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Beret

Monster transform

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This effect is nothing more than the continuation of the scroll effect with a difference this effect is activated by hitting the target has some chance of success, in addition to being transformed you earn some bonus
 
 

 

SC_ACTIVE_MONSTER_TRANSFORM
 
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We can see an example of item aegis which uses this status.
 
item COMBIITEM_Shiba_Set									event OnStartEquip:									var temp = GetRefineLevel [LOCATION_HEAD2]								SetAutoWeapon COMBIITEM_Shiba_Set 3+(3*temp) 5								SetAutoAttacked COMBIITEM_Shiba_Set 3+(3*temp) 5							return								event OnFinishEquip:									var temp = GetRefineLevel [LOCATION_HEAD2]								ResetAutoWeapon COMBIITEM_Shiba_Set 3+(3*temp) 5								ResetAutoAttacked COMBIITEM_Shiba_Set 3+(3*temp) 5							return								event OnActiveWeapon:									ShowEffect "" EF_POTION_BERSERK								Active_Montransform ATROCE								SetDisappearSPAmount COMBIITEM_Shiba_Set 1 5								AddExtParam User VAR_ATTPOWER 30							return								event OnDeactiveWeapon:									DeActive_Montransform ATROCE								ResetDisappearSPAmount COMBIITEM_Shiba_Set								SubExtParam User VAR_ATTPOWER 30							return								event OnActiveArmor:									ShowEffect "" EF_POTION_BERSERK								Active_Montransform ATROCE								SetDisappearSPAmount COMBIITEM_Shiba_Set 1 5								AddExtParam User VAR_ATTPOWER 30							return								event OnDeactiveArmor:									DeActive_Montransform ATROCE								ResetDisappearSPAmount COMBIITEM_Shiba_Set								SubExtParam User VAR_ATTPOWER 30							return							

 

 
 
 
 
 
 
 

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humm I wonder would this be implemented in "autobonus" fashion?

 

 

I believe that no, it works like the montransform bonus, but a little different.

 

He has a time and a chance to be active, tested on iro. I think we can do better than aegis, I suggest the following format.

 

Active_Montransform, monsters name, time, chance, bonus;

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autobonus "{ bonus bStr, 100; }", 10000, 1000, BF_WEAPON|BF_NORMAL, "{ disguise 1002; sleep2 1000; undisguise; }";
transform into poring for 1 second, during the period will gain 100 str stat bonus

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autobonus "{ bonus bStr, 100; }", 10000, 1000, BF_WEAPON|BF_NORMAL, "{ disguise 1002; sleep2 1000; undisguise; }";
transform into poring for 1 second, during the period will gain 100 str stat bonus

 

It's actually an effect SC can't use disguise. More better way aegis.

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