nikki1200 1 Posted October 28, 2013 Hi All,, Seeking for your assistance to have a script for instant job changer. i don't know where to start. Please advise, Thanks, Quote Share this post Link to post Share on other sites
0 quesoph 105 Posted October 28, 2013 I think this is Euphy's original script. I can't remember. - script Instajobnlevel -1,{OnPcLoginEvent: if( Instajobnlevel == 1 ) end;Main_Menu: switch ( select ( "Manual Leveling","First Job","Second Job","Extended Job","Baby Job","Transcend Job")) { case 1: mes "This popup message will not appear again."; set Instajobnlevel,1; close; case 2: mes "[ ^ff0000 "+.names$+" ^000000]","Tell me your desired Class."; switch(select("^0000ff - Swordman^000000","^0000ff - Magician^000000","^0000ff - Archer^000000","^0000ff - Acolyte^000000","^0000ff - Merchant^000000","^0000ff - Thief^000000","^FF0000Back^000000")) { case 1: callsub Job_Changing,1,255,120,60,"All"; case 2: callsub Job_Changing,2,255,120,60,"All"; case 3: callsub Job_Changing,3,255,120,60,"All"; case 4: callsub Job_Changing,4,255,120,60,"All"; case 5: callsub Job_Changing,5,255,120,60,"All"; case 6: callsub Job_Changing,6,255,120,60,"All"; case 7: next; goto Main_Menu; } case 3: mes "[ ^ff0000 "+.names$+" ^000000]","Tell me your desired Class."; switch(select("^0000ff - Knight^000000","^0000ff - Priest^000000","^0000ff - Wizard^000000","^0000ff - Blacksmith^000000","^0000ff - Hunter^000000","^0000ff - Assassin^000000","^0000ff - Crusader^000000","^0000ff - Monk^000000","^0000ff - Sage^000000","^0000ff - Rogue^000000","^0000ff - Alchemist^000000",( Sex == 1 )?"":"^0000ff - Dancer^000000",( Sex == 0 )?"":"^0000ff - Bard^000000","^FF0000Back^000000")) { case 1: callsub Job_Changing,7,255,120,110,"All"; case 2: callsub Job_Changing,8,255,120,110,"All"; case 3: callsub Job_Changing,9,255,120,110,"All"; case 4: callsub Job_Changing,10,99,120,110,"All"; case 5: callsub Job_Changing,11,255,50,110,"All"; case 6: callsub Job_Changing,12,255,120,110,"All"; case 7: callsub Job_Changing,14,255,120,110,"All"; case 8: callsub Job_Changing,15,255,120,110,"All"; case 9: callsub Job_Changing,16,255,120,110,"All"; case 10: callsub Job_Changing,17,255,120,110,"All"; case 11: callsub Job_Changing,18,255,120,110,"All"; case 12: callsub Job_Changing,20,255,120,110,"All"; case 13: callsub Job_Changing,19,255,120,110,"All"; case 14: next; goto Main_Menu; } case 4: mes "[ ^ff0000 "+.names$+" ^000000]","Tell me your desired Class."; switch(select("^0000ff - Super Novice^000000","^0000ff - Gunslinger^000000","^0000ff - Ninja^000000","^0000ff - Takewon^000000","^0000ff - Star Gladiator^000000","^0000ff - Soul Linker^000000","^FF0000Back^000000")) { case 1: callsub Job_Changing,23,255,120,110,"All"; case 2: callsub Job_Changing,24,255,120,600,"All"; case 3: callsub Job_Changing,25,255,120,60,"All"; case 4: callsub Job_Changing,4046,255,120,60,"All"; case 5: callsub Job_Changing,4047,255,120,110,"All"; case 6: callsub Job_Changing,4049,255,120,110,"All"; case 7: next; goto Main_Menu; } case 5: mes "[ ^ff0000 "+.names$+" ^000000]","Tell me your desired Class."; switch(select("^0000ff - Baby Swordman^000000","^0000ff - Baby Magician^000000","^0000ff - Baby Archer^000000","^0000ff - Baby Acolyte^000000","^0000ff - Baby Merchant^000000","^0000ff - Baby Thief^000000","^0000ff - Baby Knight^000000","^0000ff - Baby Priest^000000","^0000ff - Baby Wizard^000000","^0000ff - Baby Blacksmith^000000","^0000ff - Baby Hunter^000000","^0000ff - Baby Assassin^000000","^0000ff - Baby Crusader^000000","^0000ff - Baby Monk^000000","^0000ff - Baby Sage^000000","^0000ff - Baby Rogue^000000","^0000ff - Baby Alchemist^000000",( Sex == 1 )?"":"^0000ff - Baby Dancer^000000",( Sex == 0 )?"":"^0000ff - Baby Bard^000000","^0000ff - Super Baby^000000","^FF0000Back^000000")) { case 1: callsub Job_Changing,4024,255,120,60,"All"; case 2: callsub Job_Changing,4025,255,120,60,"All"; case 3: callsub Job_Changing,4026,255,120,60,"All"; case 4: callsub Job_Changing,4027,255,120,60,"All"; case 5: callsub Job_Changing,4028,255,120,60,"All"; case 6: callsub Job_Changing,4029,255,120,60,"All"; case 7: callsub Job_Changing,4030,255,120,110,"All"; case 8: callsub Job_Changing,4031,255,120,110,"All"; case 9: callsub Job_Changing,4032,255,120,110,"All"; case 10: callsub Job_Changing,4033,255,120,110,"All"; case 11: callsub Job_Changing,4034,255,120,110,"All"; case 12: callsub Job_Changing,4035,255,120,110,"All"; case 13: callsub Job_Changing,4037,255,120,110,"All"; case 14: callsub Job_Changing,4038,255,120,110,"All"; case 15: callsub Job_Changing,4039,255,120,110,"All"; case 16: callsub Job_Changing,4040,255,120,110,"All"; case 17: callsub Job_Changing,4041,255,120,110,"All"; case 18: callsub Job_Changing,4043,255,120,110,"All"; case 19: callsub Job_Changing,4042,255,120,110,"All"; case 20: callsub Job_Changing,4045,255,120,110,"All"; case 21: next; goto Main_Menu; } case 6: mes "[ ^ff0000 "+.names$+" ^000000]","Tell me your desired Class."; switch(select("^0000ff - Lord Knight^000000","^0000ff - High Priest^000000","^0000ff - High Wizard^000000","^0000ff - Whitesmith^000000","^0000ff - Sniper^000000","^0000ff - Assassin Cross^000000","^0000ff - Paladin^000000","^0000ff - Champion^000000","^0000ff - Professor^000000","^0000ff - Stalker^000000","^0000ff - Creator^000000",( Sex == 1 )?"":"^0000ff - Gypsy^000000",( Sex == 0 )?"":"^0000ff - Clown^000000","^FF0000Back^000000")) { case 1: callsub Job_Changing,4008,255,120,130,"All"; case 2: callsub Job_Changing,4009,255,120,130,"All"; case 3: callsub Job_Changing,4010,255,120,130,"All"; case 4: callsub Job_Changing,4011,255,120,130,"All"; case 5: callsub Job_Changing,4012,255,120,130,"All"; case 6: callsub Job_Changing,4013,255,120,130,"All"; case 7: callsub Job_Changing,4015,255,120,130,"All"; case 8: callsub Job_Changing,4016,255,120,130,"All"; case 9: callsub Job_Changing,4017,255,120,130,"All"; case 10: callsub Job_Changing,4018,255,120,130,"All"; case 11: callsub Job_Changing,4019,255,120,130,"All"; case 12: callsub Job_Changing,4021,255,120,130,"All"; case 13: callsub Job_Changing,4020,255,120,130,"All"; case 14: next; goto Main_Menu; } }Job_Changing: mes " ","Job Change to: ^ff0000"+jobname(getarg(0))+"^000000 ?"; if ( select ( "- Yes","- No" ) == 2) close; ResetSkill; ResetStatus; set SkillPoint,0; percentheal 100,100; jobchange getarg(0); set Instajobnlevel, 1; atcommand "@allskills"; set JobLevel, getarg(2); set BaseLevel, getarg(1); set SkillPoint,getarg(3); announce "[ iRO ]: "+strcharinfo(0)+" has changed to "+jobname(getarg(0))+" job.",bc_self|bc_blue; callsub Get_Platinum; close; Get_Platinum: skill 142,1,0; switch(BaseClass) { case 0: if (Class !=23) skill 143,1,0; break; case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; case 2: skill 157,1,0; break; case 3: skill 147,1,0; skill 148,1,0; break; case 4: skill 156,1,0; break; case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; default: break; } switch(BaseJob) { case 7: skill 1001,1,0; break; case 8: skill 1014,1,0; break; case 9: skill 1006,1,0; break; case 10: skill 1012,1,0; skill 1013,1,0; break; case 11: skill 1009,1,0; break; case 12: skill 1003,1,0; skill 1004,1,0; break; case 14: skill 1002,1,0; break; case 15: skill 1015,1,0; skill 1016,1,0; break; case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; case 17: skill 1005,1,0; break; case 18: skill 238,1,0; break; case 19: skill 1010,1,0; break; case 20: skill 1011,1,0; break; default: break; } return;OnInit: query_sql("SELECT `name` from `char` WHERE `char_id` = 1",.names$); end;} 1 krypton99 reacted to this Quote Share this post Link to post Share on other sites
0 unknown 5 Posted October 28, 2013 (edited) use search function here in hercules, there a lot of script there like this Edited October 28, 2013 by unknown Quote Share this post Link to post Share on other sites
0 Jezu 25 Posted October 28, 2013 (edited) I suggest not to use instant job as it will give incorrect distribution of skill points, use this instead. This will turn them to instant max level, then use Custom Job changer NPC that is available on the hercules emulator. Change the Baselevel == 160 to your Max Base Level. prontera,158,187,5 script Instant-Leveler 899,{ if (Baselevel == 160) { mes "[ ^000cff "+strcharinfo(0)+" ^000000 ]"; mes "You are maxed out already!"; close; } else{ Baselevel = 999; Joblevel = 999; end; }OnInit:waitingroom "Instant Leveler",0;} Edited October 28, 2013 by Jezu 1 Rai reacted to this Quote Share this post Link to post Share on other sites
0 Mumbles 193 Posted October 28, 2013 Not sure if this is quite what you were looking for, but I wrote this for instant third-class jobs a while ago: http://herc.ws/board/topic/902-utility-automatic-third-class-jobs/ Quote Share this post Link to post Share on other sites
0 nikki1200 1 Posted October 29, 2013 Thanks and Noted Everyone. I will try this. Quote Share this post Link to post Share on other sites
0 xlaws27 3 Posted September 25, 2016 so hard to copy paste old scripts. the code is on the straight line o-o Quote Share this post Link to post Share on other sites
Hi All,,
Seeking for your assistance to have a script for instant job changer. i don't know where to start.
Please advise,
Thanks,
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