Hsunami 0 Posted January 9, 2014 I would like to have a separation PVP for 3rd job and class that aren't 3rd job... Thanks. Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted January 9, 2014 EAJL_THIRD <- this is a constant for *eaclass script command, right ? if wanna check for 3rd job classes, isn't it should be if ( eaclass( class ) & EAJL_THIRD )or just useif ( upper & 4 )and your map name needs to paranthesis"prontera" otherwise it will be read as player variable ... which would spam error message with [Debug]: mapindex_name2id: Map "0" not found in index list! Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted January 9, 2014 Hi add in your script, if (EAJL_THIRD) { mes "3rd job script here."; warp payon, 0, 0;} else { mes "non 3rd job script here"; warp izlude, 0, 0;} Quote Share this post Link to post Share on other sites
0 Hsunami 0 Posted January 12, 2014 What if I want something that is normal class no third job? Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted January 12, 2014 if ( eaclass( class ) & EAJL_THIRD ) { mes "Cool ! You have already advanced to third job !"; close;}if ( eaclass( class ) & EAJL_THIRD == 0 ) { mes "Hmm, you are not that cool, eh ?"; close;} Quote Share this post Link to post Share on other sites
I would like to have a separation PVP for 3rd job and class that aren't 3rd job... Thanks.
Share this post
Link to post
Share on other sites