I'm trying to make an npc, or multiple npcs with various quests on them, but I am in a bind on what maybe a simple problem. When it comes to requiring items instead of killing monsters, how would you go checking to see if the items are there? I know countitem is a thing, but how can that be used in cases of (checkquest(ID) == 1 or 2). Such that if they have the items, they are gone to 2, but if they do not, they are at 1?
I'm trying to make an npc, or multiple npcs with various quests on them, but I am in a bind on what maybe a simple problem. When it comes to requiring items instead of killing monsters, how would you go checking to see if the items are there? I know countitem is a thing, but how can that be used in cases of (checkquest(ID) == 1 or 2). Such that if they have the items, they are gone to 2, but if they do not, they are at 1?
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