djpedrohills 0 Posted March 29, 2013 Hello, I would like to request a modification that allows me to capture the damage of a skill. Something like the system eaMod for the future, create a ranking of skills. Thank's. Quote Share this post Link to post Share on other sites
0 Igniz 8 Posted March 31, 2013 It should be implemented as a temporal variable (if this would be implemented) in order to save a lot of resources (ex. in sql) imo, like: // Punch of 100 of Player 1 set .@Damage[0], GetSkillDamage; // Punch of 400 of Player 2 set .@Damage[1], GetSkillDamage; Player 2 wins(?) And bla bla bla (it's this how i would use it) Quote Share this post Link to post Share on other sites
0 Ind 945 Posted March 29, 2013 capture and do what with it? Quote Share this post Link to post Share on other sites
0 Igniz 8 Posted March 30, 2013 I guess he are trying to make a damage ranking with X skill.... Quote Share this post Link to post Share on other sites
0 Ind 945 Posted March 30, 2013 I expressed myself poorly D: I mean save somewhere? call a npc event? ...? Quote Share this post Link to post Share on other sites
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