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PunkBuster

Chaotic Benediction

Question

Changing the skill's cooldown at skill_cast_db.txt does not add cooldown to the skill:

 

case HVAN_CHAOTIC:	//[orn]			{				static const int per[5][2]={{20,50},{50,60},{25,75},{60,64},{34,67}};				int r = rnd()%100;				int target = (skill_lv-1)%5;				int hp;				if(r<per[target][0]) //Self					bl = src;				else if(r<per[target][1]) //Master					bl = battle->get_master(src);				else //Enemy					bl = map->id2bl(battle->get_target(src));				if (!bl) bl = src;				hp = skill->calc_heal(src, bl, skill_id, 1+rnd()%skill_lv, true);				//Eh? why double skill packet?				clif->skill_nodamage(src,bl,AL_HEAL,hp,1);				clif->skill_nodamage(src,bl,skill_id,hp,1);				status->heal(bl, hp, 0, 0);			}			break;

I'd like to add some cooldown or delay to this skill. What's missing?

 

*Edit*

 

I have determined that Bayeri's Stahl Horn and Dieter's Volcanic Ash also do not follow the Cooldowns at skill_cast_db.txt.

Edited by PunkBuster

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