Kei 2 Posted January 12, 2014 how can i change the race of the player.? i want them to choose what race they want. Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted January 15, 2014 what you need is this Epoque Expansion pack its include bSetRace, n but unfortunately this expansion pack is too old/outdated you need a good developer to make it compatible to your server. or do it your self to manually add it on your server. Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted January 12, 2014 I think what you meant is like faction system which is not available in our server at this moment. Maybe you need to hire a great dev. to add it in your server. Quote Share this post Link to post Share on other sites
0 Kei 2 Posted January 12, 2014 i don't think faction system is i'm looking .. i just want a system like in daredevilRO where they have a armors that will change your race from demihuman to fish,demon etc. Quote Share this post Link to post Share on other sites
0 pan 87 Posted January 12, 2014 You could always use bonuses to alter in certain ways a player interact with other races (from doc/item_bonus.txt with some modifications, I changed some variable names to "default" them) n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster(Check db/mob_race2_db.txt)bonus bIgnoreDefRace,n; Disregard DEF against enemies of race nbonus bIgnoreMDefRace,n; Disregard MDEF against enemies of race nbonus bDefRatioAtkRace,n; Does more damage depending on monster Defense against race n (defense disregard)bonus2 bAddRace,n,x; +x% physical damage against race nbonus2 bMagicAddRace,n,x; +x% magical damage against race nbonus2 bSubRace,n,x; +x% damage reduction against race nbonus2 bIgnoreMdefRate,n,x; Disregard x% of the target's MDEF if the target belongs to race n;bonus3 bAddMonsterDropItem,x,n,y; Adds a y/100% chance for item x to be dropped, when killing any monster of race n. If 'y' is negative value, then it's a part of formula chance = -y*(killed_mob_level/10)+1bonus2 bCriticalAddRace,n,r; Critical + r vs. enemies of race nbonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n y: 0=Don't show damage 1=Show damagebonus2 bExpAddRace,n,x; Increase exp gained by x% vs. enemies of race nbonus2 bSPGainRace,n,x; When killing a monster of race n by physical attack gain x amount of spbonus2 bSubRace2,n,x; Damage x% reduction from enemies of race nbonus2 bAddMonsterDropChainItem,x,n; Able to get item of chain type x (only constant applicable) when you kill a monster of race nbonus2 bWeaponComaRace,n,y; y/100% chance to cause Coma when attacking a monster of race n with a normal attackbonus2 bIgnoreDefRate,n,x; Disregard x% of the target's DEF if the target belongs to race n;bonus3 bHPDrainRateRace,n,r,x; Adds a r/10% chance to receive x% of damage dealt as HP from a monster of race n with normal attack.bonus3 bSPDrainRateRace,n,r,x; Adds a r/10% chance to receive x% of damage dealt as SP from a monster of race n with normal attack.bonus2 bHPDrainValueRace,n,x; Heals +x HP when attacking a monster of race r with normal attack.bonus2 bSPDrainValueRace,n,x; Heals +x SP when attacking a monster of race r with normal attack.bonus2 bHPGainRaceAttack,n,x; Heals x HP when attacking n Race on every hitbonus2 bSPGainRaceAttack,n,x; Heals x SP when attacking n Race on every hitIf you really need a source mod you could always ask for a new bonus that alters a player race, if you want so you can post in this topic... Quote Share this post Link to post Share on other sites
0 Kei 2 Posted January 15, 2014 You could always use bonuses to alter in certain ways a player interact with other races (from doc/item_bonus.txt with some modifications, I changed some variable names to "default" them) n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster(Check db/mob_race2_db.txt)bonus bIgnoreDefRace,n; Disregard DEF against enemies of race nbonus bIgnoreMDefRace,n; Disregard MDEF against enemies of race nbonus bDefRatioAtkRace,n; Does more damage depending on monster Defense against race n (defense disregard)bonus2 bAddRace,n,x; +x% physical damage against race nbonus2 bMagicAddRace,n,x; +x% magical damage against race nbonus2 bSubRace,n,x; +x% damage reduction against race nbonus2 bIgnoreMdefRate,n,x; Disregard x% of the target's MDEF if the target belongs to race n;bonus3 bAddMonsterDropItem,x,n,y; Adds a y/100% chance for item x to be dropped, when killing any monster of race n. If 'y' is negative value, then it's a part of formula chance = -y*(killed_mob_level/10)+1bonus2 bCriticalAddRace,n,r; Critical + r vs. enemies of race nbonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n y: 0=Don't show damage 1=Show damagebonus2 bExpAddRace,n,x; Increase exp gained by x% vs. enemies of race nbonus2 bSPGainRace,n,x; When killing a monster of race n by physical attack gain x amount of spbonus2 bSubRace2,n,x; Damage x% reduction from enemies of race nbonus2 bAddMonsterDropChainItem,x,n; Able to get item of chain type x (only constant applicable) when you kill a monster of race nbonus2 bWeaponComaRace,n,y; y/100% chance to cause Coma when attacking a monster of race n with a normal attackbonus2 bIgnoreDefRate,n,x; Disregard x% of the target's DEF if the target belongs to race n;bonus3 bHPDrainRateRace,n,r,x; Adds a r/10% chance to receive x% of damage dealt as HP from a monster of race n with normal attack.bonus3 bSPDrainRateRace,n,r,x; Adds a r/10% chance to receive x% of damage dealt as SP from a monster of race n with normal attack.bonus2 bHPDrainValueRace,n,x; Heals +x HP when attacking a monster of race r with normal attack.bonus2 bSPDrainValueRace,n,x; Heals +x SP when attacking a monster of race r with normal attack.bonus2 bHPGainRaceAttack,n,x; Heals x HP when attacking n Race on every hitbonus2 bSPGainRaceAttack,n,x; Heals x SP when attacking n Race on every hitIf you really need a source mod you could always ask for a new bonus that alters a player race, if you want so you can post in this topic... i think this one is for bonus and not will change the race of the player.. what i need is a source(i think) that will change the race of the player Quote Share this post Link to post Share on other sites
how can i change the race of the player.? i want them to choose what race they want.
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