ThyroDree 3 Posted February 22, 2014 is this Possible? a talking/chat news npc ( not waiting room / not pub ) Quote Share this post Link to post Share on other sites
0 leloush 7 Posted February 22, 2014 (edited) yes it possible.. you might want to check this example.. this is what im using , i dont know who made this and i forgot where i got this prontera,150,150,3 script This is walking npc 100,{end;OnInit:.@interval = 5;.@step = 5;while (1) {sleep .@interval * 1000;getmapxy .@map$, .@x, .@y, 1;while ( checkcell( .@map$, .@npc_x = .@x + rand( -.@step, .@step ), .@npc_y = .@y + rand( -.@step, .@step ), cell_chknopass ) );npcwalkto .@npc_x, .@npc_y;npctalk callfunc( "F_RandMes", 2,"MSG 1", // 1"MSG 2" // 2);}end;} i dont know how to remove the moving, well just wait for someone to make one for u..this is just an example that ur request is possible Edited February 22, 2014 by leloush 1 WalkingBad reacted to this Quote Share this post Link to post Share on other sites
0 安赫尔 9 Posted February 23, 2014 Moving NPC? It`s made by AnnieRuRu Quote Share this post Link to post Share on other sites
0 ThyroDree 3 Posted February 23, 2014 Not moving the npc talks if the player/npc sighted/see on the map Quote Share this post Link to post Share on other sites
0 leloush 7 Posted February 23, 2014 yeah, just wait for someone who have knowledge to reply to ur request. like i said in my post. its just showing that ur request is possible.just bump ur request once per day so it may help or try to use search button. there's a bunch of topics related to this as far as i know. Quote Share this post Link to post Share on other sites
0 ThyroDree 3 Posted February 24, 2014 anyone share it please Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted February 24, 2014 Not moving the npc talks if the player/npc sighted/see on the map prontera,155,185,5 script kjdhfksdjhfs 100,9,9,{ end;OnTouch: npctalk "Hello "+ strcharinfo(0); end;}what kind of news you want to report ? the weather ? Quote Share this post Link to post Share on other sites
0 ThyroDree 3 Posted February 25, 2014 some Facts about Ragnarok . Thank you AnnieRuru Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted February 25, 2014 some Facts about Ragnarok . Thank you AnnieRuru http://www.eathena.ws/board/index.php?showtopic=242812http://www.eathena.ws/board/index.php?showtopic=258994 these 2 should give you a little bit pump up Quote Share this post Link to post Share on other sites
0 ThyroDree 3 Posted February 25, 2014 how can i change it to talking npc Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted March 18, 2014 Just add the whole switch of the NPC to your own inside the OnTouch event, then change all the announces to npctalk and remove the extra argument of the announces since npctalk doesn't need it. You should be able to do the work by yourself with this advice. P.S.: You can usually search and replace on a text editor with ctrl + H Quote Share this post Link to post Share on other sites
0 WalkingBad 0 Posted April 17, 2014 i have tested the script that leloush provide for you.. and it works 100% http://pastebin.com/jyKLTzZe Quote Share this post Link to post Share on other sites
is this Possible?
a talking/chat news npc
( not waiting room / not pub )
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