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nuna

can any one help me to fix this woe script

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 //==============================================================//= WoE Info Banner//===== By: ====================================================//= iHeart//===== Current Version: =======================================//= 1.11//===== Description: ===========================================//= An NPC that provides information on the next WoE session//=//= Also has a builtin WoE Controller function which controls//= castle based WoE by utilising npc events.//= If you do plan on using the controller functions remember //= to disable npc/guild/agit_controller.txt or paste this //= script in it//= To enable it look for .active_woe in the CONFIG section and//= set to 1.//=//= This script is kinda @reloadscript/@loadnpc safe, provided //= that someone clicks the NPCs afterwards to start the OnInit//= function. That said..it is recommended that you don't use//= @reloadscript/@loadnpc but reset.//===== Changelog: =============================================//= 1.11//= - Fixed timer glitch when players only configured sessions//=   for one day of the week//= - Adjusted timer to show remaining time more accurately//= - Modified .num_woes calculation due to bug regarding//=   0's being counted as unset values in arrays//= 1.10//= - Expanded script to allow castle based configuration//= - Moved away from portal based woe control. Now using//=   donpcevents to OnAgitEnd/2 events. Provided castles//=   are linked to the main agit commands in this manner, //=   they will be controllable using this script.//= - Added an onLoadMap WoE available notifier. Can be disabled//=   by setting .notify_woe to 0 in the CONFIG section//= - Did some funky color coding.//= - Added Coordinate based warping per region (see .region_x &//=   .region_y in the CONSTANTS section)//= 1.02//= - Added delwaitingroom to banner npc to prevent memory//=   leaks from bug #2325//= - To reduce spamming of waitingroom packets to players//=   banner NPC only now updates when the banner text//=   changes. Thus min time between updates is now 1sec //=   regardless of setting.//= - Added setting for rate which banner time is updated//=   (.banner_refresh_rate) in the CONFIG section.//= - Added agitstart2/end2 to provide WoE2 support (Hope it//=   works ;)//= 1.01//= - Hardcoded in refresh value for banner npc instead of//=   getting it from config from WoEInfoBase. Had issues //=   starting the script after @reloadscript/@loadnpc//==============================================================-	script	WoEInfoBase	-1,{	 OnStart:					if(.init == 0)			donpcevent strnpcinfo(3)+"::OnInit";		OnStart2:				mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";		mes " ";		mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]];		mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index];		mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index];		mes "^000000Region:";				set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {			set .@output$, getd(.@state_strs$ + "[" + .@i + "]");			if(.@output$ != "")				mes "^000000- ^0000DD" + .@output$;		}		 if(getgmlevel() >= .gm_access)			select(				"Warp to Castle Grounds",				"View Castle Owners",				"View all WoE times",				 ((!.state)?"Start next WoE":"End current WoE"),				((.state)?"":"Skip next WoE session")				);		else			select(				"Warp to Castle Grounds",				"View Castle Owners",				"View all WoE times");					switch(@menu) {			case 1:		//warp				next;				mes "Which region would you like to warp to?";				select(.region_warp$[.woe_state[.woe_index]]);				if(@menu < 1 || @menu > .num_regions)					close;												close2;				warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];				end;			case 2:		//view							set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {					set .@k, 0;					set .@castles$, ".castles_" + .regions$[.@i] + "$";					set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");					while(.@castle_check && .@k < .num_castles[.@i]) {						if(.@castle_check & (1 << .@k)) {							set .@map$, getd(.@castles$+"["+.@k+"]");							if (GetCastleData(.@map$,1)) {								dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.";							} else {								dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";							}							set .@castle_check, .@castle_check - (1 << .@k);						}						set .@k, .@k + 1;							}				}				break;			case 3:		//woe times				for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {												dispbottom .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];					set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";					for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {						set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");						if(.@output$ != "")							dispbottom "-  " + .@output$;					}				}				break;			case 4:				if(getgmlevel() <.gm_access) close;								next;				mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?");				if(select("Yes:No") == 2) break;								set .remainTime, 0;	//might not work sometimes...you have like a 500ms window out of 505ms i guess..				sleep2 .timer_refresh_rate;	//wait abit so the menu doesn't screw up (how long it takes for the timer to update)				break;			case 5:		//skip next;				if(getgmlevel() <.gm_access || .state) close;								next;				mes "^FF0000Are you sure you want to skip the next WoE session^000000";				if(select("Yes:No") == 2) break;				if(.state) {	//you really can't do this with woe active					next;					mes "Sorry, in the time you took making your decision, WoE started";					mes "Please either manually end it first or wait";					break;							}				set .woe_index, (.woe_index + 1) % .num_woes;				donpcevent strnpcinfo(3)+"::OnUpdateCountTick";				sleep2 .timer_refresh_rate;				break;			default: close;				}		next;		goto OnStart2;		OnInit:			//-----------------------------------------------------------------------------------------//		//CONFIG START                                                                             //		//-----------------------------------------------------------------------------------------//				set .gm_access, 60;				//WoE timings needs to be ordered ascendingly unless you want to do weird		 //stuff like skip a region every other week or so...		//Also times can't overlap. Uses second of day(gettimetick(1)) for timing		// eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)		//Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but		//		 don't change it either since it's dynamically used		//		 Also..woe has to end on the same day it starts (it's easier that way..)		setarray .woe_day[0],	0,    1,    3,    4,    5,    6;		setarray .woe_0[0],	68400,68400,68400,68400,68400,68400;		setarray .woe_1[0],	72000,72000,72000,72000,72000,72000;		setarray .woe_state[0],	0,    0,    0,    0,    0,    0;				//WoE state settings. Every WoE session can be defined as a particular state of castle configuration.		//.woe_state_#[%] = $		// # - state number		// % - region number		// $ - binary representation of castles that are active for that region in that state (		//     (ie. 0 is no castles, 5 is castle 0 and 2  (2^0 + 2^2 = 5))		setarray .woe_state_0[0],1,0,0,0,0,0;				//Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.		//For if you want to use something else to handle your woe stuff but only this script		//to show info (1 - on, 0 - off...duh)		set .active_woe, 1;						//WoE inactive on map notifier. Basically notifies player if the castle they are entering is		//WoE active or not		set .notify_woe, 1;				//-----------------------------------------------------------------------------------------//		//CONFIG END                                                                               //		//-----------------------------------------------------------------------------------------//						//-----------------------------------------------------------------------------------------//		//CONSTANTS START - Don't touch this unless you know what you are doing                    //		//-----------------------------------------------------------------------------------------//				//castle maps by region		setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";		setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";		setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";		setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";		setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";		setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";				//woe kill functions for each castle		setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";		setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";		setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";		setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";		setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd2","Manager#aru02_02::OnAgitEnd2","Manager#aru03_02::OnAgitEnd2","Manager#aru04_02::OnAgitEnd2","Manager#aru05_02::OnAgitEnd2";		setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd2","Manager#sch02_02::OnAgitEnd2","Manager#sch03_02::OnAgitEnd2","Manager#sch04_02::OnAgitEnd2","Manager#sch05_02::OnAgitEnd2";		 //region prefixs		setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg";				//region info		setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald";		setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld";		//coords to warp player to region (0 is random)		setarray .region_x[0],0, 0, 0, 0, 0, 0;		setarray .region_y[0],0, 0, 0, 0, 0, 0;				setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";		setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";			set .ticks_in_day, 86400;	//mmm...magic numbers		setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";		  set .timer_refresh_rate, 500;	//how many ms per timer refresh...keep less than 1000 (in milliseconds)		set .change_state_sleep, 3000;	//how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)									//Make sure WoE sessions are longer than this xD		set .banner_refresh_rate, 10;	//how many seconds per banner refresh...keep 1 or above (in seconds)				//-----------------------------------------------------------------------------------------//		//CONSTANTS END                                                                            //		//-----------------------------------------------------------------------------------------//		 set .num_regions, getarraysize(.regions$);		set .num_woes, getarraysize(.woe_1);				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {			//count num castles per region			set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));		}				//convert timestamps to readable format		for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)		{			set .@hrs, .woe_0[.@i] / 3600;			set .@mins, .woe_0[.@i] % 3600 / 60;			set .@output$, ((.@hrs % 12)?.@hrs:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");							set .woe_0_str$[.@i], .@output$;								set .@hrs, .woe_1[.@i] / 3600;			set .@mins, .woe_1[.@i] % 3600 / 60;			set .@output$, ((.@hrs % 12)?.@hrs:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");							set .woe_1_str$[.@i], .@output$;				}				//calc number of woe states		set .num_states, 0;		while(getarraysize(getd(".woe_state_" + (.num_states)))) {			set .num_states, .num_states + 1;		}				//convert states to readable format		for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {										set .@woe_state_array$, ".woe_state_" + .@i;			for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {				set .@castles$, ".castles_" + .regions$[.@k] + "$";				set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");				if(.@castle_check == 0) {					//region warp menu string					set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:";					continue;				} else {								if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {						//includes all castles...just list as region.						setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);												//region warp menu string						set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:";					} else {						set .@j, 0;						set .@output$, "";						while(.@j < .num_castles[.@k]) {							if(.@castle_check & (1 << .@j)) {								set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]"));								set .@castle_check, .@castle_check - (1 << .@j);								if(.@castle_check) {									if(.@output$ != "")									 set .@output$, .@output$ + ", ";								} else									break;							}							set .@j, .@j + 1;						}						setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+  .@output$ + ")");												//region warp menu string						set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+  .@output$ + ")^000000:";					}				}			}		}				donpcevent strnpcinfo(3)+"::OnFindCurIndex";			set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");		set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) +					(.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;				if(.active_woe) {			if(.notify_woe) {				//set mapflag for all castle maps				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {					set .@region_array$, ".castles_" + .regions$[.@i] + "$";					for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {						setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;								}				}			}					//activates WoE if needed			donpcevent strnpcinfo(3)+"::OnDoWoE";		}		//flag that init occured		set .init, 1;		OnWoETimer:			//timer stuff		while (1) {			set .remainTime, .count_tick - gettimetick(2);			set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate;			set .min, .bannerTimer / 60;			set .sec, .bannerTimer - .min * 60;			set .hr, .min / 60;			set .min, .min - .hr * 60;			set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;			sleep .timer_refresh_rate;						if(.remainTime <= 0) {				if(.active_woe)					donpcevent strnpcinfo(3)+"::OnDoWoE";									set .roomMsg$, .startMsg$[.state];								set .woe_index, (.woe_index + .state) % .num_woes;	//go to next index if needed				set .state, (.state + 1) % 2;					//flip state				 donpcevent strnpcinfo(3)+"::OnUpdateCountTick";				sleep .change_state_sleep;			}		}		end;	//obligatory end =D			 OnUpdateCountTick:		set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");		set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) +					(.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;		 if(gettimetick(2) > .count_tick)			set .count_tick, .count_tick + 7 * .ticks_in_day;		end;		OnFindCurIndex:			set .@cur_day, gettime(4);				set .@cur_tick, gettimetick(1);				set .woe_index, 0;		set .state, 0;				for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {			if(.woe_day[.@i] < .@cur_day)				continue;					if(.woe_day[.@i] == .@cur_day) {				if(.woe_0[.@i] >= .@cur_tick) {					set .woe_index, .@i;					set .state, 0;					break;				}				if(.woe_1[.@i] >= .@cur_tick) {					set .woe_index, .@i;					set .state, 1;					break;				}			}			if(.woe_day[.@i] > .@cur_day) {				set .woe_index, .@i;				set .state, 0;				break;			}				}		end;		//On map notifier	//Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering	OnPCLoadMapEvent:		 if(.state && .notify_woe) {			getmapxy(.@map$, .@x, .@y, 0);			for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {				if(compare(.@map$, .regions$[.@i])) {					set .@castle_array$, ".castles_" + .regions$[.@i] + "$";					for(set .@k, 0; .@k <  .num_castles[.@i]; set .@k, .@k + 1) {						if(getd(.@castle_array$ + "[" + .@k + "]") == .@map$) {							if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@i + "]") & 1 << .@k)								dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session";							else								dispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session";							break;												}					}					break;				}			}		}		end;			//------------------------------------------------------------------------------	// WoE Controller Stuff Here	//------------------------------------------------------------------------------			OnDoWoE:			if((.state == 0 && .init) || (.state == 1 && !agitcheck())) {	//starting			AgitStart;			enablenpc "Woe Prize";			//AgitStart2;						//kills WoE in all castles that shouldn't have WoE			set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];			for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {				set .@castles$, ".castles_" + .regions$[.@i] + "$";				set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");								for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {					set .@map$, getd(.@castles$+"["+.@k+"]");					if((.@castle_check & (1 << .@k)) == 0) {						donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");					}				}			}			 Announce "The War Of Emperium has begun!",bc_all;			donpcevent strnpcinfo(3)+"::OnDisplayOwners";		} else {			//ending			if(agitcheck()) {							AgitEnd;				//AgitEnd2;								Announce "The War Of Emperium is over!",bc_all;				donpcevent strnpcinfo(3)+"::OnDisplayOwners";			}		}		end;			OnDisplayOwners:	//displays based on current region		set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {			set .@k, 0;						set .@castles$, ".castles_" + .regions$[.@i] + "$";			set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");						while(.@castle_check && .@k < .num_castles[.@]) {				if(.@castle_check & (1 << .@k)) {					set .@map$, getd(.@castles$+"["+.@k+"]");					if (GetCastleData(.@map$,1)) {						Announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all;					} else {						Announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;					}					set .@castle_check, .@castle_check - (1 << .@k);				}								set .@k, .@k + 1;					}		}		end;	}prontera,152,196,6	script	WoE Info	837,{	if(getwaitingroomstate(3, strnpcinfo(3)) == -1)		donpcevent strnpcinfo(3)+"::OnInit";	 doevent "WoEInfoBase::OnStart";	end;		OnInit:		while (1) {			//only updates if msg is different			set .banner$, getwaitingroomstate(4, strnpcinfo(3));			if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {				delwaitingroom;				waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;			}			sleep 500;		}		end;} //zomg! it duplicates!!prontera,156,196,6	duplicate(WoE Info)	WoE Info#2winfo	837  
 

 

 

why theres no WOE in tuesday?

Edited by jaBote
Codeboxed the script

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4 answers to this question

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Please wait at least 24h prior to bumping so that the community can read your request. Your bump post has been removed since it doesn't comply with our community rules.

 

As for your script, you've got Tuesday missing on your list:

 

setarray .woe_day[0],    0,    1,    3,    4,    5,    6;

 

This list says you have WoEs on days 0 (Sunday), 1 (Monday), 3 (Wednesday), 4 (Thursday), 5 (Friday) and 6 (Saturday). Day 2 (Tuesday) is missing.

 

I guess then you mean to change this piece of code

        setarray .woe_day[0],    0,    1,    3,    4,    5,    6;        setarray .woe_0[0],    68400,68400,68400,68400,68400,68400;        setarray .woe_1[0],    72000,72000,72000,72000,72000,72000;        setarray .woe_state[0],    0,    0,    0,    0,    0,    0;

for this one:

        setarray .woe_day[0],    0,    1,    2,    3,    4,    5,    6;        setarray .woe_0[0],    68400,68400,68400,68400,68400,68400,64800;        setarray .woe_1[0],    72000,72000,72000,72000,72000,72000,72000;        setarray .woe_state[0],    0,    0,    0,    0,    0,    0,    0;

 

so that you've got a WoE every day at the same hour, on the same castle.

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