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Jedzkie

Quest Board

Question

hi to all! how can i make euphy's quest_board like this:

 

if i have a available Quest, the showevent will trigger the "!" sign, and then if i have a finish quest, the "?" sign will show. 

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the problem is, showevent script command is currently bug on certain client version

some says ... its not working anymore

some says ... the doc is wrong ...

and me using oudated client 20100730 ... its working fine

 

http://herc.ws/board/tracker/issue-7720-showevent-issue/?gopid=20498#entry20498

ok you using some client version as mine

this make things easier

try this script

http://www.eathena.ws/board/index.php?s=&showtopic=269839&view=findpost&p=1481667

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hmm, i think you could also use this:
 
although, you need the quest to be like an official quest... :)

 

[cbox]=========================
|8.- Quest Log commands.|
=========================
---------------------------------------

*questinfo , {,{, }};

This is esentially a combination of checkquest and showevent. Use this only
in an OnInit label. For the Quest ID, specify the quest ID that you want
checked if it has been started yet.

For Icon, use one of the following:

No Icon : QTYPE_NONE
! Quest Icon : QTYPE_QUEST
? Quest Icon : QTYPE_QUEST2
! Job Icon : QTYPE_JOB
? Job Icon : QTYPE_JOB2
! Event Icon : QTYPE_EVENT
? Event Icon : QTYPE_EVENT2
Warg : QTYPE_WARG
Warg Face : QTYPE_WARG2 (Only for packetver >= 20120410)

Map Mark Color, when used, creates a mark in the user's mini map on the position of the NPC,
the available color values are:

0 - No Marker
1 - Yellow Marker
2 - Green Marker
3 - Purple Marker

When a user shows up on a map, each NPC is checked for questinfo that has been set.
If questinfo is present, it will check if the quest has been started, if it has not, the bubble will appear.

Optionally, you can also specify a Job Class if the quest bubble should only appear for a certain class.

Example
izlude,100,100,4 script Test 844,{
mes "[Test]";
mes "Hello World.";
close;

OnInit:
questinfo 1001, QTYPE_QUEST, 0, Job_Novice;
end;
}[/cbox]

Edited by Samuel

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