I was planning on making the guild auras a bit more useful by making the aoe 11x11. I ran into some problems, screenshot would make it easier to explain but I'll try without for now.
When you run into a portal / relog in a corner the guild aura is not initialized on unwalkable cells. Like clowns songs vs landprotector when cast in corner.
So when entering a portal inside a castle it will not be initialized for the whole 11x11 area. How do I change that to function similiar to clown songs and get initialized for the whole area even if there is something blocking the way?
I was expecting skill_unit_db to be the answer but the following doesnt seem to work. Its set to 0x040.
0x010(UF_PATHCHECK) Only cells with a shootable path will be placed
It's not placing the effect on unshootable cells even though this is not set so I guess I'll have to change something in source.
I was planning on making the guild auras a bit more useful by making the aoe 11x11. I ran into some problems, screenshot would make it easier to explain but I'll try without for now.
When you run into a portal / relog in a corner the guild aura is not initialized on unwalkable cells. Like clowns songs vs landprotector when cast in corner.
So when entering a portal inside a castle it will not be initialized for the whole 11x11 area. How do I change that to function similiar to clown songs and get initialized for the whole area even if there is something blocking the way?
I was expecting skill_unit_db to be the answer but the following doesnt seem to work. Its set to 0x040.
It's not placing the effect on unshootable cells even though this is not set so I guess I'll have to change something in source.
Edited by GrumpyPandaShare this post
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