Bandicoot 0 Posted February 2, 2014 (edited) Hey I've put Angel Wings ingame (after many problems ) and wanted to do the same with Luffy Hat(the strawhat) I've done it the same way as the Angel wings but the Sprites don't appear made a Screen where you see the name of the sprites On the second screen you can see that I tryed to make more customs.. tryed -.- iteminfo.lub: [20001] = { unidentifiedDisplayName = "Hut", unidentifiedResourceName = "Luffy_Hat", unidentifiedDescriptionName = { "Hut", }, identifiedDisplayName = "Strohhut", identifiedResourceName = "Luffy_Hat", identifiedDescriptionName = { "Str +15, Dex +15", "Range +3", "Class : ^777777Headgear^000000", }, slotCount = 4, ClassNum = 2001 } accname.lub: [ACCESSORY_IDs.ACCESSORY_STROHHUT] = "_Luffy_Hat", accname_eng.lub: [ACCESSORY_IDs.ACCESSORY_STROHHUT] = "_Luffy_Hat", accessoryid.lub: ACCESSORY_STROHHUT = 2001 by the way sorry for that many questions haha doing it the first time hope someone got that problems and know how to solve it ! It's every Custom Headgear I add.. shouldn't I write it direcly to those .lub files? Edit: after I klick right of left on the items my client hang and I have to shut it down Edited February 2, 2014 by Bandicoot Quote Share this post Link to post Share on other sites
0 安赫尔 9 Posted February 2, 2014 Look's like you have wrong folder. Standard is: data ------- sprite ------- ------- 酒捞袍 ------- ------- 厩技荤府 ------- -------------- 巢 ------- -------------- 咯 ------- texture ------- ------- 蜡历牢磐其捞胶 ------- -------------- item ------- -------------- collection Quote Share this post Link to post Share on other sites
0 evilpuncker 503 Posted February 3, 2014 also missing _ before identifiedResourceName = "Luffy_Hat", should be identifiedResourceName = "_Luffy_Hat", Quote Share this post Link to post Share on other sites
0 Bandicoot 0 Posted February 3, 2014 Here an another example :/ accessoryid.lub ACCESSORY_ARCTICWINGS = 2004, accname.lub: [ACCESSORY_IDs.ACCESSORY_ARCTICWINGS] = "arcticwings", iteminfo.lub: [20004] = { unidentifiedDisplayName = "Wings", unidentifiedResourceName = "arcticwings", unidentifiedDescriptionName = { "Wings", }, identifiedDisplayName = "Arctic Wings", identifiedResourceName = "arcticwings", identifiedDescriptionName = { "Wings", }, slotCount = 4, ClassNum = 2004 }, My data Folder (client diffed to read data folder first because of test purpose) ROdatasprite아이템 -> acticwings.spr +arcticwings.act ROdatasprite악세사리남 -> ³²arcticwings.spr + ³²arcticwings.act ROdatasprite악세사리여 -> ¿©arcticwings.spr + ¿©arcticwings.act ROdatatexture유저인터페이스item -> arcticwings.bmp ROdatatexture유저인터페이스collection -> arcticwings.bmp It seems that i can only use the wings which were implemented [ACCESSORY_IDs.ACCESSORY_Butterfly_Wings] = "Butterfly_Wings", [ACCESSORY_IDs.ACCESSORY_Fallen_Wings] = "Fallen_Wings", [ACCESSORY_IDs.ACCESSORY_Niflheim_Wings] = "Niflheim_Wings", [ACCESSORY_IDs.ACCESSORY_Demon_Wings] = "Demon_Wings", [ACCESSORY_IDs.ACCESSORY_Satan_Wings] = "Satan_Wings", [ACCESSORY_IDs.ACCESSORY_Shaman_Wings] = "Shaman_Wings", [ACCESSORY_IDs.ACCESSORY_Vengeance_Wing] = "Vengeance_Wing", [ACCESSORY_IDs.ACCESSORY_Vindicated_Wing] = "Vindicated_Wing", [ACCESSORY_IDs.ACCESSORY_Saiyan_Hair] = "Saiyan_Hair", [ACCESSORY_IDs.ACCESSORY_freya_crown] = "freya_crown", [ACCESSORY_IDs.ACCESSORY_ANGEL_WINGS] = "Angel_Wings", Quote Share this post Link to post Share on other sites
0 Mystery 594 Posted February 4, 2014 Since this isn't necessarily an issue with the graphic part of the item, but more of the item file for the client, moving to client-side support. Quote Share this post Link to post Share on other sites
0 Bandicoot 0 Posted February 4, 2014 I found it out, finally *___* i made it in my data folder .. after i made it to a grf it worked with my first client!! the data folder should've been for test purposes but made me just trouble thx anyway Quote Share this post Link to post Share on other sites
Hey I've put Angel Wings ingame (after many problems ) and wanted to do the same with Luffy Hat(the strawhat)
I've done it the same way as the Angel wings but the Sprites don't appear
made a Screen where you see the name of the sprites
On the second screen you can see that I tryed to make more customs.. tryed -.-
iteminfo.lub:
accname.lub:
accname_eng.lub:
accessoryid.lub:
by the way sorry for that many questions haha doing it the first time
hope someone got that problems and know how to solve it !
It's every Custom Headgear I add..
shouldn't I write it direcly to those .lub files?
Edit: after I klick right of left on the items my client hang and I have to shut it down
Edited by BandicootShare this post
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