Gforce 0 Posted August 9, 2014 Hello, can someone tell me how to increase the monsters rate in all maps? I would like to increase the rate of monsters x2 thanks Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted August 9, 2014 It's a basic conf matter: /conf/battle/monster.conf#L104 // Rate of monsters on a map, 200 would be twice as many as normal. (Note 2)mob_count_rate: 100 Quote Share this post Link to post Share on other sites
0 ryuseikai 0 Posted August 10, 2014 Does this apply to MVP as well? Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted August 10, 2014 I think it doesn't since mobs that are summoned by an amount of only 1 don't get affected by this conf value: src/map/npc.c, line 3517 if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) { if ((mobspawn.num = mobspawn.num * battle_config.mob_count_rate / 100) < 1) mobspawn.num = 1; } 1 ryuseikai reacted to this Quote Share this post Link to post Share on other sites
0 ryuseikai 0 Posted August 11, 2014 I think it doesn't since mobs that are summoned by an amount of only 1 don't get affected by this conf value: src/map/npc.c, line 3517 if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) { if ((mobspawn.num = mobspawn.num * battle_config.mob_count_rate / 100) < 1) mobspawn.num = 1; } Thanks for finding the source. I tried and it really doesnt count the MVP. This trick is neat when want to change MOB RATE. Thanks! Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted August 11, 2014 I think it doesn't since mobs that are summoned by an amount of only 1 don't get affected by this conf value: src/map/npc.c, line 3517 if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) { if ((mobspawn.num = mobspawn.num * battle_config.mob_count_rate / 100) < 1) mobspawn.num = 1; } Thanks for finding the source. I tried and it really doesnt count the MVP. This trick is neat when want to change MOB RATE. Thanks! Strange enough, it happens for monsters that spawn on an amount of just ONE. It doesn't mind if it's a MvP (usually spawned in an unique amount), or mobs that spawn in a fixed cell (which have their dedicated monster spawn just for them, 1 single mobspawn). As it is now, it would count the MvP if you made 2 of them appear on the same map, by the same monster spawn top-level command. Would like to know if this could be considered as an ancient bug, but have no means of knowing that. Quote Share this post Link to post Share on other sites
Hello,
can someone tell me how to increase the monsters rate in all maps? I would like to increase the rate of monsters x2
thanks
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