, 2013 (edited) Hi, Assuming you are using Renewal. go to src/config/renewal.h search for this /// renewal drop rate algorithms/// (disable by commenting the line)////// leave this line to enable renewal item drop rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table#define RENEWAL_DROP in this feature.. monster level gap affects the percentage of drops. then if its in comment like //#define RENEWAL_DROP meaning it is disabled, Enable it to make it work like what you mentioned, but leave it in comment if you dont want. ----------- and you can also try to use this feature if you want to based increase droprate based on luk conf/battle/drops.conf // Makes your LUK value affect drop rates on an absolute basis.// Setting to 100 means each luk adds 0.01% chance to find items// (regardless of item's base drop rate).drops_by_luk: 0// Makes your LUK value affect drop rates on a relative basis.// Setting to 100 means each luk adds 1% chance to find items// (So at 100 luk, everything will have double chance of dropping).drops_by_luk2: 0 Edited October 23, 2013 by sevenzz23 1 jaBote reacted to this Quote Share this post Link to post Share on other sites
0 Akushin 0 Posted October 23, 2013 ah, allright. thanks so far. i'm pretty noob to that programming stuff: do i need to recompile or is it done with just comment it out n reboot the server? Quote Share this post Link to post Share on other sites
0 evilpuncker 503 Posted October 23, 2013 you need to recompile Quote Share this post Link to post Share on other sites
0 Akushin 0 Posted October 23, 2013 ok, guess that won't be a bigger problem xD thanks for your help Quote Share this post Link to post Share on other sites
hi there,
well, i have some questions about the drop rate settings. kinda.
first: our stuff:
we have a lowrate (1x rates) highlevel (99/50 - - 250/70 transed -- 1000/70 3rd jobs) server we try to get to function right.
we use the normal settings and 1x drop rates.
but here fun starts:
some of our players mention a droprate-decrement.
second, the problem
for example:
player 1 wanted to farm some 90% drops. (powder of butterfly @ creamys, afaik)
she told us the real drop rate was something arround 30-40%ish.
after googlin arround and checking irowiki we found that the baselevel affects the drop rate.
so i tried that with a massive higher lvl char and found the same: drops aren't as high as they should be
(except all the people including me have aweful bad personal luck)
da questions:
- is that feature also on herc active?
--> if it's on how would i deactivate it for the standard-droprate we all used to be?
--> if it's not on, any suggestions?
le configs are as usual:
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