Jedzkie 58 Posted January 31, 2014 hi to all! how can i make euphy's quest_board like this: if i have a available Quest, the showevent will trigger the "!" sign, and then if i have a finish quest, the "?" sign will show. Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted February 2, 2014 the problem is, showevent script command is currently bug on certain client version some says ... its not working anymore some says ... the doc is wrong ... and me using oudated client 20100730 ... its working fine http://herc.ws/board/tracker/issue-7720-showevent-issue/?gopid=20498#entry20498 ok you using some client version as mine this make things easier try this script http://www.eathena.ws/board/index.php?s=&showtopic=269839&view=findpost&p=1481667 Quote Share this post Link to post Share on other sites
0 Samuel 83 Posted February 5, 2014 (edited) hmm, i think you could also use this: although, you need the quest to be like an official quest... [cbox]=========================|8.- Quest Log commands.|=========================---------------------------------------*questinfo , {,{, }};This is esentially a combination of checkquest and showevent. Use this onlyin an OnInit label. For the Quest ID, specify the quest ID that you wantchecked if it has been started yet.For Icon, use one of the following:No Icon : QTYPE_NONE! Quest Icon : QTYPE_QUEST? Quest Icon : QTYPE_QUEST2! Job Icon : QTYPE_JOB? Job Icon : QTYPE_JOB2! Event Icon : QTYPE_EVENT? Event Icon : QTYPE_EVENT2Warg : QTYPE_WARGWarg Face : QTYPE_WARG2 (Only for packetver >= 20120410)Map Mark Color, when used, creates a mark in the user's mini map on the position of the NPC,the available color values are:0 - No Marker1 - Yellow Marker2 - Green Marker3 - Purple MarkerWhen a user shows up on a map, each NPC is checked for questinfo that has been set.If questinfo is present, it will check if the quest has been started, if it has not, the bubble will appear.Optionally, you can also specify a Job Class if the quest bubble should only appear for a certain class.Exampleizlude,100,100,4 script Test 844,{mes "[Test]";mes "Hello World.";close;OnInit:questinfo 1001, QTYPE_QUEST, 0, Job_Novice;end;}[/cbox] Edited February 5, 2014 by Samuel Quote Share this post Link to post Share on other sites
hi to all! how can i make euphy's quest_board like this:
if i have a available Quest, the showevent will trigger the "!" sign, and then if i have a finish quest, the "?" sign will show.
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