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pajodex

custom treasure drops.

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How can I edit treasure drops? Sample, I want the following items to be dropped in prtg_cas01:

 

20.00% chance of dropping = 607

30.00% chance of dropping = 608

40.00% chance of dropping = 609

20.00% chance of dropping = 610

 

But only 1 of them will be dropped. Not all of them.

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Whops. What makes the special label not to work are the OnTreasureDiedXX labels at the end of the agit_main.txt file that get triggered instead of the OnNPCKillEvent because of source coding, and you shouldn't make them disappear for security concerns.

 

Then, in that case, you could individually get the random number inside each treasure died label and do the if-else structure on them, much like this:

OnTreasureDiedXX: //Change the XXs	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~[THE NUMBER FROM EACH CHEST COMES HERE, DO NOT ALTER THE ORIGINAL];	.@num = rand(100); // Returns a number in the range from 0 to 99	if (.@num < 10) { getitem 610,1; }	else if (.@num < 30) { getitem 607,1; }	else if (.@num < 60) { getitem 608,1; }	else { getitem 609,1; }	end;

 


 

That, or you can edit your source code like this and recompile.

 

Open src/map/mob.c and find:

		} else if( mvp_sd && !md->state.npc_killmonster ) {			pc->setparam(mvp_sd, SP_KILLEDRID, md->class_);			npc->script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance]		}

Remove the else and recompile. This will make the server trigger any OnMyMobDead (actual name specified by script) and OnNPCKillEvent events. Current setup is that if no OnMyMobDead event is specified, it triggers OnNPCKillEvent.

 

P.S.: In fact, I see it more reasonable this way :D

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You can disable any regular drops for the treasure monsters, then make a script that grants the items for you.

 

Your percentages don't sum up to 100%. I have changed the drop of item 610 to 10% so that it now does:

 

-	script	treasure_alt_drops	-1,{OnNPCKillEvent:	.@num = rand(100); // Returns a number in the range from 0 to 99	switch(killedrid){		case XXX: // CHANGE XXX FOR THE MOB ID OF A TREASURE MOB!!!			if (.@num < 10) { // .@num ranges from 0 to 9 of total 100 positions, it's a 10%				getitem 610,1;			}			else if (.@num < 30) { // .@num ranges from 10 to 29 (less than 10 + 20, and more than the last if) of total 100 positions, it's a 20%				getitem 607,1;			}			else if (.@num < 60) { // .@num ranges from 30 to 59 of total 100 positions, it's a 30%				getitem 608,1;			}			else if (.@num < 100) { // .@num ranges from 60 to 99 of total 100 positions, it's a 40%. Note that you can omit the "if(.@num < 100)" if it's the last clause				getitem 609,1;			}		break;		case YYY: // CHANGE XXX FOR THE MOB ID OF A TREASURE MOB!!! Keep like this for each treasure mob you want to use			// Same logic here		break;	}	end;}

 

I'll let you finish the code.

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It should work for ANY kind of mob whose mob ID is the same as on the list of cases. Are you sure you''ve set the cases to your Kriemhild treasure ID's?

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yes I did. Infact, I listed every treasure i can see. here is the script.

 

-	script	treasure_alt_drops	-1,{OnNPCKillEvent:	.@num = rand(100); // Returns a number in the range from 0 to 99	switch(killedrid){		/*case 1354: // CHANGE XXX FOR THE MOB ID OF A TREASURE MOB!!!			if (.@num < 10) { // .@num ranges from 0 to 9 of total 100 positions, it's a 10%				getitem 610,1;			}			else if (.@num < 30) { // .@num ranges from 10 to 29 (less than 10 + 20, and more than the last if) of total 100 positions, it's a 20%				getitem 607,1;			}			else if (.@num < 60) { // .@num ranges from 30 to 59 of total 100 positions, it's a 30%				getitem 608,1;			}			else if (.@num < 100) { // .@num ranges from 60 to 99 of total 100 positions, it's a 40%. Note that you can omit the "if(.@num < 100)" if it's the last clause				getitem 609,1;			}		break;*/				case 1324:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1325:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1326:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1327:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1328:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1329:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1330:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1331:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1332:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1333:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1334:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1335:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1336:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1337:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1338:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1339:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1340:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1341:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1342:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1343:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1344:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1345:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1346:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1347:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1348:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1349:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1350:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1351:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1352:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1353:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1354:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1355:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1356:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1357:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1358:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1359:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1360:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1361:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1362:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;		case 1363:			if (.@num < 10) { getitem 610,1; }			else if (.@num < 30) { getitem 607,1; }			else if (.@num < 60) { getitem 608,1; }			else if (.@num < 100) { getitem 609,1; }		break;	}	end;}
I dont know why and how it is happening. Here is my agit_main.txt incase I messed something here.
//===== rAthena Script =======================================//= War of Emperium Guild Template File//===== By: ==================================================//= L0ne_W0lf//===== Current Version: =====================================//= 1.9a//===== Compatible With: =====================================//= rAthena SVN//===== Description: =========================================//= [ Official Conversion]//= ----------------------------------------------------------//= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION.//= ----------------------------------------------------------//= - Enables AGIT Manager inside Guild Strongholds.//=   Visible Name required: Agit//=   Manages the various functions used in and out of WoE.//=//= - Enables Stewards inside Guild Strongholds which let's//=   the guild master invest in Defense and Economy, and//=   to summon guardians, a Kafra, and enter master's room.//=//= - Guardian Spawning Template//=   Visible Name required: Guardian//=   Spawn guardians when guild castle data is recieved.//=//= - Enables Kafra Services inside Guild Strongholds.//=   Visible Name required: Kafra Employee//=   Storage, Guild Storage, Teleport Service, Cart rental.//=//= - Treasure Chest spawning.//=   Chests will NOT be saved anymore in the event of crashes.//=   Treasures will NOT spawn on a location that already has//=   treasure chest spawned.//===== Additional Comments: =================================//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]//= 1.1 Daily investement will now be reset. [L0ne_W0lf]//=     Template will no longer try to spawn chests.//= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf]//= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf]//=     Fixed two typos regarding Guild Steward name.//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]//=     Double-investing doubles the price now.//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf]//=     Corrected cost for investing, thanks to Ai4rei.//=     Second invest is now quadruple the value of the first//=     Investing now happens at the turn of the day.//= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf]//= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf]//= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf]//=     and added extended anouncement format for mapannounce.//= 1.8 Fixed a possible exploit in guild castle investment. [Brian]//= 1.9 Partially rewrote Script. [Masao]//= 1.9a Fixed incorrect setcastledata parameter. [Euphy]//============================================================// WoE : Main Functions//============================================================-	script	Gld_Agit_Manager::Gld_Agit_Manager	-1,{	end;// War of Emperium has started.OnAgitStart:	if (strnpcinfo(0) == "Gld_Agit_Manager") end;	MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),6;	GvgOn strnpcinfo(2);// Spawn (fall through), or respawn the Emperium once it has been broken.OnStartArena:	// OnAgitStart will fall through and spawn the Emperium.	if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }	//else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }	//else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }	//else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }	//else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }	//else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }	//else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }	//else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }	//else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }	//else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }	//else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }	//else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }	//else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }	//else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }	//else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }	else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }	else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }	else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }	else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }	else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }	// Add custom Guild Castles here.	else {		end;	}	if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) {		monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";	}	end;// The Emperium has been broken.OnAgitBreak:	set .@GID,getcharid(2);	set .@breakername$,strcharinfo(0);	// Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)	if (.@GID <= 0) {		set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned."; 		logmes .@notice$; debugmes .@notice$;		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";		end;	}	// Adjust Economy Invest Level for Castle	set .@Economy,GetCastleData(strnpcinfo(2),2) - 5;	if (.@Economy < 0) set .@Economy, 0;	SetCastleData strnpcinfo(2), 2, .@Economy;	// Adjust Defense Invest Level for Castle	set .@Defence,GetCastleData(strnpcinfo(2),3) - 5;	if (.@Defence < 0) set .@Defence, 0;	SetCastleData strnpcinfo(2), 3, .@Defence;	// Set new Castle Occupant	SetCastleData strnpcinfo(2),1, .@GID;	// Announce that the Emperium is destroyed, and respawn all but new castle-occupants.	mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;	MapRespawnGuildID strnpcinfo(2),.@GID,6;	// Refresh castle data, disable Kafra and reset Invest information.	donpcevent strnpcinfo(0)+"::OnRecvCastle";	disablenpc "Kafra Staff#"+strnpcinfo(2);	for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) {		SetCastleData strnpcinfo(2), .@i, 0;	}	// Erase Guardian Database information if the new owners do not have Guardian Research.	if( getgdskilllv(.@GID,10002) == 0 ) {		for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) {			SetCastleData strnpcinfo(2), .@i, 0;		}	}	// Respawn the Emperium, and display new owners.	sleep 500; // Slow down script execution slightly.	if( agitcheck() )		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";	sleep 7000;	announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by "+ .@breakername$ +" of the [" + getguildname(.@gid) + "] Guild" ,bc_all|bc_woe;	end;// War of Emperium has ended.OnAgitEnd:	if (strnpcinfo(0) == "Gld_Agit_Manager") end;	GvgOff strnpcinfo(2);	// If the castle has no owner at the end of WoE, do not kill Emperium.	if (GetCastleData(strnpcinfo(2),1)) {		KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak";	}	end;// Occupying Guild has been disbanded.OnGuildBreak:	if (strnpcinfo(0) == "Gld_Agit_Manager") end;	// Kill guardians, disable the Kafra, and set owner to 0.	killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied";	disablenpc "Kafra Staff#"+strnpcinfo(2);	SetCastleData strnpcinfo(2),1,0;	// Wait before refreshing guild information.	sleep 7000;	Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0;	donpcevent strnpcinfo(0)+"::OnRecvCastle";	end;OnAgitInit:OnRecvCastle:	if (strnpcinfo(0) == "Gld_Agit_Manager") end;	// Spawn Monsters if the castle is empty.	set .@GID, GetCastleData(strnpcinfo(2),1);	if (.@GID == 0) {		killmonsterall strnpcinfo(2);		if (compare(strnpcinfo(2),"aldeg")) {			// Normal Spawns			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;			monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2;			monster strnpcinfo(2),0,0,"Executioner",1205,1;			monster strnpcinfo(2),0,0,"Penomena",1216,10;			monster strnpcinfo(2),0,0,"Alarm",1193,18;			monster strnpcinfo(2),0,0,"Clock",1269,9;			monster strnpcinfo(2),0,0,"Raydric Archer",1276,7;			monster strnpcinfo(2),0,0,"Wanderer",1208,3;			monster strnpcinfo(2),0,0,"Alice",1275,1;			monster strnpcinfo(2),0,0,"Bloody Knight",1268,1;			monster strnpcinfo(2),0,0,"Dark Lord",1272,1;			// Set Emperium room spawn coordinates and spawn monsters.			//if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }			//else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }			//else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }			//else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }			//else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1;			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4;			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1;			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1;			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;		}		else if (compare(strnpcinfo(2),"gefg")) {			// Normal Spawns			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;			monster strnpcinfo(2),0,0,"Wind Ghost",1263,11;			monster strnpcinfo(2),0,0,"Bathory",1102,10;			monster strnpcinfo(2),0,0,"Jakk",1130,10;			monster strnpcinfo(2),0,0,"Marduk",1140,20;			monster strnpcinfo(2),0,0,"Raydric",1163,9;			monster strnpcinfo(2),0,0,"Alice",1275,1;			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1;			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;			monster strnpcinfo(2),0,0,"Phreeoni",1159,1;			// Set Emperium room spawn coordinates and spawn monsters.			//if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }			//else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }			//else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }			//else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }			//else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1;			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1;			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10;			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;		}		else if (compare(strnpcinfo(2),"payg")) {			// Normal Spawns			monster strnpcinfo(2),0,0,"Greatest General",1277,9;			monster strnpcinfo(2),0,0,"Wanderer",1208,10;			monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5;			monster strnpcinfo(2),0,0,"Bathory",1102,5;			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;			monster strnpcinfo(2),0,0,"Eddga",1115,1;			monster strnpcinfo(2),0,0,"Horong",1129,11;			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;			monster strnpcinfo(2),0,0,"Kobold Archer",1282,4;			monster strnpcinfo(2),0,0,"Gargoyle",1253,5;			// Set Emperium room spawn coordinates and spawn monsters.			//if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }			//else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }			//else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }			//else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }			//else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1;			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1;			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6;			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;		}		else if (compare(strnpcinfo(2),"prtg")) {			// Normal Spawns			monster strnpcinfo(2),0,0,"Raydric",1163,1;			monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;			monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;			monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;			monster strnpcinfo(2),0,0,"Hatii",1252,1;			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;			monster strnpcinfo(2),0,0,"Gryphon",1259,2;			monster strnpcinfo(2),0,0,"Chimera",1283,3;			monster strnpcinfo(2),0,0,"Alice",1275,1;			monster strnpcinfo(2),0,0,"Zealotus",1200,1;			// Set Emperium room spawn coordinates and spawn monsters.			if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }			else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }			else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }			else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }			else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;		}		// Add custom Guild Castles here.		else {			end;		}		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";		// Disable Kafra Staff...		disablenpc "Kafra Staff#"+strnpcinfo(2);		end;	}	else {		// Otherwise place the guild emblem on flags.		if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; }		else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; }		else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; }		else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; }		else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; }		else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; }		else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; }		else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; }		else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; }		else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; }		else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; }		else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; }		else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; }		else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; }		else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; }		else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; }		else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; }		else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; }		else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; }		else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; }		// Add custom Guild Castles here.		else {			end;		}		// And load purchased Guardian in castles.		donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians";		// And display Kafra if purchased.		if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2);	}	end;}// WoE : Guild Kafras//============================================================-	script	Kafra Staff#woe::guildkafra	-1,{	set .@GID,GetCastleData(strnpcinfo(2),1);	if (compare(strnpcinfo(2),"aldeg")) {		setarray .@destination$[0],"Al De Baran","aldebaran";		setarray .@coordinates[0],132,103;	}	else if (compare(strnpcinfo(2),"gefg")) {		setarray .@destination$[0],"Geffen","geffen";		setarray .@coordinates[0],120,39;	}	else if (compare(strnpcinfo(2),"payg")) {		setarray .@destination$[0],"Payon","payon";		setarray .@coordinates[0],70,100;	}	else if (compare(strnpcinfo(2),"prtg")) {		setarray .@destination$[0],"Prontera","prontera";		setarray .@coordinates[0],278,211;	}	// Add custom Guild Castles here.	else {		end;	}	cutin "kafra_01",2;	if (getcharid(2) == .@GID) {		mes "[Kafra Employee]";		mes "Welcome. ^ff0000" + GetGuildName(.@GID) + "^000000 Member.";		mes "The Kafra Corporation will stay with you wherever you go.";		next;		switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) {		case 1:			if (getskilllv("NV_BASIC") < 6) {				mes "[Kafra Employee]";				mes "I'm sorry, but you";				mes "need the Novice's";				mes "Basic Skill Level 6 to";				mes "use the Storage Service.";				close2;				cutin "",255;				end;			}			mes "[Kafra Employee]";			mes "Here, let me open";			mes "your Storage for you.";			mes "Thank you for using";			mes "the Kafra Service.";			close2;			cutin "",255;			openstorage;			end;		case 2:			mes "[Kafra Employee]";			mes "Please choose";			mes "your destination.";			next;			switch (select(.@destination$+" -> 200z:Cancel")) {			case 1:				if (Zeny < 200) {					mes "[Kafra Employee]";					mes "I'm sorry, but you don't have";					mes "enough zeny for the Teleport";					mes "Service. The fee to teleport";					mes "to "+.@destination$+" is 200 zeny.";					close2;					cutin "",255;					end;				}				set Zeny, Zeny - 200;				set RESRVPTS,RESRVPTS+2;				close2;				warp .@destination$[1],.@coordinates[0],.@coordinates[1];				end;			case 2:				close2;				cutin "",255;				end;			}		case 3:			if (BaseClass != Job_Merchant) {				mes "[Kafra Employee]";				mes "I'm sorry, but the";				mes "Pushcart rental service";				mes "is only available to Merchants,";				mes "Blacksmiths, Master Smiths,";				mes "Alchemists, Biochemists,";				mes "Mechanics and Geneticists.";				close2;				cutin "",255;				end;			}			if (checkcart()) {				mes "[Kafra Employee]";				mes "You already have";				mes "a Pushcart equipped.";				mes "Unfortunately, we can't";				mes "rent more than one to";				mes "each customer at a time.";				close2;				cutin "",255;				end;			}			mes "[Kafra Employee]";			mes "The Pushcart rental";			mes "fee is 800 zeny. Would";			mes "you like to rent a Pushcart?";			next;			switch (select("Rent a Pushcart.:Cancel")) {			case 1:				if (Zeny < 800) {					mes "[Kafra Employee]";					mes "I'm sorry, but you";					mes "don't have enough";					mes "zeny to pay the Pushcart";					mes "rental fee of 800 zeny.";					close2;					cutin "",255;					end;				}				set RESRVPTS,RESRVPTS+8;				set Zeny, Zeny - 800;				setcart;				close2;				cutin "",255;				end;			case 2:				close2;				cutin "",255;				end;			}		case 4:			mes "[Kafra Employee]";			mes "We, here at Kafra Corporation,";			mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence.";			close2;			cutin "",255;			end;		}	}	mes "[Kafra Employee]";	mes "I am instructed to only offer my services to the ^ff0000"+GetGuildName(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience.";	close2;	cutin "",255;	end;}// WoE : Castle Managers//============================================================-	script	Castle Manager#cm::cm	-1,{	set .@GID,GetCastleData(strnpcinfo(2),1);	// .@guardiantype = Defines the types of guardians per castle basis.	// 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian	// .@guardianposx = Define the x spawn point for each uardian.	// [0] = 1st guardian's x spawn point.	// .@guardianposy = Define the y spawn point for each guardian.	// [0] = 1st guardian's y spawn point.	// .@masterroom = Defines the coordinates of the Treasure Room.	if (strnpcinfo(2) == "aldeg_cas01") { 		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;		setarray .@masterroom[0],113,223;	}	else if (strnpcinfo(2) == "aldeg_cas02") {		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;		setarray .@masterroom[0],134,225;	}	else if (strnpcinfo(2) == "aldeg_cas03") {		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;		setarray .@masterroom[0],229,267;	}	else if (strnpcinfo(2) == "aldeg_cas04") {		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;		setarray .@masterroom[0],83,17;	}	else if (strnpcinfo(2) == "aldeg_cas05") {		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;		setarray .@masterroom[0],64,8;	}	// Geffen (Britoniah) Castles	else if (strnpcinfo(2) == "gefg_cas01") {		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;		setarray .@masterroom[0],152,117;	}	else if (strnpcinfo(2) == "gefg_cas02") {		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;		setarray .@masterroom[0],145,115;	}	else if (strnpcinfo(2) == "gefg_cas03") {		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;		setarray .@masterroom[0],275,289;	}	else if (strnpcinfo(2) == "gefg_cas04") {		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;		setarray .@masterroom[0],116,123;	}	else if (strnpcinfo(2) == "gefg_cas05") {		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;		setarray .@masterroom[0],149,106;	}	// Payon (Baulder) Castles	else if (strnpcinfo(2) == "payg_cas01") {		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;		setarray .@masterroom[0],295,8;	}	else if (strnpcinfo(2) == "payg_cas02") {		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;		setarray .@masterroom[0],141,149;	}	else if (strnpcinfo(2) == "payg_cas03") {		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;		setarray .@masterroom[0],163,167;	}	else if (strnpcinfo(2) == "payg_cas04") {		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;		setarray .@masterroom[0],151,47;	}	else if (strnpcinfo(2) == "payg_cas05") {		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;		setarray .@masterroom[0],153,137;	}	// Prontera (Valkyrie Realms) Castles	else if (strnpcinfo(2) == "prtg_cas01") {		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;		setarray .@masterroom[0],15,209;	}	else if (strnpcinfo(2) == "prtg_cas02") {		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;		setarray .@masterroom[0],207,229;	}	else if (strnpcinfo(2) == "prtg_cas03") {		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;		setarray .@masterroom[0],190,130;	}	else if (strnpcinfo(2) == "prtg_cas04") {		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;		setarray .@masterroom[0],275,160;	}	else if (strnpcinfo(2) == "prtg_cas05") {		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;		setarray .@masterroom[0],281,176;	}	// Add custom Guild Castles here.	else {		end;	}	if (.@GID == 0) {		mes "["+strnpcinfo(1)+"]";		mes "I have been waiting for a master to fulfill my destiny.";		mes "Brave soul... fate will guide you towards your future...";		close;	}	if (GetGuildMaster(.@GID) != strcharinfo(0)) {		mes "["+strnpcinfo(1)+"]";		mes "No matter how much you pester me, I'll still follow my master ^ff0000"+GetGuildMaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!";		close;	}	mes "["+strnpcinfo(1)+"]";	mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000...";	mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you.";	next;	switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) {	case 1:		mes "["+strnpcinfo(1)+"]";		mes "I will report the Castle briefing, Master.";		mes " ";		mes "^0000ffNow, the commercial growth level is "+GetCastleData(strnpcinfo(2),2)+".";		if (GetCastleData(strnpcinfo(2),4)) {			mes " You invested "+GetCastleData(strnpcinfo(2),4)+" times in past 1 day.";		}		mes " Now, the Castle Defense level is "+GetCastleData(strnpcinfo(2),3)+".^000000";		if (GetCastleData(strnpcinfo(2),5)) {			mes " ^0000ff- You invested "+GetCastleData(strnpcinfo(2),5)+" times in past 1 day.^000000";		}		mes " ";		mes "That's all I have to report, Master.";		close;	case 2:		set .@Economy,GetCastleData(strnpcinfo(2),2);		if (.@Economy < 6) { set .@eco_invest,5000; }		else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; }		else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; }		else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; }		else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; }		else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; }		else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; }		else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; }		else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; }		else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; }		else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; }		else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; }		else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; }		else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; }		else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; }		else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; }		else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; }		else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; }		else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; }		else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; }		//Quadruple the cost of investing if you've already invested once.		if (GetCastleData(strnpcinfo(2),4)) {			set .@eco_invest,.@eco_invest*4;		}		mes "["+strnpcinfo(1)+"]";		mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity.";		mes " ";		mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice.";		if (.@Economy >= 100) {			mes " ";			mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000";			close;		}		if (GetCastleData(strnpcinfo(2),4) >= 2) {			mes " ";			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate.";			close;		}		if (GetCastleData(strnpcinfo(2),4) == 0) {			mes " ";			mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?";		}		else {			mes " ";			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed.";		}		next;		switch (select("Invest in commercial growth:Cancel")) {		case 1:			if (Zeny < .@eco_invest) {				mes "["+strnpcinfo(1)+"]";				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";				close;			}			set Zeny, Zeny - .@eco_invest;			SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+2; // Commercial points?			mes "[ "+strnpcinfo(1)+"]";			mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";			close;		case 2:			mes "["+strnpcinfo(1)+"]";			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";			close;		}	case 3:		set .@Defence,GetCastleData(strnpcinfo(2),3);		if (.@Defence < 6) { set .@def_invest,10000; }		else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; }		else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; }		else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; }		else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; }		else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; }		else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; }		else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; }		else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; }		else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; }		else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; }		else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; }		else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; }		else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; }		else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; }		else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; }		else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; }		else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; }		else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; }		else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; }		//Quadruple the cost of investing if you've already invested once.		if (GetCastleData(strnpcinfo(2),5)) {			set .@def_invest,.@def_invest*4;		}		mes "["+strnpcinfo(1)+"]";		mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required.";		mes " ";		mes "Originally you can invest just once but if you pay more money, you can invest twice.";		if (.@Defence >= 100) {			mes " ";			mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000";			close;		}		if (GetCastleData(strnpcinfo(2),5) >= 2) {			mes " ";			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate.";			close;		}		if (GetCastleData(strnpcinfo(2),5) == 0) {			mes " ";			mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?";		}		else {			mes " ";			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed.";		}		next;		switch (select("Invest in Castle Defenses.:Cancel")) {		case 1:			if (Zeny < .@def_invest) {				mes "["+strnpcinfo(1)+"]";				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";				close;			}			set Zeny, Zeny - .@def_invest;			SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1;			mes "[ "+strnpcinfo(1)+"]";			mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow.";			close;		case 2:			mes "["+strnpcinfo(1)+"]";			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";			close;		}	case 4:		mes "["+strnpcinfo(1)+"]";		mes "Will you summon a Guardian? It'll be a protector to defend us loyally.";		mes "Please select a guardian to defend us.";		next;		for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {			if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; }			else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; }			else { set .@type$,"Guardian Knight"; }			if (guardianinfo(strnpcinfo(2),.@i,0)) {				setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")";			}			else {				setarray .@gname$[.@i], .@type$ + " - Not Implemented";			}		}		set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7];		set .@GDnum,select(.@menu$)+9;		mes "["+strnpcinfo(1)+"]";		mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian.";		next;		switch (select("Summon:Cancel")) {		case 1:			if (getgdskilllv(.@GID,10002) == 0) {				mes "["+strnpcinfo(1)+"]";				mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian.";				close;			}			if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) {				mes "["+strnpcinfo(1)+"]";				mes "Master, you already have summoned that Guardian. We cannot summon another.";				close;			}			if (Zeny < 10000) {				mes "["+strnpcinfo(1)+"]";				mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";				close;			}			set Zeny, Zeny - 10000;			SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed'			set .@UseGID,.@GDnum - 10;			if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; }			else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; }			else { set .@type,1286; }			guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID;			mes "["+strnpcinfo(1)+"]";			mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place.";			close;		case 2:			mes "["+strnpcinfo(1)+"]";			mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up.";			close;		}	case 5:		if (GetCastleData(strnpcinfo(2),9) == 1) {			mes "["+strnpcinfo(1)+"]";			mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?";			next;			switch (select("Fire:Cancel")) {			case 1:				cutin "kafra_01",2;				mes "[ Hired Kafra Employee ]";				mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please...";				next;				switch (select("Fire:Cancel")) {				case 1:					mes "[ Hired Kafra Employee ]";					mes "Oh, my goodness! This is nonsense!";					next;					cutin "",255;					close;				case 2:					mes "[ Hired Kafra Employee ]";					mes "I'll work hard for you... Thank you!";					close;				}			case 2:				mes "["+strnpcinfo(1)+"]";				mes "She worked hard in my opinion. It was a good decision to keep her.";				close;			}			disablenpc "Kafra Staff#"+strnpcinfo(2);			SetCastleData strnpcinfo(2),9,0;			mes "["+strnpcinfo(1)+"]";			mes "....";			mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?";			close;		}		mes "["+strnpcinfo(1)+"]";		mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?";		mes "^ff0000 10,000 zeny is required for their services. ";		next;		switch (select("Hire.:Cancel")) {		case 1:			if (getgdskilllv(.@GID,10001) == 0) {				mes "["+strnpcinfo(1)+"]";				mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first.";				close;			}			if (Zeny < 10000) {				mes "["+strnpcinfo(1)+"]";				mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee.";				close;			}			set Zeny, Zeny - 10000;			enablenpc "Kafra Staff#"+strnpcinfo(2);			SetCastleData strnpcinfo(2),9,1;			mes "["+strnpcinfo(1)+"]";			mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee.";			next;			cutin "kafra_01",2;			mes "[ Hired Kafra Employee ]";			mes "How do you do? I was dispatched from the Main Office.";			mes "I'll do my best to not tarnish the reputation of the Guild.";			next;			cutin "",255;			mes "["+strnpcinfo(1)+"]";			mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";			mes "It will be useful for our members.";			close;		case 2:			mes "["+strnpcinfo(1)+"]";			mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly.";			close;		}	case 6:		mes "["+strnpcinfo(1)+"]";		mes "Do you want to visit the room where our valuables are stored?";		mes "That room is restricted to you... you are the only one with access to it.";		next;		switch (select("Go into Master's room.:Cancel")) {		case 1:			mes "["+strnpcinfo(1)+"]";			mes "I'll show you the secret path. Follow me...please.";			mes "When you want to return here, please press the secret switch.";			close2;			warp strnpcinfo(2),.@masterroom[0],.@masterroom[1];			end;		case 2:			mes "["+strnpcinfo(1)+"]";			mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore.";			mes "Therefore, it will be better if you check up on them from time to time.";			close;		}	}}// WoE : Guild Dungeon Entrances//============================================================-	script	Lever#gd::gdlever	-1,{	set .@GID,GetCastleData(strnpcinfo(2),1);	if (.@GID == 0) {		mes "[Ringing Voice]";		mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'";		close;	}	if (compare(strnpcinfo(2),"aldeg")) {		set .@destination$,"gld_dun02";		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122;		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30;		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38;		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148;		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169;	}	else if (compare(strnpcinfo(2),"gefg")) {		set .@destination$,"gld_dun04";		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258;		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270;		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251;		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108;		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35;	}	else if (compare(strnpcinfo(2),"payg")) {		set .@destination$,"gld_dun01";		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165;		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165;		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39;		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39;		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202;	}	else if (compare(strnpcinfo(2),"prtg")) {		set .@destination$,"gld_dun03";		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251;		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268;		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179;		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203;		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28;	}	// Add custom Guild Castles here.	else {		end;	}	mes "[Ringing Voice]";	mes "'Only the truly brave can take the test.'";	next;	mes " ";	mes "There's a small lever. Will you pull it?";	next;	if(select("Pull.:Don't pull.") == 1) {		if (getcharid(2) == .@GID) {			close2;			warp .@destination$,.@coordinates[0],.@coordinates[1];			end;		}		mes " ";		mes "Nothing happened.";		close;	}	close;}// Guardian Spawner Template//============================================================-	script	Gld_Guard_Template::Gld_Guard_Template	-1,{// Spawn Guardians in castles// When adding new castles, ensure that the coordinates coincide// with the coordinates defined in the Guild Steward template.OnSpawnGuardians:	// Define the types of guardians on a per castle basis.	// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian	// Define the x spawn point for each uardian.	// [0] = 1st guardian's x spawn point.	// Define the y spawn point for each uardian.	// [0] = 1st guardian's y spawn point.	// Aldebaran (Luina) Castles	if (strnpcinfo(2) == "aldeg_cas01") { 		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;	}	else if (strnpcinfo(2) == "aldeg_cas02") {		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;	}	else if (strnpcinfo(2) == "aldeg_cas03") {		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;	}	else if (strnpcinfo(2) == "aldeg_cas04") {		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;	}	else if (strnpcinfo(2) == "aldeg_cas05") {		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;	}	// Geffen (Britoniah) Castles	else if (strnpcinfo(2) == "gefg_cas01") {		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;	}	else if (strnpcinfo(2) == "gefg_cas02") {		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;	}	else if (strnpcinfo(2) == "gefg_cas03") {		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;	}	else if (strnpcinfo(2) == "gefg_cas04") {		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;	}	else if (strnpcinfo(2) == "gefg_cas05") {		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;	}	// Payon (Baulder) Castles	else if (strnpcinfo(2) == "payg_cas01") {		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;	}	else if (strnpcinfo(2) == "payg_cas02") {		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;	}	else if (strnpcinfo(2) == "payg_cas03") {		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;	}	else if (strnpcinfo(2) == "payg_cas04") {		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;	}	else if (strnpcinfo(2) == "payg_cas05") {		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;	}	// Prontera (Valkyrie Realms) Castles	else if (strnpcinfo(2) == "prtg_cas01") {		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;	}	else if (strnpcinfo(2) == "prtg_cas02") {		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;	}	else if (strnpcinfo(2) == "prtg_cas03") {		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;	}	else if (strnpcinfo(2) == "prtg_cas04") {		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;	}	else if (strnpcinfo(2) == "prtg_cas05") {		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;	}	// Add custom Guild Castles here.	else {		end;	}	// Kill all existing guardians before spawning new ones.	// This should prevent duplicating Guardians when char Server disconnects.	killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied";	for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {		set .@UseGID,.@i + 10;		if (.@guardiantype[.@i] == 1) { set .@type,1287; }		else if (.@guardiantype[.@i] == 2) { set .@type,1285; }		else { set .@type,1286; }		if (GetCastleData(strnpcinfo(2),.@UseGID)) {			guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i;		}	}	end;OnGuardianDied:	end;}// Treasure Room Spawn Template//============================================================-	script	Gld_Trea_Spawn::Gld_Trea_Spawn	-1,{	end;OnClock2017:	// Do nothing if this script is the template.	if (strnpcinfo(1) == "Gld_Trea_Spawn") end;		set .@GID, GetCastleData(strnpcinfo(2),1);		// If there is no owner, do nothing.	if (!.@GID) end;	// Is there Economy in this castle?	set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4;	// Set information	if (strnpcinfo(2) == "aldeg_cas01") { 		set .@treasurebox,1324;		setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116;		setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224;	}	else if (strnpcinfo(2) == "aldeg_cas02") { 		set .@treasurebox,1326;		setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132;		setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232;	}	else if (strnpcinfo(2) == "aldeg_cas03") { 		set .@treasurebox,1328;		setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222;		setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270;	}	else if (strnpcinfo(2) == "aldeg_cas04") { 		set .@treasurebox,1330;		setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82;		setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14;	}	else if (strnpcinfo(2) == "aldeg_cas05") { 		set .@treasurebox,1332;		setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59;		setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13;	}	else if (strnpcinfo(2) == "gefg_cas01") { 		set .@treasurebox,1334;		setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151;		setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114;	}	else if (strnpcinfo(2) == "gefg_cas02") { 		set .@treasurebox,1336;		setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137;		setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116;	}	else if (strnpcinfo(2) == "gefg_cas03") { 		set .@treasurebox,1338;		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;		setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292;	}	else if (strnpcinfo(2) == "gefg_cas04") { 		set .@treasurebox,1340;		setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113;		setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120;	}	else if (strnpcinfo(2) == "gefg_cas05") { 		set .@treasurebox,1342;		setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141;		setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111;	}	else if (strnpcinfo(2) == "payg_cas01") { 		set .@treasurebox,1344;		setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288;		setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10;	}	else if (strnpcinfo(2) == "payg_cas02") { 		set .@treasurebox,1346;		setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142;		setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146;	}	else if (strnpcinfo(2) == "payg_cas03") { 		set .@treasurebox,1348;		setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156;		setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170;	}	else if (strnpcinfo(2) == "payg_cas04") { 		set .@treasurebox,1350;		setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144;		setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49;	}	else if (strnpcinfo(2) == "payg_cas05") { 		set .@treasurebox,1352;		setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154;		setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134;	}	else if (strnpcinfo(2) == "prtg_cas01") { 		set .@treasurebox,1354;		setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8;		setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210;	}	else if (strnpcinfo(2) == "prtg_cas02") { 		set .@treasurebox,1356;		setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199;		setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229;	}	else if (strnpcinfo(2) == "prtg_cas03") { 		set .@treasurebox,1358;		setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185;		setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133;	}	else if (strnpcinfo(2) == "prtg_cas04") { 		set .@treasurebox,1360;		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;		setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163;	}	else if (strnpcinfo(2) == "prtg_cas05") { 		set .@treasurebox,1362;		setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273;		setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179;	}	// Add custom Guild Castles here.	else {		end;	}	// Apply investment to Eco. and Def. Only happens if there were investments made.	// Permanent Development can only happen once per day.	if (GetCastleData(strnpcinfo(2),4)) {		set .@Economy,GetCastleData(strnpcinfo(2),2);		SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014));		if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100;	}	if (GetCastleData(strnpcinfo(2),5)) {		set .@Defence,GetCastleData(strnpcinfo(2),3);		SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5);		if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100;	}	// Reset daily investment limits.	setcastledata strnpcinfo(2),4,0;	setcastledata strnpcinfo(2),5,0;	// Spawn boxes in proper order.	for (set .@i,0; .@i < .@Treasure ; set .@i,.@i+1) {		// set treasure box ID		set .@boxid, .@treasurebox + (.@i+2) % 2;		set .@box,1 << .@i;		// Spawn or do not spawn chests if one already exists.		if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) {			monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;			setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;		}	}	end;// Individual "You killed a chest" events to ensure proper spawning at the change of day.OnTreasureDied0:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1;	end;OnTreasureDied1:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2;	end;OnTreasureDied2:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4;	end;OnTreasureDied3:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8;	end;OnTreasureDied4:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16;	end;OnTreasureDied5:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32;	end;OnTreasureDied6:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64;	end;OnTreasureDied7:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128;	end;OnTreasureDied8:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256;	end;OnTreasureDied9:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512;	end;OnTreasureDied10:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024;	end;OnTreasureDied11:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048;	end;OnTreasureDied12:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096;	end;OnTreasureDied13:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192;	end;OnTreasureDied14:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384;	end;OnTreasureDied15:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768;	end;OnTreasureDied16:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536;	end;OnTreasureDied17:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072;	end;OnTreasureDied18:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144;	end;OnTreasureDied19:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288;	end;OnTreasureDied20:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576;	end;OnTreasureDied21:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152;	end;OnTreasureDied22:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304;	end;OnTreasureDied23:	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608;	end;}
Edited by pajodex

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