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quesoph

[ Plugin ] @debuff

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This command will debuff all players in your current map.

 

Good for PvP and GvG event.. :)

 

 

 

I made this command back when I was using rA. :)

 

debuff.7z

 

 

Update 06 / 15 / 2014:


debuff.c

Edited by quesoph

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1>------ Build started: Project: debuff, Configuration: Debug Win32 ------
1>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash.  This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
1>  debuff.c
1>c:usersasusdesktopherculessrcpluginsdebuff.c(46): warning C4013: 'ACMD_A' undefined; assuming extern returning int
1>c:usersasusdesktopherculessrcpluginsdebuff.c(46): error C2065: 'debuff' : undeclared identifier
1>c:usersasusdesktopherculessrcpluginsdebuff.c(46): warning C4047: 'function' : 'bool (__cdecl *)(const int,map_session_data *,const char *,const char *,AtCommandInfo *)' differs in levels of indirection from 'int'
1>c:usersasusdesktopherculessrcpluginsdebuff.c(46): warning C4024: 'function through pointer' : different types for formal and actual parameter 2
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
 

having some error when try to compile :(

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A nice suggestion for both plugin and script version is to make it either debuff on your map, or another map whose name you specify as a parameter to the command (this way you could also use a parameter in case of debuffing self map to decide whether to debuff oneself ;))

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Ok i made it to work with the update you gave but when i try the command it displays on dispbottom "All Players in your map has been debuffed" but my buff is still there so the command user is not included?

 

Thanks for share :D figured it makes sense no need to debuff the command user :D

Edited by iZeal

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