Beret 50 Posted April 3, 2013 (edited) was looking for aegis and saw that the operation of the used by the emulator is not the same to see. tbl ={ ["item_name"] = { {name = "random1", item = "item_name", cnt = 1, hour = 0, onair = false, guid = false, probability = 3}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 10}; {name = "random1", item = "item_name", cnt = 1, hour = 0, onair = false, guid = false, probability = 5}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 100}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 80}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 80}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 80}; {name = "random1", item = "item_name", cnt = 1, hour = 0, onair = false, guid = false, probability = 19}; {name = "random1", item = "item_name", cnt = 5, hour = 0, onair = false, guid = false, probability = 14}; {name = "random1", item = "item_name", cnt = 1, hour = 0, onair = false, guid = false, probability = 19}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 70}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 70}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 50}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 50}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 60}; {name = "random1", item = "item_name", cnt = 1, hour = 0, onair = false, guid = false, probability = 70}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 70}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 70}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 80}; }, ["item_name"] = { {name = "must", item = "item_name", cnt = 1, hour = 168, onair = false, guid = true, probability = 1}; }, Edited April 3, 2013 by Beret Quote Share this post Link to post Share on other sites
Beret 50 Posted April 5, 2013 The difference is very visible, there is the item that has a certain amount of time to go out again, also involves guild. Someone else on the team hercules could look into this ? Quote Share this post Link to post Share on other sites
malufett 247 Posted April 5, 2013 hmm..I don't know how it works or what is the used of some variables... Quote Share this post Link to post Share on other sites
Ind 945 Posted April 5, 2013 I don't know the mechanics of it either. Quote Share this post Link to post Share on other sites
Ind 945 Posted April 5, 2013 Moving to "Dev Discussion -> Needs More Info" section. Quote Share this post Link to post Share on other sites
Beret 50 Posted April 11, 2013 I have some information. random1 will make the value of cnt leave random. Example: cnt = 5, will come out of 1 to 5 itens. Hour is a delay type that the item can get out again. Example: can only win yggdrasil of 5 in 5 minutes. Onair and guild do not know yet. probability Here is a chance to leave the item 1 = 0.01 {name = "must", item = "Red_Bag", cnt = 3, hour = 0, onair = false, guid = true, probability= 1}; must gain item is fixed. Example: cnt = 5 get 5 items. {name = "random2", item = "Egrade_Coin", cnt = 2, hour = 0, onair = false, guid = false, probability= 200}; Radom2 still do not know. Quote Share this post Link to post Share on other sites
Ryuuzaki 9 Posted April 11, 2013 Can it be that this function is related to cash items, aka "random boxes"? Looks pretty much the same how it works on officials. Would explain why i didn't get any big rare items for some time after i got it from the box. Quote Share this post Link to post Share on other sites
hemagx 69 Posted April 11, 2013 ummm today i will give example how to use this file it's have more options and better than us group items system :/ Quote Share this post Link to post Share on other sites
Beret 50 Posted April 11, 2013 Can it be that this function is related to cash items, aka "random boxes"? Looks pretty much the same how it works on officials. Would explain why i didn't get any big rare items for some time after i got it from the box. Yes this applies to cash items also, we have never seen anyone in official servers drop 2 items that are rare, the explanation is this delay that has when you win the item 1x. Quote Share this post Link to post Share on other sites
hemagx 69 Posted April 12, 2013 ex. ["Dady_Scroll"] = { {name = "random1", item = "Odin's_Blessing", cnt = 1, hour = 0, onair = false, guid = false, probability= 5}; {name = "random1", item = "Valkyrja's_Shield", cnt = 1, hour = 0, onair = false, guid = false, probability=1}; {name = "random1", item = "Yggdrasilberry", cnt = 10, hour = 0, onair = false, guid = false, probability=150}; {name = "random1", item = "Daydric_Card", cnt = 1, hour = 0, onair = false, guid = false, probability=5}; {name = "random1", item = "Fricca_Circlet", cnt = 1, hour = 0, onair = false, guid = false, probability=1}; {name = "random1", item = "Secret_Medicine", cnt = 1, hour = 0, onair = false, guid = false, probability=2}; {name = "random1", item = "Tyr's_Blessing", cnt = 30, hour = 0, onair = false, guid = false, probability=100}; {name = "random1", item = "HE_Battle_Manual", cnt = 10, hour = 0, onair = false, guid = false, probability=100}; {name = "random1", item = "Valkyrie_Feather_Band", cnt = 1, hour = 0, onair = false, guid = false, probability=20}; {name = "random1", item = "Isilla_Card", cnt = 1, hour = 0, onair = false, guid = false, probability=1}; {name = "random1", item = "Spark_Candy", cnt = 10, hour = 0, onair = false, guid = false, probability=100}; {name = "random1", item = "Darkness_Helm", cnt = 1, hour = 0, onair = false, guid = false, probability=20}; {name = "random1", item = "Guyak_Pudding", cnt = 10, hour = 0, onair = false, guid = false, probability=120}; {name = "random1", item = "Token_Of_Siegfried_Box", cnt = 1, hour = 0, onair = false, guid = false, probability=120}; {name = "random1", item = "Regeneration_Box10", cnt = 1, hour = 0, onair = false, guid = false, probability=100}; {name = "random1", item = "Lucky_Cookie02", cnt = 30, hour = 0, onair = false, guid = false, probability=150}; }, name = This will decide if item is random or you must get it once you open the box. If you set this value to "must" the item will always drop from the box Ifyou set this value to "random1" or "random2" or "random3" you'll getonly 1 item from this group, the probability percent of the item iscalculated by the "probability" number of this item on this groupdivided by the sum of all items in "probability" option of this groupmultiplied by 100. For example you can setup a box that will always give 10 items inmust, and 1 item in random1, and 1 item in random2, and 1 items inrandom3 item = This is the DB_Name of the item that might drop from the box. cnt = This is where babies are made, it can be also used as an insult by sexists... oops sorry! x_x What I mean is this is the number of items you will get from successful drop from the box. hour = This will decide for how long the item will remain in game before it vanish, be it consumable or equipment. This value is in hours, so if you want to rent an item for 1 week you set this as 168 hours. Set it to 0 so the item will stay permanently after successful drop. onair= If set as true you'll get an announcement with the character name ifs/he gets a successful drop of the item from the box. set it as false and nothing will happen. guid = This will put the character name on the item once it successfully drop from the box. set it to false to ignore this feature. probability = This is the probability value of theitem drop from the group if the "name" value is set as "random" or"random1" or "random2" or "random3", and is calculated as the currentitem probability value divided by the total value of the probability ofthis group. Quote Share this post Link to post Share on other sites
Beret 50 Posted April 12, 2013 (edited) This message I know appears in the game. Interesting then onair is this. [Beret] opened [Purple Box] and received the item '1 yggdrasil' Edited April 12, 2013 by Beret Quote Share this post Link to post Share on other sites
keough 36 Posted April 12, 2013 i saw this in pRO when opening some scrolls, when onair it will announce like that in yellow but in the chatbox its orange. Quote Share this post Link to post Share on other sites
Beret 50 Posted April 12, 2013 i saw this in pRO when opening some scrolls, when onair it will announce like that in yellow but in the chatbox its orange. I confirm that in iro also. Quote Share this post Link to post Share on other sites
Beret 50 Posted April 12, 2013 We have almost all the information, let's hope someone hercules team look to it.. Quote Share this post Link to post Share on other sites
hemagx 69 Posted April 13, 2013 i hope someone reply @_@ Quote Share this post Link to post Share on other sites
hemagx 69 Posted April 14, 2013 Moving to "Dev Discussion -> Needs More Info" section. hey xD we gave the info Quote Share this post Link to post Share on other sites
Ind 945 Posted April 15, 2013 thank you all for providing info Quote Share this post Link to post Share on other sites
hemagx 69 Posted April 15, 2013 thank you all for providing info so still need more info ! Quote Share this post Link to post Share on other sites
Beret 50 Posted April 26, 2013 thank you all for providing info Ind cannot try to implement this feature? the current is flawed. Quote Share this post Link to post Share on other sites
Ind 945 Posted May 2, 2013 we're aware, and its on our list. should be done soon Quote Share this post Link to post Share on other sites
hemagx 69 Posted May 11, 2013 (edited) Little Note : probability 1/10000 Edited May 11, 2013 by hemagx Quote Share this post Link to post Share on other sites
Beret 50 Posted June 15, 2013 So, any news about i t? Quote Share this post Link to post Share on other sites
Ind 945 Posted June 20, 2013 apologies for the delay, working on this right now. Quote Share this post Link to post Share on other sites
Beret 50 Posted June 20, 2013 Waiting for this feature, thank you ind. Quote Share this post Link to post Share on other sites
Ind 945 Posted June 20, 2013 ah I have a question (I'll continue working on it regardless) onair = If set as true you'll get an announcement with the character name if s/he gets a successful drop of the item from the box. set it as false and nothing will happen. Who is this displayed to? Self? Party? Everyone in the same map? Quote Share this post Link to post Share on other sites