Jump to content

karazu

Members
  • Content Count

    1115
  • Joined

  • Last visited

  • Days Won

    3

karazu last won the day on November 12 2014

karazu had the most liked content!

About karazu

  • Rank
    Advanced Member

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

6362 profile views
  1. karazu

    Happy New Year!

    Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year! Happy New Year!
  2. I am planning to play RO again just to use some extra time if I am booring. What server can you recommend? I want an active community. I want a private server. I can accept any rates and levels as long as my time staying is worth.
  3. It will stop spawning only if you will conquer it. For that state the castle is owned by the monsters.
  4. karazu

    New Race

    This is correct
  5. For those who are in a hurry dont be an a*s its for free you are not giving something to Dastjir.
  6. Dastgir gave me a Plugin for this one. U can ask him about it though
  7. PH servers rely on Facebook.
  8. Thank you Angel, Will surely try this one..
  9. Can someone please make it an automated event? According to Goddameit its working in Hercules. SOURCE https://rathena.org/board/topic/102134-another-devil-square/#entry285737 ////// Author Goddameit// Version 2015/06/10// Web http://goo.gl/0vY9GV//////-------------------------------------------------------////-------------------------------------------------------////---------------------Reward Setting--------------------////-------------------------------------------------------////-------------------------------------------------------//ordeal_1-1, 149, 149, 4 script #DevilSquarewarp2zoon6 1324,{ warp "prontera", 150, 180; getitem 607, 1; end;}//-------------------------------------------------------////-------------------------------------------------------////---------------------NPC location----------------------////-------------------------------------------------------////-------------------------------------------------------//prontera,150,180,4 script Another Devil Square 100,{ callsub OnPlayerClickNPC;//-------------------------------------------------------////-------------------------------------------------------////---------------------Level Setting---------------------////-------------------------------------------------------////-------------------------------------------------------//OnSpawnMob: switch(getarg(0,0)) { case 1: switch(getarg(1,0)) { case 1: callsub OnTimeLeftAnnounce, 100; callsub OnSMob, 234, 61, 245, 52, 1002, 2; break; case 2: callsub OnTimeLeftAnnounce, 100; callsub OnSMob, 234, 61, 245, 52, 1002, 1; callsub OnSMob, 234, 61, 245, 52, 1083, 1; break; case 3: callsub OnTimeLeftAnnounce, 100; callsub OnSMob, 234, 61, 245, 52, 1002, 10; break; case 4: callsub OnTimePauseDelay, 30; enablenpc "#DevilSquarewarp2zoon2"; break; } break; case 2: switch(getarg(1,0)) { case 1: callsub OnTimePauseDelay, 10; enablenpc "#DevilSquarewarp2zoon3"; break; } break; case 3: switch(getarg(1,0)) { case 1: callsub OnTimePauseDelay, 10; enablenpc "#DevilSquarewarp2zoon4"; break; } break; case 4: switch(getarg(1,0)) { case 1: callsub OnTimePauseDelay, 10; enablenpc "#DevilSquarewarp2zoon5"; break; } break; case 5: switch(getarg(1,0)) { case 1: callsub OnTimeLeftAnnounce, 100; callsub OnSMob, 140, 140, 160, 160, 1099, 3; break; } break; default: // Game Over, go to reward mapannounce "ordeal_1-1", "[Devil Square]: You win!!", bc_map, 0x00FF00, 400, 18; enablenpc "#DevilSquarewarp2zoon6"; stopnpctimer; sleep2 5000; callsub OnEndd; break; } if(.wave_complete == 1) { // No more wave on this level .game_level++; .game_wave = 0; } return;//-------------------------------------------------------////-------------------------------------------------------////-------------------------------------------------------////-------------------------------------------------------////---I guess you don't need to care about below things---////-------------------------------------------------------////-------------------------------------------------------////-------------------------------------------------------////-------------------------------------------------------//OnPlayerClickNPC: if(getgroupid() >= 99) { switch(prompt("Active", "End", "Nothing")) { default: break; case 1: callsub OnEndd; .game_status = 1; announce "[Devil Square]: GM active this game.", bc_all, 0x00FF00, 400, 18; break; case 2: callsub OnEndd; announce "[Devil Square]: GM close this game.", bc_all, 0x00FF00, 400, 18; break; } } if(.game_status == 0) { mes "This game doesn't be actived yet."; close; } if(.game_status >= 3) { mes "This game is running"; close; } for(.@i = 0; .@i < .game_player_num; .@i++) { if(.game_player_name$[.@i] == strcharinfo(0)) { mes "You have already joined this game"; close; } } if(prompt("Join", "Leave") != 1) { close; } if(.game_status == 0) { mes "This game doesn't be actived yet."; close; } if(.game_status >= 3) { mes "This game is running"; close; } if(.game_player_name$[0] == "") { .game_player_num = 1; .game_player_name$[0] = strcharinfo(0); query_sql "SELECT DATE_FORMAT(TIMESTAMPADD(SQL_TSI_SECOND, "+.time_joining+", NOW( )), '%T'), CURTIME( )", .@time_fstr$, .@time_nstr$; announce "[Devil Square]: Game will start at "+.@time_fstr$+" (Now: "+.@time_nstr$+")", bc_all, 0x00FF00, 400, 18; .time_delay = gettimetick(2) + .time_joining; .game_status = 2; initnpctimer; } else { .game_player_name$[.game_player_num] = strcharinfo(0); .game_player_num++; } mes "Done"; close; end;OnTimer5000: if(.time_delay <= gettimetick(2)) { if(.game_status == 2) { // Warp player to zone 1 .game_status = 3; killmonsterall "ordeal_1-1"; for(.@i = 0; .@i < .game_player_num; .@i++) warpchar "ordeal_1-1", 186, 112, getcharid(0, .game_player_name$[.@i]); // zone 1 enter .game_level = 1; .game_wave = 1; callsub OnSpawnMob, .game_level, .game_wave; } else if(.game_status == 3) { // Loop check level and wave if(.wave_complete == 0) { mapannounce "ordeal_1-1", "[Devil Square]: You lose!!", bc_map, 0x00FF00, 400, 18; .game_status = 0; sleep2 30000; callsub OnEndd; } else { .game_wave++; callsub OnSpawnMob, .game_level, .game_wave; } } else ; } if(.game_status != 0) initnpctimer; else stopnpctimer; end;OnSMob: areamonster "ordeal_1-1",getarg(0),getarg(1),getarg(2),getarg(3),"--en--",getarg(4),getarg(5),strnpcinfo(0)+"::OnMobKill"; return;OnMobKill: if(.game_status == 0) end; sleep2 1000; .@left = mobcount("ordeal_1-1", strnpcinfo(0)+"::OnMobKill"); if(.@left <= 0) { .time_delay = 0; .wave_complete = 1; } mapannounce "ordeal_1-1", "[Devil Square]: Remain "+.@left+" Mob"+(.@left > 1 ? "s" : ""), bc_map, 0x00FF00, 400, 18; end;OnTimeLeftAnnounce: sleep2 1000; query_sql "SELECT DATE_FORMAT(TIMESTAMPADD(SQL_TSI_SECOND, "+getarg(0)+", NOW( )), '%T'), CURTIME( )", .@time_fstr$, .@time_nstr$; mapannounce "ordeal_1-1", "[Devil Square]: Level:"+.game_level+"-"+.game_wave+" will end at "+.@time_fstr$+" (Now: "+.@time_nstr$+")", bc_map, 0x00FF00, 400, 18; .time_delay = gettimetick(2) + getarg(0); .wave_complete = 0; sleep2 5000; initnpctimer; return;OnTimePauseDelay: query_sql "SELECT DATE_FORMAT(TIMESTAMPADD(SQL_TSI_SECOND, "+getarg(0)+", NOW( )), '%T'), CURTIME( )", .@time_fstr$, .@time_nstr$; mapannounce "ordeal_1-1", "[Devil Square]: Game will start at "+.@time_fstr$+" (Now: "+.@time_nstr$+")", bc_map, 0x00FF00, 400, 18; .time_delay = gettimetick(2) + getarg(0); initnpctimer; return;OnEndd: disablenpc "#DevilSquarewarp2zoon2"; disablenpc "#DevilSquarewarp2zoon3"; disablenpc "#DevilSquarewarp2zoon4"; disablenpc "#DevilSquarewarp2zoon5"; disablenpc "#DevilSquarewarp2zoon6"; killmonsterall "ordeal_1-1"; deletearray .game_player_name$; .game_player_num = 0; .game_status = 0; .time_delay = 0; .wave_complete = 0; .game_level = 0; .game_wave = 0; getmapxy .@m$, .@x, .@y, 1, strnpcinfo(0); mapwarp "ordeal_1-1", .@m$, .@x, .@y; stopnpctimer; return;OnInit: callsub OnEndd; .time_joining = 100; // How long that game will start after first join. (second) end;}ordeal_1-1, 245, 51, 4 script #DevilSquarewarp2zoon2 45,3,3,{ warp "ordeal_1-1", 98, 148; end;}ordeal_1-1, 26, 150, 4 script #DevilSquarewarp2zoon3 45,3,3,{ warp "ordeal_1-1", 149, 98; end;}ordeal_1-1, 150, 25, 4 script #DevilSquarewarp2zoon4 45,3,3,{ warp "ordeal_1-1", 201, 150; end;}ordeal_1-1, 274, 150, 4 script #DevilSquarewarp2zoon5 45,3,3,{ warp "ordeal_1-1", 149, 149; end;} Thank you!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.