PunkBuster 5 Posted December 24, 2013 Earth Shaker(Sura Skill) isn't on the skill_unit_db. I'd like to reduce the range of that skill per skill level. Which number needs to change on the src? Quote Share this post Link to post Share on other sites
0 pan 87 Posted December 24, 2013 It's on srcmapbattle.c case SR_EARTHSHAKER: if( tsc && (tsc->data[SC_HIDING] || tsc->data[SC_CLOAKING] || // [(Skill Level x 150) x (Caster Base Level / 100) + (Caster INT x 3)] % tsc->data[SC_CHASEWALK] || tsc->data[SC_CLOAKINGEXCEED] || tsc->data[SC__INVISIBILITY]) ){ skillratio += -100 + 150 * skill_lv; RE_LVL_DMOD(100); skillratio += status_get_int(src) * 3; }else{ //[(Skill Level x 50) x (Caster Base Level / 100) + (Caster INT x 2)] % skillratio += 50 * (skill_lv-2); RE_LVL_DMOD(100); skillratio += status_get_int(src) * 2; } break; Quote Share this post Link to post Share on other sites
0 PunkBuster 5 Posted December 25, 2013 I don't get it. Which of those numbers dictates range? I want to change range into 3/3/5/5/7. Quote Share this post Link to post Share on other sites
0 pan 87 Posted December 25, 2013 Oh sorry, I got that totally wrong those formulae that are in my other are the attack formulae :x to change the skill range just modify your skill_db: 2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0, SR_EARTHSHAKER,Earth Shaker 1:2:3:4:5 to whichever value you desire Sorry for my other answer :x Quote Share this post Link to post Share on other sites
0 PunkBuster 5 Posted December 26, 2013 Worked. Thanks once more. Quote Share this post Link to post Share on other sites
Earth Shaker(Sura Skill) isn't on the skill_unit_db. I'd like to reduce the range of that skill per skill level. Which number needs to change on the src?
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