quesoph 105 Posted October 30, 2013 (edited) This command will debuff all players in your current map. Good for PvP and GvG event.. I made this command back when I was using rA. debuff.7z Update 06 / 15 / 2014: debuff.c Edited June 15, 2014 by quesoph 1 iZeal reacted to this Quote Share this post Link to post Share on other sites
Mhalicot 392 Posted October 30, 2013 Nice.. upload it here http://herc.ws/board/files/ Quote Share this post Link to post Share on other sites
penwilders 0 Posted November 24, 2013 how can i use this? i'll just paste it in src/plugins? then i'll already have @debuff? command? Quote Share this post Link to post Share on other sites
quesoph 105 Posted November 26, 2013 (edited) Guide for Windows using MSVC: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC Guide for Linux. http://herc.ws/wiki/Building_HPM_Plugin_for_gcc Edited November 26, 2013 by quesoph Quote Share this post Link to post Share on other sites
Danzon 4 Posted February 15, 2014 (edited) NVM , fixed Edited March 21, 2014 by Max Quote Share this post Link to post Share on other sites
iZeal 5 Posted June 14, 2014 1>------ Build started: Project: debuff, Configuration: Debug Win32 ------ 1>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory. 1> debuff.c 1>c:usersasusdesktopherculessrcpluginsdebuff.c(46): warning C4013: 'ACMD_A' undefined; assuming extern returning int 1>c:usersasusdesktopherculessrcpluginsdebuff.c(46): error C2065: 'debuff' : undeclared identifier 1>c:usersasusdesktopherculessrcpluginsdebuff.c(46): warning C4047: 'function' : 'bool (__cdecl *)(const int,map_session_data *,const char *,const char *,AtCommandInfo *)' differs in levels of indirection from 'int' 1>c:usersasusdesktopherculessrcpluginsdebuff.c(46): warning C4024: 'function through pointer' : different types for formal and actual parameter 2 ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== having some error when try to compile Quote Share this post Link to post Share on other sites
evilpuncker 504 Posted June 14, 2014 quesoph need to update it =P Quote Share this post Link to post Share on other sites
quesoph 105 Posted June 15, 2014 Updated. thanks guys. Quote Share this post Link to post Share on other sites
Mumbles 193 Posted June 15, 2014 If you don't like recompiling, here's some script-based wizardry: http://herc.ws/board/topic/5989-debuff-command/ Thanks quesoph for the original concept. Quote Share this post Link to post Share on other sites
quesoph 105 Posted June 15, 2014 ^ I had that idea earlier. /heh Quote Share this post Link to post Share on other sites
jaBote 438 Posted June 15, 2014 A nice suggestion for both plugin and script version is to make it either debuff on your map, or another map whose name you specify as a parameter to the command (this way you could also use a parameter in case of debuffing self map to decide whether to debuff oneself ) Quote Share this post Link to post Share on other sites
iZeal 5 Posted June 15, 2014 (edited) Ok i made it to work with the update you gave but when i try the command it displays on dispbottom "All Players in your map has been debuffed" but my buff is still there so the command user is not included? Thanks for share figured it makes sense no need to debuff the command user Edited June 15, 2014 by iZeal Quote Share this post Link to post Share on other sites