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kerbiii

getuser not working on pub

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OnInit:waitingroom "PvP[" + getmapusers("guild_vs3.gat") + "/30",0;end;}

 

 

i have this on my npc but it doesnt show the right numbers of players on the map its always 0/30

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You could use instead of this loop a initnpctimer and a label, but I think it's simpler this way:

OnInit:	waitingroom "PvP[" + getmapusers("guild_vs3") + "/30]",0;	while(1)	{		delwaitingroom strnpcinfo(3);		waitingroom "PvP[" + getmapusers("guild_vs3") + "/30]",0;		sleep 1000; //Update rate (ms)	}	end;
Haven't tested it, but I hope it works c:

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Remove the file extension and I think it'll work c

waitingroom "PvP[" + getmapusers("guild_vs3") + "/30]",0;
Edited by pan

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Remove the file extension and I think it'll work c

waitingroom "PvP[" + getmapusers("guild_vs3") + "/30]",0;

it worked, thanks!

 

EDIT: the pub doesnt change even when there's no player in the pvp room anymore

Edited by kerbiii

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You could use instead of this loop a initnpctimer and a label, but I think it's simpler this way:

OnInit:	waitingroom "PvP[" + getmapusers("guild_vs3") + "/30]",0;	while(1)	{		delwaitingroom strnpcinfo(3);		waitingroom "PvP[" + getmapusers("guild_vs3") + "/30]",0;		sleep 1000; //Update rate (ms)	}	end;
Haven't tested it, but I hope it works c:

its not working the pub is always [0/30]

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I just tested this code in Hercules' last revision and it's working fine, have you altered anything in it? You could post the snippet that you are using c:

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I just tested this code in Hercules' last revision and it's working fine, have you altered anything in it? You could post the snippet that you are using c:

for got edit some line, its working now, does the sleep part really needed? because sometimes its giving the wrong numbers

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Change it to :

sleep 100;

 

sleep is needed otherwise it will cause infinite loop :P

Edited by Patskie

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