themon 63 Posted January 25, 2014 is there a gm command or skill to increase intimacy of Homunculus or pet? like example Id: 7224 AegisName: "Stone_Of_Intelligence" Name: "Stone of Sage" Type: 11 Buy: 0 Weight: 10 Script: <" itemskill "PET_INTIMATE",91000; "> or gm command @h_intimate 1000 @p_intimate 1000 Quote Share this post Link to post Share on other sites
0 quesoph 105 Posted January 25, 2014 @petfriendly <0-1000>Sets the intimacy level of your pet, with 1000 being "Loyal". @homfriendly <0-1000>Sets the intimacy level of your homunculus, with 1000 being "Loyal". ? 1 Neneka reacted to this Quote Share this post Link to post Share on other sites
0 themon 63 Posted January 25, 2014 @petfriendly <0-1000>Sets the intimacy level of your pet, with 1000 being "Loyal". @homfriendly <0-1000>Sets the intimacy level of your homunculus, with 1000 being "Loyal". ? is that existing? where to find it? Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted January 25, 2014 yes it still exists doc/atcommand.txt ---------------------------------------@petfriendly <0-1000>Sets the intimacy level of your pet, with 1000 being "Loyal".---------------------------------------@homfriendly <0-1000>Sets the intimacy level of your homunculus, with 1000 being "Loyal".--------------------------------------- src/map/atcommand.c ACMD(petfriendly){ int friendly; struct pet_data *pd; if (!message || !*message || (friendly = atoi(message)) < 0) { clif->message(fd, msg_txt(1016)); // Please enter a valid value (usage: @petfriendly <0-1000>). return false; } pd = sd->pd; if (!pd) { clif->message(fd, msg_txt(184)); // Sorry, but you have no pet. return false; } if (friendly < 0 || friendly > 1000) { clif->message(fd, msg_txt(37)); // An invalid number was specified. return false; } if (friendly == pd->pet.intimate) { clif->message(fd, msg_txt(183)); // Pet intimacy is already at maximum. return false; } pet->set_intimate(pd, friendly); clif->send_petstatus(sd); clif->message(fd, msg_txt(182)); // Pet intimacy changed. return true;}ACMD(homfriendly){ int friendly = 0; if ( !homun_alive(sd->hd) ) { clif->message(fd, msg_txt(1254)); // You do not have a homunculus. return false; } if (!message || !*message) { clif->message(fd, msg_txt(1258)); // Please enter a friendly value (usage: @homfriendly <friendly value [0-1000]>). return false; } friendly = atoi(message); friendly = cap_value(friendly, 0, 1000); sd->hd->homunculus.intimacy = friendly * 100 ; clif->send_homdata(sd,SP_INTIMATE,friendly); return true;} Quote Share this post Link to post Share on other sites
0 themon 63 Posted January 25, 2014 (edited) thanks! Mhalicot now how can I make it to be use as an item? Id: 7224 AegisName: "Stone_Of_Intelligence" Name: "Stone of Sage" Type: 11 Buy: 0 Weight: 10 Script: <" itemskill "@homfriendly",1000; "> Edited January 25, 2014 by themon Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted January 25, 2014 try to use atcommand "@homfriendly 1000"; Quote Share this post Link to post Share on other sites
0 themon 63 Posted January 25, 2014 try to use atcommand "@homfriendly 1000"; nope don't work Quote Share this post Link to post Share on other sites
0 Leecher 1 Posted April 1, 2014 (edited) try to use atcommand "@homfriendly 1000"; nope don't work when i use that command, nothing happens. EDIT: Sorry about that, it does work. Edited April 1, 2014 by Leecher Quote Share this post Link to post Share on other sites
is there a gm command or skill to increase intimacy of Homunculus or pet?
like example
Id: 7224
AegisName: "Stone_Of_Intelligence"
Name: "Stone of Sage"
Type: 11
Buy: 0
Weight: 10
Script: <" itemskill "PET_INTIMATE",91000; ">
or gm command
@h_intimate 1000
@p_intimate 1000
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