Jump to content
  • 0
Sign in to follow this  
Ragnar Lothbrok

Can anyone edit this script

Question

can anyone edit this source?

 

 

Index: db/item_announce.txt
===================================================================
--- db/item_announce.txt (revision 0)
+++ db/item_announce.txt (working copy)
@@ -0,0 +1,6 @@
+//to set drop announce item id
+//@reloditemdb to reload all setting
+//format: item id
+//512
+//501
+//502
No newline at end of file
Index: src/map/itemdb.c
===================================================================
--- src/map/itemdb.c (revision 16146)
+++ src/map/itemdb.c (working copy)
@@ -1040,6 +1040,25 @@
}

/*====================================
+* read item_announce.txt
+*------------------------------------*/
+static bool itemdb_read_announce(char* fields[], int columns, int current)
+{
+   unsigned short nameid;
+   struct item_data* id;
+   nameid = (unsigned short)strtoul(fields[0], NULL, 10);
+   if( ( id = itemdb_exists(nameid) ) == NULL )
+   {
+   ShowWarning("itemdb_read_announce: Unknow item id '%hu'.n", nameid);
+   return false;
+   }
+
+   id->ann=1;
+   return true;
+}
+
+
+/*====================================
  * read all item-related databases
  *------------------------------------*/
static void itemdb_read(void)
@@ -1055,6 +1074,8 @@
  sv_readdb(db_path, DBPATH"item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade);
  sv_readdb(db_path, "item_delay.txt", ',', 2, 2, -1, &itemdb_read_itemdelay);
  sv_readdb(db_path, "item_buyingstore.txt", ',', 1, 1, -1, &itemdb_read_buyingstore);
+ sv->readdb(map->db_path, "item_announce.txt", ',', 1, 1, -1,   &itemdb->read_announce);
+
}

/*==========================================
Index: src/map/itemdb.h
===================================================================
--- src/map/itemdb.h (revision 16146)
+++ src/map/itemdb.h (working copy)
@@ -125,6 +125,7 @@
unsigned autoequip: 1;
unsigned buyingstore : 1;
  } flag;
+ unsigned ann: 1;//annouce flag
  short gm_lv_trade_override; //GM-level to override trade_restriction
};

Index: src/map/mob.c
===================================================================
--- src/map/mob.c (revision 16146)
+++ src/map/mob.c (working copy)
@@ -2357,6 +2357,18 @@
//MSG: "'%s' won %s's %s (chance: %0.02f%%)"
intif_broadcast(message,strlen(message)+1,0);
  }
+   if(mvp_sd) {//specify drop item announce
+   struct item_data *dd = NULL;
+   char anme[128];
+   dd = itemdb->search(ditem->item_data.nameid);
+   if(dd->ann==1){
+   sprintf (anme, msg_txt(541), mvp_sd->status.name, md->name, dd->jname, (float)drop_rate/100);
+   //MSG: "'%s' won %s's %s (chance: %0.02f%%)"
+   intif->broadcast(anme,strlen(anme)+1,0);
+
+   }
+
+   } 
  // Announce first, or else ditem will be freed. [Lance]
  // By popular demand, use base drop rate for autoloot code. [skotlex]
  mob_item_drop(md, dlist, ditem, 0, md->db->dropitem.p, homkillonly);
@@ -2484,6 +2496,19 @@
intif_broadcast(message,strlen(message)+1,0);
  }

+   if(mvp_sd) {//specify drop item announce
+   struct item_data *dd = NULL;
+   char anme[128];
+   dd = itemdb->search(item.nameid);
+   if(dd->ann==1){
+   sprintf (anme, msg_txt(541), mvp_sd->status.name, md->name, dd->jname, (float)temp/100);
+   //MSG: "'%s' won %s's %s (chance: %0.02f%%)"
+   intif->broadcast(anme,strlen(anme)+1,0);
+
+   }
+
+   }
+
  if((temp = pc_additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) {
clif_additem(mvp_sd,0,0,temp);
map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1);

 

I want to make the global announcement like this only : "'Admin' got Moonlight Flower Card (chance 1.00%)"

 

not like this : "'Admin' got Moonlight Flower's Moonlight Flower Card (chance 1.00%)"

LNWAc.png

Share this post


Link to post
Share on other sites

7 answers to this question

Recommended Posts

  • 0

where's your message files? search 541 message and show here:

 

may be your message look like this:

MSG: "'%s' got %s's %s (chance: %0.02f%%)"

change to:

MSG: "'%s' got %s (chance: %0.02f%%)"

 

this line:

sprintf (anme, msg_txt(541), mvp_sd->status.name, md->name, dd->jname, (float)temp/100);

change to

sprintf (anme, msg_txt(541), mvp_sd->status.name, dd->jname, (float)temp/100);

 

this line:

sprintf (anme, msg_txt(541), mvp_sd->status.name, md->name, dd->jname, (float)drop_rate/100);

change to

sprintf (anme, msg_txt(541), mvp_sd->status.name, dd->jname, (float)drop_rate/100);
Edited by Gerz

Share this post


Link to post
Share on other sites
  • 0

 

where's your message files? search 541 message and show here:

 

may be your message look like this:

MSG: "'%s' got %s's %s (chance: %0.02f%%)"

change to:

MSG: "'%s' got %s (chance: %0.02f%%)"

 

this line:

sprintf (anme, msg_txt(541), mvp_sd->status.name, md->name, dd->jname, (float)temp/100);

change to

sprintf (anme, msg_txt(541), mvp_sd->status.name, dd->jname, (float)temp/100);

 

this line:

sprintf (anme, msg_txt(541), mvp_sd->status.name, md->name, dd->jname, (float)drop_rate/100);

change to

sprintf (anme, msg_txt(541), mvp_sd->status.name, dd->jname, (float)drop_rate/100);

 

I try this one and i got this " Admin' got Moonlight Flower (null) (chance 0.00%)..

 

became (null) and the chance became 0.00% it should be 1.00%

Edited by P r o p e r t i e s

Share this post


Link to post
Share on other sites
  • 0

 

 

did you edit your message in message.conf?

No.. i just follow the one you post it..

Did you change this

541: "'%s' got %s's %s (chance: %0.02f%%)"

change to

541: "'%s' got %s (chance: %0.02f%%)"

at message.conf https://github.com/HerculesWS/Hercules/blob/master/conf/messages.conf#L469

Okei, i already change it and (null) already remove but the problem now is this (chance 0.00%) it should be (chance 1.00%)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.