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djpedrohills

GetSkillDamage

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Hello, I would like to request a modification that allows me to capture the damage of a skill.
 
Something like the system eaMod for the future, create a ranking of skills.
 
 
Thank's.

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It should be implemented as a temporal variable (if this would be implemented) in order to save a lot of resources (ex. in sql) imo, like:

 

// Punch of 100 of Player 1

set .@Damage[0], GetSkillDamage;

// Punch of 400 of Player 2

set .@Damage[1], GetSkillDamage;

 

Player 2 wins(?)

 

And bla bla bla (it's this how i would use it)

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