Seakerr 0 Posted July 22, 2014 Hi, i looking for full client + server package, please where i can download it? I searching this, but nothing. Can be too only for offline server, thanks! Quote Share this post Link to post Share on other sites
0 Snaehild 0 Posted July 22, 2014 I'm not sure if there's one out here but you could start with these: http://herc.ws/board/files/category/11-pre-compiled-server/ Quote Share this post Link to post Share on other sites
0 Seakerr 0 Posted July 22, 2014 (edited) Thanks, but now one problem. Char-server // Athena Character configuration file.// Note: "Comments" are all text on the right side of a double slash "//"// Whatever text is commented will not be parsed by the servers, and serves// only as information/reference.// Server Communication username and password.userid: s1passwd: p1// Server name, use alternative character such as ASCII 160 for spaces.// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!server_name: eAthena// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)wisp_server_name: Server// Login Server IP// The character server connects to the login server using this IP address.// NOTE: This is useful when you are running behind a firewall or are on// a machine with multiple interfaces.login_ip: 178.41.154.172// The character server listens on the interface with this IP address.// NOTE: This allows you to run multiple servers on multiple interfaces// while using the same ports for each server.//bind_ip: 178.41.154.172// Login Server Portlogin_port: 6900// Character Server IP// The IP address which clients will use to connect.// Set this to what your server's public IP address is.char_ip: 178.41.154.172// Character Server Portchar_port: 6121//Time-stamp format which will be printed before all messages.//Can at most be 20 characters long.//Common formats:// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)// %H:%M:%S (hour:minute:second, 24 hour format)// %d/%b/%Y (day/Month/year)//For full format information, consult the strftime() manual.//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)stdout_with_ansisequence: no//Makes server output more silent by ommitting certain types of messages://1: Hide Information messages//2: Hide Status messages//4: Hide Notice Messages//8: Hide Warning Messages//16: Hide Error and SQL Error messages.//32: Hide Debug Messages//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)console_silent: 0// Console Commands// Allow for console commands to be used on/off// This prevents usage of >& log.fileconsole: off// Option to force a player to create an e-mail.// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:// - Create at least 1 character// - Select 1 character// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game// So, default is 0, because administrator must explain to their players before to activate this option.email_creation: 0// Type of server.// No functional side effects at the moment.// Displayed next to the server name in the client.// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2Pchar_maintenance: 0// Enable or disable creation of new characters.// Now it is actually supported [Kevin]char_new: 1// Display (New) in the server list.char_new_display: 0// Maximum users able to connect to the server. Set to 0 for unlimited.max_connect_user: 0// Minimum GM level that is allowed to bypass the server limit of users.gm_allow_level: 99// How often should the server save all files? (In seconds)// Note: Applies to all data files on TXT servers.// On SQL servers, it applies to guilds (character save interval is defined on the map config)autosave_time: 60// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?save_log: yes// Character server flatfile databasechar_txt: save/athena.txt// Friends list flatfile databasefriends_txt: save/friends.txt// Start point, Map name followed by coordinates (x,y)start_point: new_1-1,53,111// Starting weapon for new charactersstart_weapon: 1201// Starting armor for new charactersstart_armor: 2301// Starting zeny for new charactersstart_zeny: 0// Size for the fame-listsfame_list_alchemist: 10fame_list_blacksmith: 10fame_list_taekwon: 10// Guild earned exp modifier.// Adjusts taxed exp before adding it to the guild's exp. For example, if set// to 200, the guild receives double the player's taxed exp.guild_exp_rate: 100// Name used for unknown charactersunknown_char_name: Unknown// To log the character server?log_char: 1// Log Filenamechar_log_filename: log/char.log// Allow or not identical name for characters but with a different case (upper/lower):// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowedname_ignoring_case: no// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:// NOTE: Applies to character, party and guild names.// 0: no restriction (default)// 1: only letters/symbols in 'char_name_letters' option.// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.char_name_option: 1// Set the letters/symbols that you want use with the 'char_name_option' option.// Note: Don't add spaces unless you mean to add 'space' to the list.char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890// How many Characters are allowed per Account ? (0 = disabled)chars_per_account: 0// Restrict character deletion by BaseLevel// 0: no restriction (players can delete characters of any level)// -X: you can't delete chars with BaseLevel <= X// Y: you can't delete chars with BaseLevel >= Y// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)char_del_level: 0// Amount of time in seconds by which the character deletion is delayed.// Default: 86400 (24 hours)// NOTE: Requires client 2010-08-03aragexeRE or newer.char_del_delay: 86400// What folder the DB files are in (item_db.txt, etc.)db_path: db//NOTE: The following online listing options are only for TXT servers.// Filename of the file which receives the online players list in textonline_txt_filename: online.txt// Filename of the file which receives the online players list, but in html versiononline_html_filename: online.html// Choose how to display online players.// (sorting operation with a lot of online players can take time on a slow computer)// 0: no sorting (default)// 1: by alphabetical order of their name// 2: by number of their zenys// 3: by their base level// 4: by their job (and job level inside the same job)// 5: by alphabetical order of their actual map locationonline_sorting_option: 0// Choose which columns that you want display in the online files. Do the addition of these values:// (if value is 0, no file is done)// 1: name (just the name, no function like 'GM')// 2: job// 4: levels// 8: map name// 16: mapname and coordonates// 32: zenys// 64: name (with 'GM' if the player is a GM)// default value: 1 (only name)online_display_option: 1// minimum GM level to display 'GM' when we want to display it (default: 1)online_gm_display_min_level: 20// refresh time (in sec) of the html file in the explorer (default 20)online_refresh_html: 20import: conf/import/char_conf.txt Map-server// ______ __ __// / _ / __/ // __ L ,_ ___ __ ___ __// /'__` __ / _ ` /'__`/' _ ` /'__`/// __/ / _ / __// / / L._// ____ _ _ __ _ _ ____ _ _ __/._// /____/ /_//_//__/ /_//_//____//_//_//__//_/// _ _ _ _ _ _ _ _ _ _ _ _ _// / / / / / / / / / / / / / //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )// _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/////--------------------------------------------------------------//eAthena Map-Server Configuration File//--------------------------------------------------------------// Note: "Comments" are all text on the right side of a double slash "//"// Whatever text is commented will not be parsed by the servers, and serves// only as information/reference.//--------------------------------------------------------------// Configuration Info//--------------------------------------------------------------// Interserver communication passwords, set in account.txt (or equiv.)userid: s1passwd: p1// Character Server IP// The map server connects to the character server using this IP address.// NOTE: This is useful when you are running behind a firewall or are on// a machine with multiple interfaces.char_ip: 178.41.154.172// The map server listens on the interface with this IP address.// NOTE: This allows you to run multiple servers on multiple interfaces// while using the same ports for each server.//bind_ip: 178.41.154.172// Character Server Portchar_port: 6121// Map Server IP// The IP address which clients will use to connect.// Set this to what your server's public IP address is.map_ip: 178.41.154.172// Map Server Portmap_port: 5121//Time-stamp format which will be printed before all messages.//Can at most be 20 characters long.//Common formats:// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)// %H:%M:%S (hour:minute:second, 24 hour format)// %d/%b/%Y (day/Month/year)//For full format information, consult the strftime() manual.//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)stdout_with_ansisequence: no//Makes server output more silent by ommitting certain types of messages://1: Hide Information messages//2: Hide Status messages//4: Hide Notice Messages//8: Hide Warning Messages//16: Hide Error and SQL Error messages.//32: Hide Debug Messages//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)console_silent: 0//Where should the map data be read from?map_cache_file: db/map_cache.dat//Where should all database data be read from?db_path: db// Enable the @guildspy and @partyspy at commands?// Note that enabling them decreases packet sending performance.enable_spy: no// Read map data from GATs and RSWs in GRF files or a data directory// as referenced by grf-files.txt rather than from the mapcache?use_grf: no// Console Commands// Allow for console commands to be used on/off// This prevents usage of >& log.fileconsole: off// Database autosave time// All characters are saved on this time in seconds (example:// autosave of 60 secs with 60 characters online -> one char is saved every// second)autosave_time: 300// Min database save intervals (in ms)// Prevent saving characters faster than at this rate (prevents char-server// save-load getting too high as character-count increases)minsave_time: 100// Apart from the autosave_time, players will also get saved when involved// in the following (add as needed):// 1: after every successful trade// 2: after every vending transaction// 4: after closing storage/guild storage.// 8: After hatching/returning to egg a pet.// 16: After successfully sending a mail with attachment// 32: After successfully submitting an item for auction// 64: After successfully get/delete/complete a quest// NOTE: These settings decrease the chance of dupes/lost items when there's a// server crash at the expense of increasing the map/char server lag. If your// server rarely crashes, but experiences interserver lag, you may want to set// these off.save_settings: 127// Message of the day file, when a character logs on, this message is displayed.motd_txt: conf/motd.txt// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.help_txt: conf/help.txthelp2_txt: conf/help2.txtcharhelp_txt: conf/charhelp.txt// Scriptsimport: npc/scripts_main.conf// Maps:import: conf/maps_athena.confimport: conf/import/map_conf.txt Login-server// Athena Login Server configuration file.// Translated by Peter Kieser// Note: "Comments" are all text on the right side of a double slash "//"// Whatever text is commented will not be parsed by the servers, and serves// only as information/reference.// The login server listens on the interface with this IP address.// NOTE: This allows you to run multiple servers on multiple interfaces// while using the same ports for each server.//bind_ip: 178.41.154.172// Login Server Portlogin_port: 6900//Time-stamp format which will be printed before all messages.//Can at most be 20 characters long.//Common formats:// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)// %H:%M:%S (hour:minute:second, 24 hour format)// %d/%b/%Y (day/Month/year)//For full format information, consult the strftime() manual.//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)stdout_with_ansisequence: no//Makes server output more silent by ommitting certain types of messages://1: Hide Information messages//2: Hide Status messages//4: Hide Notice Messages//8: Hide Warning Messages//16: Hide Error and SQL Error messages.//32: Hide Debug Messages//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)console_silent: 0// Console Commands// Allow for console commands to be used on/off// This prevents usage of >& log.fileconsole: off// Can you use _M/_F to make new accounts on the server?new_account: yes// Account registration flood protection system// allowed_regs is the number of registrations allowed in time_allowed (in seconds)allowed_regs: 1time_allowed: 10// Log Filename. All operations received by the server are logged in this file.login_log_filename: log/login.log// To log the login server?// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.log_login: yes// Indicate how to display date in logs, to players, etc.date_format: %Y-%m-%d %H:%M:%S// Indicate the minimum GM level of player that the server accepts to connection.// 0: all players (normal player are 0. it's default), 1-99: GM level at least with level xmin_level_to_connect: 0// Starting additional sec from now for the limited time at creation of account// -1: new account are created with UNlimited time (default value)// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)start_limited_time: -1// Check The clientversion set in the clientinfo ?check_client_version: no// What version we would allow to connect? (if the options above is enabled..)client_version_to_connect: 20// Store passwords as MD5 hashes instead of plaintext ?// NOTE: Will not work with clients that useuse_MD5_passwords: no// Ipban features (SQL only)ipban.enable: yes//ipban.sql.db_hostname: 127.0.0.1//ipban.sql.db_port: 3306//ipban.sql.db_username: ragnarok//ipban.sql.db_password: ragnarok//ipban.sql.db_database: ragnarok//ipban.sql.codepage://ipban.sql.ipban_table: ipbanlist// Dynamic password failure ipban systemipban.dynamic_pass_failure_ban: yesipban.dynamic_pass_failure_ban_interval: 5ipban.dynamic_pass_failure_ban_limit: 7ipban.dynamic_pass_failure_ban_duration: 5// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.// Players will still be able to login if an ipban entry exists but the expiration time has already passed.ipban_cleanup_interval: 60// Interval (in minutes) to execute a DNS/IP update. Disabled by default.// Enable it if your server uses a dynamic IP which changes with time.//ip_sync_interval: 10// DNS Blacklist Blocking// If enabled, each incoming connection will be tested against the blacklists// on the specified dnsbl_servers (comma-separated list)use_dnsbl: nodnsbl_servers: dnsbl.deltaanime.net// Which account engine to use.// 'auto' selects the first engine available (txt, sql, then others)// (defaults to auto)account.engine: auto// Account data storage configuration// TXTaccount.txt.account_db: save/account.txtaccount.txt.case_sensitive: no// SQL//account.sql.db_hostname: 127.0.0.1//account.sql.db_port: 3306//account.sql.db_username: ragnarok//account.sql.db_password: ragnarok//account.sql.db_database: ragnarok//account.sql.codepage://account.sql.case_sensitive: no//account.sql.account_db: login//account.sql.accreg_db: global_reg_valueimport: conf/inter_athena.confimport: conf/import/login_conf.txt Edited July 22, 2014 by Seakerr Quote Share this post Link to post Share on other sites
Hi, i looking for full client + server package, please where i can download it? I searching this, but nothing.
Can be too only for offline server, thanks!
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