leertaste 0 Posted February 10 (edited) hello im trying to make it possible for some of my pets to evolve but the evolve option won't show up the custom test mobs themself work they do also work as pets so i did this inside my pet_db.conf Spoiler { Id: 3501 Name: "Test1" EggItem: "Test1_Egg" TamingItem: "Taming_Potion" FoodItem: "Pet_Food" Intimacy: { FeedIncrement: 50 } CaptureRate: 500 AttackRate: 10000 DefendRate: 10000 Evolve: { Test2_Egg: { Apple: 1 } } PetScript: <""> EquipScript: <""> }, { Id: 3502 Name: "Test2" EggItem: "Test2_Egg" TamingItem: "Taming_Potion" FoodItem: "Pet_Food" Intimacy: { FeedIncrement: 50 } CaptureRate: 500 AttackRate: 10000 DefendRate: 10000 PetScript: <""> EquipScript: <""> }, at client side i did this: petinfo.lub: PetNameTable, PetStringTable [jobtbl.JT_Test1] = "Test1", [jobtbl.JT_Test2] = "Test2", PetEggItemID_PetJobID [30202] = jobtbl.JT_Test1, [30203] = jobtbl.JT_Test2, the egg IDs match with my item2_db PetFoodTable [jobtbl.JT_Test1] = 30201, [jobtbl.JT_Test2] = 30201, PetEvolutionCln_sak.lub: InsertEvolutionRecipeLGU(30202, 30203, 512, 1) InsertPetAutoFeeding(30201) since the pet info screen is client sided, i think the problems lays there but: when i try another pet (for example 9037 - wanderer) which is already defined in PetEvolutionCln_sak.lub the evolve option shows up when i run my client without petinfo.lub and PetEvolutionCln_sak.lub it gives an error, so im sure theyre read could someone please help me out? Edited February 10 by leertaste Quote Share this post Link to post Share on other sites
0 leertaste 0 Posted February 13 (edited) I tried changing the EggIDs to below 10.000 instead of over 30.000 but this didnt solve the problem someone else encountered this problem? Edited February 13 by leertaste Quote Share this post Link to post Share on other sites
0 leertaste 0 Posted Wednesday at 07:27 PM (edited) I figured out the System/PetEvolutionCln_true.lub wasnt even loaded into client.. so i fixed this by selecting nemo patch "chance petEvolutionCln*.lub path and adjust it just right Edited Wednesday at 07:28 PM by leertaste Quote Share this post Link to post Share on other sites
hello
im trying to make it possible for some of my pets to evolve but the evolve option won't show up
the custom test mobs themself work they do also work as pets
so i did this inside my pet_db.conf
{
Id: 3501
Name: "Test1"
EggItem: "Test1_Egg"
TamingItem: "Taming_Potion"
FoodItem: "Pet_Food"
Intimacy: {
FeedIncrement: 50
}
CaptureRate: 500
AttackRate: 10000
DefendRate: 10000
Evolve: {
Test2_Egg: {
Apple: 1
}
}
PetScript: <"">
EquipScript: <"">
},
{
Id: 3502
Name: "Test2"
EggItem: "Test2_Egg"
TamingItem: "Taming_Potion"
FoodItem: "Pet_Food"
Intimacy: {
FeedIncrement: 50
}
CaptureRate: 500
AttackRate: 10000
DefendRate: 10000
PetScript: <"">
EquipScript: <"">
},
at client side i did this:
petinfo.lub:
PetNameTable, PetStringTable
[jobtbl.JT_Test1] = "Test1", [jobtbl.JT_Test2] = "Test2",
PetEggItemID_PetJobID
[30202] = jobtbl.JT_Test1, [30203] = jobtbl.JT_Test2,
the egg IDs match with my item2_db
PetFoodTable
[jobtbl.JT_Test1] = 30201, [jobtbl.JT_Test2] = 30201,
PetEvolutionCln_sak.lub:
InsertEvolutionRecipeLGU(30202, 30203, 512, 1) InsertPetAutoFeeding(30201)
since the pet info screen is client sided, i think the problems lays there but:
when i try another pet (for example 9037 - wanderer) which is already defined in PetEvolutionCln_sak.lub the evolve option shows up
when i run my client without petinfo.lub and PetEvolutionCln_sak.lub it gives an error, so im sure theyre read
could someone please help me out?
Edited by leertasteShare this post
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