darknis 0 Posted May 1, 2014 Hola no consigo que se vean las auras despues de nivel 99, llegas a 150 y sigues sin tu aura. Les dejo mi client.conf //-------------------------------------------------------------- // Hercules Battle Configuration File // Originally Translated by Peter Kieser <[email protected]> // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) //-------------------------------------------------------------- // Whether to enable the official packet obfuscation support (good vs WPE) // 0: disabled // 1: optional (not recommended) -- identifies whether it is required // 2: enabled (recommended) packet_obfuscation: 1 // Minimum delay between whisper/global/party/guild messages (in ms) // Messages that break this threshold are silently omitted. min_chat_delay: 0 // Valid range of dyes and styles on the client. min_hair_style: 0 max_hair_style: 64 min_hair_color: 0 max_hair_color: 30 min_cloth_color: 0 max_cloth_color: 64 // When set to yes, the damage field in packets sent from woe maps will be set // to -1, making it impossible for GMs, Bots and Hexed clients to know the // actual damage caused by attacks. (Note 1) hide_woe_damage: no // "hair style" number that identifies pet. // NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. // This value is always higher than the max hair-style available in said client. // Known values to work (all 2005 clients): // older sakexes: 20 // sakexe 0614: 24 // sakexe 0628 (and later): 100 pet_hair_style: 100 // Visible area size (how many squares away from a player can they see) area_size: 14 // Maximum walk path (how many cells a player can walk going to cursor) // default: 17(official) max_walk_path: 17 // Maximum allowed 'level' value that can be sent in unit packets. // Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! max_lv: 99~150 // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. // NOTE: aura_lv must not be less than max_lv. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. aura_lv: 99~150 // Units types affected by max_lv and aura_lv settings. (Note 3) // Note: If an unit type, which normally does not show an aura, is // set it will obtain an aura when it meets the level requirement. // Default: 0 (none) client_limit_unit_lv: 0 // Will tuxedo and wedding dresses be shown when worn? (Note 1) wedding_modifydisplay: no // Save Clothes color. (This will degrade performance) (Note 1) save_clothcolor: yes // Do not display cloth colors for the wedding costume? // Note: Both save_clothcolor and wedding_modifydisplay have to be enabled // for this option to take effect. Set this to yes if your cloth palettes // pack doesn't has wedding palettes (or has less than the other jobs) wedding_ignorepalette: no // Do not display cloth colors for the Xmas costume? // Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) xmas_ignorepalette: no // Do not display cloth colors for the Summer costume? // Set this to yes if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs) summer_ignorepalette: no // Do not display cloth colors for the Hanbok costume? // Set this to yes if your cloth palettes pack doesn't has Hanbok palettes (or has less than the other jobs) hanbok_ignorepalette: no // Show Hercules version to users when the login? display_version: no // When affected with the "Hallucination" status effect, send the effect to client? (Note 1) // Note: Set to 'no' if the client lags due to the "Wavy" screen effect. display_hallucination: yes // Set this to 1 if your client supports status change timers and you want to use them // Clients from 2009 onward support this display_status_timers: yes // Randomizes the dice emoticon server-side, to prevent clients from forging // packets for the desired number. (Note 1) client_reshuffle_dice: yes // Sorts the character and guild storage before it is sent to the client. // Official servers do not sort storage. (Note 1) // NOTE: Enabling this option degrades performance. client_sort_storage: no // Duration of client's self mute in minutes. // Note: Do not enable this, if you enabled commands for players, // because the client sees multiple commands in succession as spam. // Default: 0 (means disabled) client_accept_chatdori: 0 // Limits use of blank (transparent) pixels in guild emblems to a set // percentage of the total. // Official servers do not enforce this technically to date, but some disallow // use of blank emblems in their rules. (Note 2) // A value of 100 (allowing 100% blank pixels) disables this check. // NOTE: Enabling this option slightly degrades performance. client_emblem_max_blank_percent: 100 Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted May 2, 2014 No entiendo bien tu consulta, aunque creo que tienes un fallito en esos valores y debería darte error de lectura al cargar las configuraciones. max_level es la información de nivel máximo que el cliente puede aceptar. No deberías tocarlo si no sabes qué es lo que estás haciendo. aura_level es un nivel a partir del que quieres que se muestren las auras, cuyo valor debería ser siempre igual o superior a max_level. Todo personaje que tenga un nivel entre max_level y aura_level, recibirá información en su cliente de como si fuera max_level-1, para evitar que el cliente le asigne aura. Personalmente esta es una de las configuraciones que no entiendo bien, aunque prueba a usar esto si el nivel a partir del que quieres mostrar aura es 150: // Maximum allowed 'level' value that can be sent in unit packets.// Use together with the aura_lv setting to tell when exactly to show the aura.// NOTE: You also need to adjust the client if you want this to work.// NOTE: Default is 99. Values above 127 will probably behave incorrectly.// NOTE: If you don't know what this does, don't change it!!!max_lv: 99// Level required to display an aura.// NOTE: This assumes that sending max_lv to the client will display the aura.// NOTE: aura_lv must not be less than max_lv.// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149// will be sent as being all level 98, and only characters with level// 150 or more will be reported as having level 99 and show an aura.aura_lv: 150 Quote Share this post Link to post Share on other sites
0 javierlog08 2 Posted May 12, 2014 Debes tomar en cuenta tambien que existen dos auras.Una para los Trans y otra para los 3rd.El aura de los 3rd Job usa un sprite totalmente diferente, deberias verificar eso.Saludos Quote Share this post Link to post Share on other sites
Hola no consigo que se vean las auras despues de nivel 99, llegas a 150 y sigues sin tu aura.
Les dejo mi client.conf
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