Jump to content
  • 0
Sign in to follow this  
karazu

[HELP]/[REQUEST] Autocast skills

Question

Hello guys, can u help me making this as a script..

I am not good in auto-casting skills and this is my first time doing it.




Please do this for me as a sample.

-MAGICAL
1. Autocast Crimson Fire Blossom level 10 when being attack and attacking.

-PHYSICAL

1. Autocast Kicks when attacking if possible all the kicks of TAEKWONDO.




 

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0
 

 


bonus4 bAutoSpellWhenHit,x,y,n,i;  
 
n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names)
Target must be within spell's range to go off.
i:
0=cast on self
1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
 
 
bonus4 bAutoSpellWhenHit,NJ_KOUENKA,10,50,1;  // %5 chance to cast level 10 Crimson Fire Blossom when hit by enemy
 
 

 

bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking (supports skill names)
t: Trigger criteria:
BF_SHORT: Trigger on melee attack
BF_LONG: Trigger on ranged attack
( Default: BF_SHORT+BF_LONG )
 
BF_WEAPON: Trigger on weapon skills
BF_MAGIC: Trigger on magic skills
BF_MISC: Trigger on misc skills
( Default: BF_WEAPON )
 
BF_NORMAL: Trigger on normal
attacks.
BF_SKILL: Trigger on skills
(Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
 
i:
0=cast on self
1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
 
 
bonus5 bAutoSpell,NJ_KOUENKA,10,50,BF_SHORT,1;  // %5 chance to cast level 10 Crimson Fire Blossom when attacking by melee
Edited by ayre

Share this post


Link to post
Share on other sites
  • 0

 

 

 

bonus4 bAutoSpellWhenHit,x,y,n,i;  
 
n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names)
Target must be within spell's range to go off.
i:
0=cast on self
1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
 
 
bonus4 bAutoSpellWhenHit,NJ_KOUENKA,10,50,1;  // %5 chance to cast level 10 Crimson Fire Blossom when hit by enemy
 
 

bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking (supports skill names)
t: Trigger criteria:
BF_SHORT: Trigger on melee attack
BF_LONG: Trigger on ranged attack
( Default: BF_SHORT+BF_LONG )
 
BF_WEAPON: Trigger on weapon skills
BF_MAGIC: Trigger on magic skills
BF_MISC: Trigger on misc skills
( Default: BF_WEAPON )
 
BF_NORMAL: Trigger on normal
attacks.
BF_SKILL: Trigger on skills
(Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
 
i:
0=cast on self
1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
 
 
bonus5 bAutoSpell,NJ_KOUENKA,10,50,BF_SHORT,1;  // %5 chance to cast level 10 Crimson Fire Blossom when attacking by melee

 

Thank you!

 

I will test..

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.