Clare 0 Posted February 11, 2014 Hi I have three questions: 1 - how do I recolor my models using the rsm editor without changing the color of the original models? Is this possible? 2 - How do I update my list of effects in browedit? 3 - how do I change the size of effects in browedit? Always wondered how it's done, but i use the 'global edit' for copy effects of gravity maps. Thanks to anyone who can answer Quote Share this post Link to post Share on other sites
0 Olrox 66 Posted February 11, 2014 1 - Yes it is possible to recolor models, just once you apply the new textures to it, save it with a different rsm file name and make your browedit load that rsm as a custom model file by editing the "randommodels.txt" file. (please ask if you need further explanation here) 2 - Editing the data/effects.txt file and just adding the new entries there 3 - Its not possible to change a size of an effect yet. 1 Clare reacted to this Quote Share this post Link to post Share on other sites
0 Clare 0 Posted February 12, 2014 (edited) Thanks Olrox, if it is not asking too much, could you tell me how to use the rsm editor? Like never used it I have no idea how it works. And one more question, when I copy a map for another larger map using the "global edit", the gats are not copied correctly, you know some way to copy them properly? Edited February 12, 2014 by Clare Quote Share this post Link to post Share on other sites
0 Olrox 66 Posted February 13, 2014 To recolor a model, you need your RSM model extracted from your data.grf already and converted in ASCII *(using unbollox). About the RSM editor in browedit should be like: 1 - Click Open and locate the RSM model you already extracted. 2 - the textures of that model should appear at the right panel. This panel shows also the original texture names/path this RSM model uses. Choose one of the textures you would like to change and the texture window should appear. 3 - locate your custom texture (previously added in texturecustom.txt in the browedit data) and open it. 4 - You'll see your model recolored with your custom texture, then, just click on "save as" and save it as a new RSM file. 5 - You'll need to add this model as a new model in browedit, by editing the file: data/randommodels.txt Edit: Regarding the global height edit, yes that is a common issue. Its possible to copy gats by using the copy function (hotkey C) however, if you use a big brush the gats don't copy. If I remember well, its possible to open two maps in browedit and use this copy function in two maps. So one way could be like: open your original map with the good gats as a backup and the global height copied too. Then switch to gat edit mode and by using a small-medium brush size, use the copy hotkey and switch to the other map by using the TAB key. then try to paste. I don't know if that will work though. 3 Clare, Nebraskka and Mystery reacted to this Quote Share this post Link to post Share on other sites
0 Clare 0 Posted February 14, 2014 Olrox Thanks, as always your explanations are great and useful, perfectly understand about rsm editor The question of gats, I do whenever need exactly as told, but as I am through lazy, looking for a way to save time and copy all at once. Thank you very much. Quote Share this post Link to post Share on other sites
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