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nikki1200

How To Use Multiple Quest SHOP

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Hi Sir,

 

Sorry i'm a newbie, seeking for your assistance on how to create multiple quest shop. Because i'm planning is to use the quest shop on my TCG shop, however when i tried to create another script for my Quest Shop it duplicate the item on my TCG shop. the item that i input on my Quest Shop is not appearing. (pls see below script of TCG Shop)

//===== Hercules Script ======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.6a//===== Compatible With: =====================================//= Hercules//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.2 Added category support.//= 1.3 More options and fixes.//= 1.4 Added debug settings.//= 1.5 Replaced categories with shop IDs.//= 1.6 Added support for purchasing stackables.//= 1.6a Added support for previewing costumes and robes.//============================================================// Shop NPCs -- supplying no argument displays entire menu.//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};//============================================================prontera,182,147,12	script	TCG Shop#1	821,{ callfunc "qshop"; }// Script Core//============================================================-	script	quest_shop	-1,{ function Add; function Chk; function Slot; function A_An;OnInit:	freeloop(1);// -----------------------------------------------------------//  Basic shop settings.// -----------------------------------------------------------	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)	set .MaxStack,100;	// Max number of quest items purchased at one time.// -----------------------------------------------------------//  Points variable -- optional quest requirement.//	setarray .Points$[0],"<variable name>","<display name>";// -----------------------------------------------------------	setarray .Points$[0],"#CASHPOINTS","Cash Points";// -----------------------------------------------------------//  Shop IDs -- to add shops, copy dummy data at bottom of file.//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};// -----------------------------------------------------------	setarray .Shops$[1],"Equipment","Weapons","Usable";// -----------------------------------------------------------//  Quest items -- do NOT use a reward item more than once!//	Add(<shop ID>,<reward ID>,<reward amount>,//	    <Zeny cost>,<point cost>,//	    <required item ID>,<required item amount>{,...});// -----------------------------------------------------------	Add(1,15041,1,0,0,7227,300);	Add(1,2128,1,0,0,7227,250);	Add(1,2168,1,0,0,7227,250);	Add(1,2423,1,0,0,7227,200);	Add(1,5518,1,0,0,7227,150);	Add(1,5451,1,0,0,7227,200);	Add(1,5452,1,0,0,7227,200);	Add(1,5453,1,0,0,7227,200);	Add(1,18729,1,0,0,7227,300);	Add(1,5314,1,0,0,7227,150);	Add(1,5613,1,0,0,7227,100);	Add(1,5376,1,0,0,7227,100);	Add(1,5224,1,0,0,7227,250);	Add(1,5353,1,0,0,7227,300);	Add(1,5379,1,0,0,7227,200);	Add(1,5529,1,0,0,7227,150);	Add(1,5389,1,0,0,7227,100);	Add(1,18518,1,0,0,7227,150);	Add(1,18519,1,0,0,7227,150);	Add(1,18507,1,0,0,7227,150);	Add(1,5421,1,0,0,7227,100);	Add(1,5775,1,0,0,7227,200);		Add(2,13416,1,0,0,7227,80);	Add(2,13417,1,0,0,7227,80);	Add(2,13418,1,0,0,7227,80);	Add(2,13042,1,0,0,7227,80);	Add(2,1310,1,0,0,7227,80);	Add(2,1426,1,0,0,7227,80);	Add(2,1546,1,0,0,7227,80);	Add(2,1576,1,0,0,7227,80);	Add(2,1577,1,0,0,7227,80);	Add(2,1640,1,0,0,7227,80);	Add(2,1641,1,0,0,7227,80);	Add(2,1826,1,0,0,7227,80);	Add(2,1827,1,0,0,7227,80);	Add(2,1927,1,0,0,7227,80);	Add(2,1981,1,0,0,7227,80);	Add(2,1187,1,0,0,7227,80);	Add(2,1281,1,0,0,7227,80);	Add(2,1282,1,0,0,7227,80);	Add(2,1382,1,0,0,7227,80);	Add(2,1486,1,0,0,7227,80);	Add(2,2002,1,0,0,7227,80);	Add(2,13307,1,0,0,7227,80);	Add(2,1743,1,0,0,7227,80);	Add(2,13110,1,0,0,7227,80);	Add(2,13176,1,0,0,7227,80);	Add(2,13177,1,0,0,7227,80);	Add(2,13178,1,0,0,7227,80);	Add(2,13179,1,0,0,7227,80);	Add(2,13412,1,0,0,7227,80);	Add(2,13413,1,0,0,7227,80);	Add(2,13032,1,0,0,7227,80);	Add(2,1228,1,0,0,7227,80);	Add(2,1224,1,0,0,7227,80);	Add(2,1230,1,0,0,7227,80);		Add(3,12221,1,0,0,7227,1);	Add(3,12202,1,0,0,7227,2);	Add(3,12203,1,0,0,7227,2);	Add(3,12204,1,0,0,7227,2);	Add(3,12205,1,0,0,7227,2);	Add(3,12207,1,0,0,7227,2);	Add(3,12206,1,0,0,7227,2);	Add(3,12030,50,0,0,7227,15);	Add(3,12031,50,0,0,7227,15);	Add(3,12029,50,0,0,7227,15);	Add(3,13710,1,0,0,7227,10);	Add(3,12214,1,0,0,7227,10);	Add(3,14003,1,0,0,7227,25);	Add(3,12114,50,0,0,7227,15);	Add(3,12115,50,0,0,7227,15);	Add(3,12116,50,0,0,7227,15);	Add(3,12117,50,0,0,7227,15);		// -----------------------------------------------------------	freeloop(0);	set .menu$,"";	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {		set .menu$, .menu$+.Shops$[.@i]+":";		npcshopdelitem "qshop"+.@i,909;	}	end;OnMenu:	set .@size, getarraysize(@i);	if (!.@size) set .@i, select(.menu$);	else if (.@size == 1) set .@i, @i[0];	else {		for(set .@j,0; .@j<.@size; set .@j,.@j+1)			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";		set .@i, @i[select(.@menu$)-1];	}	deletearray @i[0],getarraysize(@i);	if (.Shops$[.@i] == "") {		message strcharinfo(0),"An error has occurred.";		end;	}	dispbottom "Select one item at a time.";	callshop "qshop"+.@i,1;	npcshopattach "qshop"+.@i;	end;OnBuyItem:	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);	copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));	set .@q[2],.@q[1]*.@q[3];	if (!.@q[2] || .@q[2] > 30000) {		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";		end;	}	mes "[Quest Shop]";	mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";	mes "Requirements:";	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";	next;	setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);	if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))		set .@preview,1;	addtimer 1000, strnpcinfo(0)+"::OnEnd";	while(1) {		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {		case 1:			if (@qe[0]) { 				mes "[Quest Shop]";				mes "You're missing one or more quest requirements.";				close;			}			if (!checkweight(.@q[0],.@q[2])) {				mes "[Quest Shop]";				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";				close;			}			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)				delitem .@q[.@i],.@q[.@i+1]*.@q[1];			getitem .@q[0],.@q[2];			if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;			specialeffect2 EF_FLOWERLEAF;			close;		case 2:			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];			break;		case 3:			close;		}	}OnEnd:	if (@qe[7]) {		changelook LOOK_HEAD_BOTTOM, @qe[3];		changelook LOOK_HEAD_TOP, @qe[4];		changelook LOOK_HEAD_MID, @qe[5];		changelook LOOK_ROBE, @qe[6];	}	deletearray @qe[0],8;	end;function Add {	if (getitemname(getarg(1)) == "null") {		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";		return;	}	setarray .@j[0],getarg(2),getarg(3),getarg(4);	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {		if (getitemname(getarg(.@i)) == "null") {			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";			return;		} else			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);	}	copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);	return;}function Chk {	if (getarg(0) < getarg(1)) {		set @qe[0],1;		return "^FF0000";	} else		return "^00FF00";}function Slot {	set .@s$,getitemname(getarg(0));	switch(.ShowSlot) {		case 1: if (!getitemslots(getarg(0))) return .@s$;		case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";		default: return .@s$;	}}function A_An {	setarray .@A$[0],"a","e","i","o","u";	set .@B$, "_"+getarg(0);	for(set .@i,0; .@i<5; set .@i,.@i+1)		if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);	return "a "+getarg(0);}}function	script	qshop	{	deletearray @i[0],getarraysize(@i);	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)		set @i[.@i],getarg(.@i);	doevent "quest_shop::OnMenu";	end;}// Dummy shop data -- copy as needed.//============================================================-	shop	qshop1	-1,909:-1-	shop	qshop2	-1,909:-1-	shop	qshop3	-1,909:-1-	shop	qshop4	-1,909:-1-	shop	qshop5	-1,909:-1

Please advise,

 

Thanks,

 

 

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