karazu 33 Posted March 16, 2014 Hello guys, can u help me making this as a script..I am not good in auto-casting skills and this is my first time doing it.Please do this for me as a sample.-MAGICAL1. Autocast Crimson Fire Blossom level 10 when being attack and attacking.-PHYSICAL 1. Autocast Kicks when attacking if possible all the kicks of TAEKWONDO. Quote Share this post Link to post Share on other sites
0 ayre 1 Posted March 17, 2014 (edited) bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names) Target must be within spell's range to go off. i: 0=cast on self 1=cast on enemy, not on self 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) For more item bonus effects, look at https://github.com/HerculesWS/Hercules/blob/master/doc/item_bonus.txt For skill names, look at https://github.com/HerculesWS/Hercules/blob/master/db/re/skill_db.txt bonus4 bAutoSpellWhenHit,NJ_KOUENKA,10,50,1; // %5 chance to cast level 10 Crimson Fire Blossom when hit by enemy bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking (supports skill names) t: Trigger criteria: BF_SHORT: Trigger on melee attack BF_LONG: Trigger on ranged attack ( Default: BF_SHORT+BF_LONG ) BF_WEAPON: Trigger on weapon skills BF_MAGIC: Trigger on magic skills BF_MISC: Trigger on misc skills ( Default: BF_WEAPON ) BF_NORMAL: Trigger on normal attacks. BF_SKILL: Trigger on skills (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON) i: 0=cast on self 1=cast on enemy, not on self 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) bonus5 bAutoSpell,NJ_KOUENKA,10,50,BF_SHORT,1; // %5 chance to cast level 10 Crimson Fire Blossom when attacking by melee Edited March 17, 2014 by ayre Quote Share this post Link to post Share on other sites
0 karazu 33 Posted March 17, 2014 bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names) Target must be within spell's range to go off. i: 0=cast on self 1=cast on enemy, not on self 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) For more item bonus effects, look at https://github.com/HerculesWS/Hercules/blob/master/doc/item_bonus.txt For skill names, look at https://github.com/HerculesWS/Hercules/blob/master/db/re/skill_db.txt bonus4 bAutoSpellWhenHit,NJ_KOUENKA,10,50,1; // %5 chance to cast level 10 Crimson Fire Blossom when hit by enemy > bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking (supports skill names) t: Trigger criteria: BF_SHORT: Trigger on melee attack BF_LONG: Trigger on ranged attack ( Default: BF_SHORT+BF_LONG ) BF_WEAPON: Trigger on weapon skills BF_MAGIC: Trigger on magic skills BF_MISC: Trigger on misc skills ( Default: BF_WEAPON ) BF_NORMAL: Trigger on normal attacks. BF_SKILL: Trigger on skills (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON) i: 0=cast on self 1=cast on enemy, not on self 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) bonus5 bAutoSpell,NJ_KOUENKA,10,50,BF_SHORT,1; // %5 chance to cast level 10 Crimson Fire Blossom when attacking by melee Thank you! I will test.. Quote Share this post Link to post Share on other sites
Hello guys, can u help me making this as a script..
I am not good in auto-casting skills and this is my first time doing it.
Please do this for me as a sample.
-MAGICAL
1. Autocast Crimson Fire Blossom level 10 when being attack and attacking.
-PHYSICAL
1. Autocast Kicks when attacking if possible all the kicks of TAEKWONDO.
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