Hadeszeus 15 Posted March 11, 2014 (edited) In item bonus script in doc. Is Spirit = Ghost? bonus2 bMagicAddEle,n,x; +x% magical damage against element n n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead Edited March 11, 2014 by Hadeszeus Quote Share this post Link to post Share on other sites
0 BuLaLaKaW 7 Posted March 11, 2014 In item bonus script in doc. Is Spirit = Ghost? bonus2 bMagicAddEle,n,x; +x% magical damage against element n n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead checking db/const https://github.com/HerculesWS/Hercules/blob/master/db/const.txt It does say Ele_Neutral 0Ele_Water 1Ele_Earth 2Ele_Fire 3Ele_Wind 4Ele_Poison 5Ele_Holy 6Ele_Dark 7Ele_Ghost 8Ele_Undead 9 I guess ghost = spirit Quote Share this post Link to post Share on other sites
0 Hadeszeus 15 Posted March 11, 2014 In item bonus script in doc. Is Spirit = Ghost? bonus2 bMagicAddEle,n,x; +x% magical damage against element n n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead checking db/const https://github.com/HerculesWS/Hercules/blob/master/db/const.txt It does say Ele_Neutral 0Ele_Water 1Ele_Earth 2Ele_Fire 3Ele_Wind 4Ele_Poison 5Ele_Holy 6Ele_Dark 7Ele_Ghost 8Ele_Undead 9 I guess ghost = spirit I realized after posting this heeheh.. thanks btw. Quote Share this post Link to post Share on other sites
In item bonus script in doc.
Is Spirit = Ghost?
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