Fatalis 2 Posted May 15, 2013 (edited) i know the item delay [ type 11 ] but it sometime it disappear that's why i want to make a new item type that can't be lost Edited May 15, 2013 by Fatalis Quote Share this post Link to post Share on other sites
0 Emistry 145 Posted May 15, 2013 item type 11 doesnt refer to "Unlimit Usage" doc/item_db.txt 11 Usable with delayed consumption (item is lost from inventory after selecting a target, for use with skills and pet lures) Quote Share this post Link to post Share on other sites
0 Mumbles 193 Posted May 15, 2013 Why not use an item script that simply gets a new item upon use? Example: Fly Wing [infinite] { itemskill "AL_TELEPORT",1; getitem 601,1; } Teleports you and retrieves a new Fly Wing to replace the used one. Quote Share this post Link to post Share on other sites
0 Jhedzkie 0 Posted May 16, 2013 11 Usable with delayed consumption (item is lost from inventory after selecting a target, for use with skills and pet lures) 12622,Boarding_Halter,Reins Of Mount,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ setmounting(); },{},{} but reins of mount does not disappear in the inventory after using. O.o Quote Share this post Link to post Share on other sites
0 Emistry 145 Posted May 16, 2013 the idea of item type 11 is not refer to unlimit usage....it's originally set for those item that used as skill ...like skill scrolls and etc.. i am trying to tell you that the concept in your mind about item type 11 = unlimit usage is WRONG... if you want to create unlimited fly wing...use "warp" command instead of "itemskill" Quote Share this post Link to post Share on other sites
0 Fatalis 2 Posted May 17, 2013 @emistry yeahbut if you casting a skill with a target then try to press the item with item_type 11 it will gone Quote Share this post Link to post Share on other sites
0 Emistry 145 Posted May 17, 2013 that's why i said dont use itemskill.... if you want to create unlimited fly wing...use "warp" command instead of "itemskill" use this instead.. 501,Red_Potion,Red Potion,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ warp strcharinfo(3),0,0; },{},{} a red potion that can teleport you unlimited time... Quote Share this post Link to post Share on other sites
0 Fatalis 2 Posted May 17, 2013 that's why i said dont use itemskill.... if you want to create unlimited fly wing...use "warp" command instead of "itemskill" use this instead.. 501,Red_Potion,Red Potion,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ warp strcharinfo(3),0,0; },{},{} a red potion that can teleport you unlimited time... no im not using itemskill. im using a skill Quote Share this post Link to post Share on other sites
0 mleo1 36 Posted May 17, 2013 You want to make skill's catalyst unlimited? Quote Share this post Link to post Share on other sites
0 purityz 0 Posted May 17, 2013 what about an unitskilluseid Quote Share this post Link to post Share on other sites
0 Fatalis 2 Posted May 18, 2013 try to create a delayed consume effect will be like this sc_start SC_PROVOKE,60000,5;then try to spam it and spam also a target skill like Firebolt . delayed consume will be gone Quote Share this post Link to post Share on other sites
0 Jhedzkie 0 Posted May 19, 2013 501,Red_Potion,Red Potion,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ atcommand "@useskill 486 5 "+strcharinfo(0)+""; },{},{} with this, i can use unlimited max overthrust. Quote Share this post Link to post Share on other sites
0 Fatalis 2 Posted May 21, 2013 501,Red_Potion,Red Potion,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ atcommand "@useskill 486 5 "+strcharinfo(0)+""; },{},{} with this, i can use unlimited max overthrust. ~.~ Quote Share this post Link to post Share on other sites
i know the item delay [ type 11 ] but it sometime it disappear that's why i want to make a new item type that can't be lost
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