SyncMaster 23 Posted July 10, 2014 (edited) The new hercules is not working with my old NPCs. the're is away to replance the part of the hercules that read the scripts with an old version or with a rathena reader? Edited July 10, 2014 by agente621 Quote Share this post Link to post Share on other sites
0 evilpuncker 503 Posted July 10, 2014 just change Close to close, hercules is now case sensitive and all scriptcommands should be in lower case 1 SyncMaster reacted to this Quote Share this post Link to post Share on other sites
0 SyncMaster 23 Posted July 10, 2014 (edited) just change Close to close, hercules is now case sensitive and all scriptcommands should be in lower case There's something that I can do to change it? There's a lot of NPC I'll have to fix. Something like change the part of hercules that read script. Edited July 10, 2014 by agente621 Quote Share this post Link to post Share on other sites
0 stiflerxx 2 Posted July 10, 2014 no ... it has to be the same npc opens in Notepad and go to format> replace and boot close by Close and ready '-' Quote Share this post Link to post Share on other sites
0 SyncMaster 23 Posted July 10, 2014 (edited) no ... it has to be the same npc opens in Notepad and go to format> replace and boot close by Close and ready '-' I have more than 200 customs NPCs (warpers, quests, etc) and the Close isn't the only word with this kind of error. And it isn't the only kind of error. I'll have to change if it don't work, although I liked Hercules more than the others. Edited July 10, 2014 by agente621 Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted July 11, 2014 You have more than 200 custom NPCs, but if you bulk replace with editors like Notepad++ any errors you find by opening all your files and clicking the replace on every open file and you may have just to fix errors like 50 times instead of, like, 1000. Or you can disable the case check on scripting, which could yield some kind of other errors, maybe more serious. Just change src/map/script.h, line 27 #define ENABLE_CASE_CHECK to//#define ENABLE_CASE_CHECK Then recompile. Quote Share this post Link to post Share on other sites
The new hercules is not working with my old NPCs. the're is away to replance the part of the hercules that read the scripts with an old version or with a rathena reader?
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