Hi, I need some help on how to use "FLAG" on this warper to restrict players going to a specific map if they still not unlocked the quest.
How FLAG works. Which I dont know what to do.
[*]
"flag"- This will limit access to the menu/map depending on the value of a specified variable. This is very useful for restricting access to things when an event is on or wherever the player as passed a certain quest. //Eg. This will only allow access to the guild dungeons if the global variable $@testEvent is not set to 0. StartNode("Guild Dungeons","flag","$@testEvent"); AddMap("Baldur Guild Dungeon","gld_dun01",119,93); AddMap("Luina Guild Dungeon","gld_dun02",39,161); AddMap("Valkyrie Guild Dungeon","gld_dun03",50,44); AddMap("Britoniah Guild Dungeon","gld_dun04",116,45); EndNode();
What if I want to restrict nameless island if quest is not yet unlocked. where to get the global variable of the quest?
//------------------------------------------------------------------------- //Toasty Warper 1.32 // by ToastOfDoom //------------------------------------------------------------------------- //Changelog: //1.32 -------------------------------------------------------------------- //- Changed default 'Upper' value to allow for 3rd class. (Thanks Annie) //1.31 -------------------------------------------------------------------- //- Reverted BaseJob check back to jobLookup method but uses BaseJob instead // of Class. Best of both methods. Saves on post processing calculations // but still allows for an elegant way of writing script (don't need a // bunch of exceptions) //1.3 --------------------------------------------------------------------- //- Changed OnStart labels to OnStartNPC to prevent mystery errors. //- Removed jobLookup and replaced with BaseJob check with simple // adjustment for dancers. (Cheers to AnnieRuru for reminding me) //- Changed the way Upper status was checked. //- Changed the way WoE status was checked. //- Commented out defaultly missing moc_filds. //- Modified mapserver console output when script loads. //1.2 --------------------------------------------------------------------- //- Added a index lookup for maps (.map_ = index) //- Implemented user count for nodes (stored in .userCount_#[%]) //- Added settings to turn on/off user count for nodes and maps // (in OnInit: .showNodeUserCount, .showMapUserCount) //- Optimised the overflow test function so it wouldn't sleep so much // (ie..no longer takes so much time to execute) //1.1 --------------------------------------------------------------------- //- Renamed some NPCs cause 'warper' was too common and was causing problems //- Chucked out the old cost system and replaced with a new multi- // modification structure. Thus old bug with cost not passing on pass 1st // sub menu no longer exists. //- Now can dynamically adjusts available maps/menus according to: // - "gm": 0: allows everyone // 0+: only allows people above or equal to set gmlevel // 0-: only allows people below or equal to set gmlevel // - "woe": 1:active when woe inactive // 2:active when woe active // 3:active regardless of woe setting // - "job": works exactly the same as the 'job' setting in item_db // - "upper": same as 'upper' setting in item_db // - "gender": same as 'sex' setting in item_db // - "blvl": works the same as 'gm' but with base level instead // - "flag": when passed a variable name, it check if variable is // empty as the condition to allow access. // - "function": like with 'flag' but instead of a variable, it uses a // function name. Will pass the following parameters: // Node: "Node", , // Map: "Map", , , , , , //- Other modifiers added: "zeny", "mapUsers" //- Shortened some of the map names to get them to fit better //1.0 --------------------------------------------------------------------- //- Added menu check in OnInit that checks if a menu may exceed maximum // menu length. Hardcoded to print a warning at 2000 characters to // compensate for changes in length due to number of map users. Client // will crash if exceeds 2047. //0.3 --------------------------------------------------------------------- //- Fixed npc duplication problem //- Added last warp functionality (edit .numLastWarps in OnInit to adjust // number of listed warps) //- Colour-coded some things in the menu //0.2 --------------------------------------------------------------------- //- Fixed bad lookup names for x/y coords for warp (thanks BrianL) //- Removed 'Back' option for root node //- Added ablilty to define basic zeny cost to individual nodes and/or maps //0.1 --------------------------------------------------------------------- //- Initial Release //------------------------------------------------------------------------- - script toastywarperbase -1,{
function StartNode; function EndNode; function AddMap; function SetArrayValue; function GetArrayValue; function WipeArray; //can't use cleararray =P function ComputeMenu; function ShowMenu; function SelectMap; function AddLastWarpsNode; function ConvertStringToChrArray; function GenerateMapSaveString; function AddMapToList; function ListMaps; function InitialiseMapData; function PrepLastWarpsMenu; function TestMenus; function CountAllUsers;
OnStartNPC: set @gotoCount, 0; //make sure it doesn't overflow and crash later on. if(getgmlevel() >= .gmAccessLvl) { mes "Would to like to test all the menus for overflow error?"; next; if(prompt("Yes:No") == 1) { TestMenus(); } }
mes "Welcome!!";
if(.showNodeUserCount) CountAllUsers();
next;
set .@selectedMap, ShowMenu(); SelectMap(.@selectedMap);
end;
function ShowMenu { setarray .@stack$[0], ".menu_0$"; //traversed menu stack
while(1) { set .@currentMenu$, .@stack$[getarraysize(.@stack$) - 1]; set .@menuStr$, ComputeMenu(.@currentMenu$);
if(getstrlen(.@menuStr$) >= 2047) { //graceful close if menu string overflows(2047) debugmes "TOASTYWARPER - ERROR: Menu (" + getd(.@currentMenu$ + "[0]") + ") has overflowed: " + getstrlen(.@menuStr$) + " chars."; mes "An error has occurred. Please notify the GMs"; close; } set .@menu, select(.@menuStr$); set .@selectedItem, atoi(getd(.@currentMenu$ + "[" + (.@menu + 1) + "]"));
//Dynamic generation of menus happens in here!!! function ComputeMenu { //menu_pointer //default precomputed string (here for memory's sake) //return getd(getarg(0) + "[1]"); set .@i, 2; set @gotoCount, @gotoCount + 3;
set .@mapName$, getd(".maps_name" + .@b$); set .@mapMap$, getd(".maps_map" + .@b$);
set .@zeny, getd(".maps_zeny" + .@a$); set .@gm, getd(".maps_gm" + .@a$); set .@woe, getd(".maps_woe" + .@a$); set .@job, getd(".maps_job" + .@a$); set .@upper, getd(".maps_upper" + .@a$); set .@gender, getd(".maps_gender" + .@a$); set .@blvl, getd(".maps_blvl" + .@a$); set .@mapUsers$, getd(".maps_mapUsers" + .@b$); set .@flag$, getd(".maps_flag" + .@b$); set .@function$, getd(".maps_function" + .@b$);
set .@enable, .@enable && ((.@gm >= 0)?(getgmlevel() >= .@gm)(getgmlevel() + .@gm) <= 0)); set .@enable, .@enable && (.@woe & ((agitcheck() || agitcheck2()) + 1) > 0); set .@enable, .@enable && ((.@job & (1 << .@player_job)) > 0); set .@enable, .@enable && ((.@upper & pow(2, Upper)) > 0); set .@enable, .@enable && (.@gender == Sex || .@gender == 2); set .@enable, .@enable && ((.@blvl >= 0)?(BaseLevel >= .@blvl):(BaseLevel + .@blvl <= 0)); set .@enable, .@enable && ((.@flag$ != "")?getd(.@flag$):1); if(.@function$ != "") { //used if here cause logical operators won't shortcircuit and thus will execute really bad code set .@mapX, getd(".maps_x" + .@a$); set .@mapY, getd(".maps_y" + .@a$); set .@enable, .@enable && callfunc(.@function$, "Map", .@selectedItem, .@mapName$, .@mapMap$, .@mapX, .@mapY, .@zeny); }
set .@numUsers, getmapusers((.@mapUsers$ == "")?.@mapMap$:.@mapUsers$);
set @gotoCount, @gotoCount + 2; } set .@i, .@i + 1; set @gotoCount, @gotoCount + 1; } return .@output$ + ((getarg(0) != ".menu_0$") ? "Back" : ""); }
function SelectMap { // set .@name$, GetArrayValue(".maps_name", getarg(0), 1); set .@map$, GetArrayValue(".maps_map", getarg(0), 1); set .@x, GetArrayValue(".maps_x", getarg(0)); set .@y, GetArrayValue(".maps_y", getarg(0)); set .@users, getmapusers(.@map$); set .@cost, GetArrayValue(".maps_zeny", getarg(0));
mes "^0000FF" + .@name$ + "^000000 has ^0000FF" + .@users + "^000000 player" + ((.@users != 1)?"s":"") + " at the moment."; if(.@cost > 0) { mes "It costs ^0000FF" + .@cost + "z^000000 to warp here."; if(Zeny < .@cost) { mes " "; mes "^FF0000You do not have enough zeny to warp here.^000000"; mes "Please come back when you do."; close2; return; } }
OnPCLoginEvent: set @toasty_stackStart, 0; ConvertStringToChrArray(toasty_mapSave$, "@toasty_savedMaps"); InitialiseMapData(); end;
OnInit: set .gotoLimit, 2000; //lower this if you get infinite loop errors set .numLastWarps, 10; //max 64 set .gmAccessLvl, 80;
set .mapOffset, 1000; //increase if total number of nodes exceed
set .showNodeUserCount, 1; //enables|disables display of number of users on nodes set .showMapUserCount, 1; //enables|disables display of number of users on maps
//carry down node data set .@node_zeny, .stack_zeny[.stackLevel - 1]; set .@node_gm, .stack_gm[.stackLevel - 1]; set .@node_woe, .stack_woe[.stackLevel - 1]; set .@node_job, .stack_job[.stackLevel - 1]; set .@node_upper, .stack_upper[.stackLevel - 1]; set .@node_gender, .stack_gender[.stackLevel - 1]; set .@node_blvl, .stack_blvl[.stackLevel - 1]; set .@node_mapUsers$, .stack_mapUsers$[.stackLevel - 1]; set .@node_flag$, .stack_flag$[.stackLevel - 1]; set .@node_function$, .stack_function$[.stackLevel - 1];
//infinte loop check set .gotoCount, .gotoCount + 3; sleep(.gotoCount >= .gotoLimit); set .gotoCount, .gotoCount * (.gotoCount < .gotoLimit); }
function EndNode { set .stackLevel, .stackLevel - 1; set .@nodePtr$, .buildStack$[.stackLevel]; setd(.@nodePtr$ + "[1]", getd(.@nodePtr$ + "[1]") + "Back"); //add back option to menu
setarray .buildStack$[.stackLevel], ""; //remove from stack
//carry down node data set .@node_zeny, .stack_zeny[.stackLevel - 1]; set .@node_gm, .stack_gm[.stackLevel - 1]; set .@node_woe, .stack_woe[.stackLevel - 1]; set .@node_job, .stack_job[.stackLevel - 1]; set .@node_upper, .stack_upper[.stackLevel - 1]; set .@node_gender, .stack_gender[.stackLevel - 1]; set .@node_blvl, .stack_blvl[.stackLevel - 1]; set .@node_mapUsers$, .stack_mapUsers$[.stackLevel - 1]; set .@node_flag$, .stack_flag$[.stackLevel - 1]; set .@node_function$, .stack_function$[.stackLevel - 1];
//check for modifiers set .@i, 4; while((getarg(.@i, "") + "") != "" && (getarg(.@i + 1, "") + "") != "") { set .@modIndex, getd(".modifier_" + getarg(.@i)); setd(.tempModPtrs$[.@modIndex], getarg(.@i + 1)); set .@i, .@i + 2; set .gotoCount, .gotoCount + 1; } set .gotoCount, .gotoCount + 1;
function ConvertStringToChrArray { if ( getstrlen( getarg(0) ) > 128 ) return 0; set .@charsize, getarraysize(.char$); set .@str$, getarg(0); set .@len, getstrlen(.@str$);
sleep2 1;
do { set .@range[0], .@charsize; set .@range[1], 0;
Hi, I need some help on how to use "FLAG" on this warper to restrict players going to a specific map if they still not unlocked the quest.
How FLAG works. Which I dont know what to do.
-
[*]
"flag"- This will limit access to the menu/map depending on the value of a specified variable. This is very useful for restricting access to things when an event is on or wherever the player as passed a certain quest.//Eg. This will only allow access to the guild dungeons if the global variable $@testEvent is not set to 0.
StartNode("Guild Dungeons", "flag", "$@testEvent");
AddMap("Baldur Guild Dungeon", "gld_dun01", 119, 93);
AddMap("Luina Guild Dungeon", "gld_dun02", 39, 161);
AddMap("Valkyrie Guild Dungeon", "gld_dun03", 50, 44);
AddMap("Britoniah Guild Dungeon", "gld_dun04", 116, 45);
EndNode();
What if I want to restrict nameless island if quest is not yet unlocked. where to get the global variable of the quest?
//-------------------------------------------------------------------------
//Toasty Warper 1.32
// by ToastOfDoom
//-------------------------------------------------------------------------
//Changelog:
//1.32 --------------------------------------------------------------------
//- Changed default 'Upper' value to allow for 3rd class. (Thanks Annie)
//1.31 --------------------------------------------------------------------
//- Reverted BaseJob check back to jobLookup method but uses BaseJob instead
// of Class. Best of both methods. Saves on post processing calculations
// but still allows for an elegant way of writing script (don't need a
// bunch of exceptions)
//1.3 ---------------------------------------------------------------------
//- Changed OnStart labels to OnStartNPC to prevent mystery errors.
//- Removed jobLookup and replaced with BaseJob check with simple
// adjustment for dancers. (Cheers to AnnieRuru for reminding me)
//- Changed the way Upper status was checked.
//- Changed the way WoE status was checked.
//- Commented out defaultly missing moc_filds.
//- Modified mapserver console output when script loads.
//1.2 ---------------------------------------------------------------------
//- Added a index lookup for maps (.map_ = index)
//- Implemented user count for nodes (stored in .userCount_#[%])
//- Added settings to turn on/off user count for nodes and maps
// (in OnInit: .showNodeUserCount, .showMapUserCount)
//- Optimised the overflow test function so it wouldn't sleep so much
// (ie..no longer takes so much time to execute)
//1.1 ---------------------------------------------------------------------
//- Renamed some NPCs cause 'warper' was too common and was causing problems
//- Chucked out the old cost system and replaced with a new multi-
// modification structure. Thus old bug with cost not passing on pass 1st
// sub menu no longer exists.
//- Now can dynamically adjusts available maps/menus according to:
// - "gm": 0: allows everyone
// 0+: only allows people above or equal to set gmlevel
// 0-: only allows people below or equal to set gmlevel
// - "woe": 1:active when woe inactive
// 2:active when woe active
// 3:active regardless of woe setting
// - "job": works exactly the same as the 'job' setting in item_db
// - "upper": same as 'upper' setting in item_db
// - "gender": same as 'sex' setting in item_db
// - "blvl": works the same as 'gm' but with base level instead
// - "flag": when passed a variable name, it check if variable is
// empty as the condition to allow access.
// - "function": like with 'flag' but instead of a variable, it uses a
// function name. Will pass the following parameters:
// Node: "Node", ,
// Map: "Map", , , , , ,
//- Other modifiers added: "zeny", "mapUsers"
//- Shortened some of the map names to get them to fit better
//1.0 ---------------------------------------------------------------------
//- Added menu check in OnInit that checks if a menu may exceed maximum
// menu length. Hardcoded to print a warning at 2000 characters to
// compensate for changes in length due to number of map users. Client
// will crash if exceeds 2047.
//0.3 ---------------------------------------------------------------------
//- Fixed npc duplication problem
//- Added last warp functionality (edit .numLastWarps in OnInit to adjust
// number of listed warps)
//- Colour-coded some things in the menu
//0.2 ---------------------------------------------------------------------
//- Fixed bad lookup names for x/y coords for warp (thanks BrianL)
//- Removed 'Back' option for root node
//- Added ablilty to define basic zeny cost to individual nodes and/or maps
//0.1 ---------------------------------------------------------------------
//- Initial Release
//-------------------------------------------------------------------------
- script toastywarperbase -1,{
function StartNode;
function EndNode;
function AddMap;
function SetArrayValue;
function GetArrayValue;
function WipeArray; //can't use cleararray =P
function ComputeMenu;
function ShowMenu;
function SelectMap;
function AddLastWarpsNode;
function ConvertStringToChrArray;
function GenerateMapSaveString;
function AddMapToList;
function ListMaps;
function InitialiseMapData;
function PrepLastWarpsMenu;
function TestMenus;
function CountAllUsers;
OnStartNPC:
set @gotoCount, 0; //make sure it doesn't overflow and crash later on.
if(getgmlevel() >= .gmAccessLvl) {
mes "Would to like to test all the menus for overflow error?";
next;
if(prompt("Yes:No") == 1) {
TestMenus();
}
}
mes "Welcome!!";
if(.showNodeUserCount)
CountAllUsers();
next;
set .@selectedMap, ShowMenu();
SelectMap(.@selectedMap);
end;
function ShowMenu {
setarray .@stack$[0], ".menu_0$"; //traversed menu stack
while(1) {
set .@currentMenu$, .@stack$[getarraysize(.@stack$) - 1];
set .@menuStr$, ComputeMenu(.@currentMenu$);
if(getstrlen(.@menuStr$) >= 2047) { //graceful close if menu string overflows(2047)
debugmes "TOASTYWARPER - ERROR: Menu (" + getd(.@currentMenu$ + "[0]") + ") has overflowed: " + getstrlen(.@menuStr$) + " chars.";
mes "An error has occurred. Please notify the GMs";
close;
}
set .@menu, select(.@menuStr$);
set .@selectedItem, atoi(getd(.@currentMenu$ + "[" + (.@menu + 1) + "]"));
if(.@selectedItem == 0) {
//back
if(getarraysize(.@stack$) <= 1) {
set .@i, -1;
break;
}
setarray .@stack$[getarraysize(.@stack$) - 1], "";
} else
if(.@selectedItem <= .mapOffset) {
setarray .@stack$[getarraysize(.@stack$)], ((.@selectedItem == .mapOffset)?"@menu_lastwarps$":".menu_" + .@selectedItem + "$");
} else {
//leaf node - map
set .@i, .@selectedItem - .mapOffset;
break;
}
}
return .@i;
}
function CountAllUsers {
//".userCount_#[%]"
set .@i, .nodeCount;
while(.@i > 0) {
set .@nodePtr$, ".menu_" + .@i + "$";
set .@userCount, 0;
set .@k, 2;
while(getd(.@nodePtr$ + "[" + .@k + "]") != "") {
set .@selectedItem, atoi(getd(.@nodePtr$ + "[" + .@k + "]"));
if(.@selectedItem <= .mapOffset) {
//node
set .@userCount, .@userCount + ((.@selectedItem != .mapOffset)?
(getd(".userCount_" + (.@selectedItem / 128) + "[" + (.@selectedItem % 128))):
0); //make sure it's not the lastwarp menu
} else {
//map
set .@selectedItem, .@selectedItem - .mapOffset;
set .@a$, "_" + (.@selectedItem / 128) + "$[" + (.@selectedItem % 128) + "]";
set .@mapMap$, getd(".maps_map" + .@a$);
set .@mapUsers$, getd(".maps_mapUsers" + .@a$);
set .@userCount, .@userCount + getmapusers((.@mapUsers$ == "")?.@mapMap$:.@mapUsers$);
}
set .@k, .@k + 1;
}
setd(".userCount_" + (.@i / 128) + "[" + (.@i % 128) + "]", .@userCount);
set .@i, .@i - 1;
}
}
//Dynamic generation of menus happens in here!!!
function ComputeMenu { //menu_pointer
//default precomputed string (here for memory's sake)
//return getd(getarg(0) + "[1]");
set .@i, 2;
set @gotoCount, @gotoCount + 3;
while(getd(getarg(0) + "[" + .@i + "]") != "") {
set .@selectedItem, atoi(getd(getarg(0) + "[" + .@i + "]"));
set .@player_job, getd(".jobLookUp_" + BaseJob);
set @gotoCount, @gotoCount + 1;
if(.@selectedItem <= .mapOffset) {
//node - category
set @gotoCount, @gotoCount + 1;
if(.@selectedItem == .mapOffset) {
//lastwarp
set .@output$, .@output$ + "Last Warp";
} else {
set .@enable, 1;
set .@a$, "_" + (.@selectedItem / 128) + "[" + (.@selectedItem % 128) + "]";
set .@b$, "_" + (.@selectedItem / 128) + "$[" + (.@selectedItem % 128) + "]";
set .@nodeName$, getd(".menu_" + .@selectedItem + "$[0]");
set .@gm, getd(".menus_gm" + .@a$);
set .@woe, getd(".menus_woe" + .@a$);
set .@job, getd(".menus_job" + .@a$);
set .@upper, getd(".menus_upper" + .@a$);
set .@gender, getd(".menus_gender" + .@a$);
set .@blvl, getd(".menus_blvl" + .@a$);
set .@flag$, getd(".menus_flag" + .@b$);
set .@function$, getd(".menus_function" + .@b$);
set .@enable, .@enable && ((.@gm >= 0)?(getgmlevel() >= .@gm)(getgmlevel() + .@gm) <= 0));
set .@enable, .@enable && (.@woe & ((agitcheck() || agitcheck2()) + 1) > 0);
set .@enable, .@enable && ((.@job & (1 << .@player_job)) > 0);
set .@enable, .@enable && ((.@upper & pow(2, Upper)) > 0);
set .@enable, .@enable && (.@gender == Sex || .@gender == 2);
set .@enable, .@enable && ((.@blvl >= 0)?(BaseLevel >= .@blvl):(BaseLevel + .@blvl <= 0));
set .@enable, .@enable && ((.@flag$ != "")?getd(.@flag$):1);
if(.@function$ != "") //used if here cause logical operators won't shortcircuit and thus will execute really bad code
set .@enable, .@enable && callfunc(.@function$, "Node", .@selectedItem, .@nodeName$);
set .@userCount, getd(".userCount" + .@a$);
set .@output$, .@output$ + ((.@enable)?(.@nodeName$ +
((.showNodeUserCount)?(" [^0000FF" + .@userCount + "^000000]"):"")):"");
set @gotoCount, @gotoCount + 2;
}
set .@output$, .@output$ + ":";
} else {
//leaf node - map
set .@selectedItem, .@selectedItem - .mapOffset;
set .@enable, 1;
set .@a$, "_" + (.@selectedItem / 128) + "[" + (.@selectedItem % 128) + "]";
set .@b$, "_" + (.@selectedItem / 128) + "$[" + (.@selectedItem % 128) + "]";
set .@mapName$, getd(".maps_name" + .@b$);
set .@mapMap$, getd(".maps_map" + .@b$);
set .@zeny, getd(".maps_zeny" + .@a$);
set .@gm, getd(".maps_gm" + .@a$);
set .@woe, getd(".maps_woe" + .@a$);
set .@job, getd(".maps_job" + .@a$);
set .@upper, getd(".maps_upper" + .@a$);
set .@gender, getd(".maps_gender" + .@a$);
set .@blvl, getd(".maps_blvl" + .@a$);
set .@mapUsers$, getd(".maps_mapUsers" + .@b$);
set .@flag$, getd(".maps_flag" + .@b$);
set .@function$, getd(".maps_function" + .@b$);
set .@enable, .@enable && ((.@gm >= 0)?(getgmlevel() >= .@gm)(getgmlevel() + .@gm) <= 0));
set .@enable, .@enable && (.@woe & ((agitcheck() || agitcheck2()) + 1) > 0);
set .@enable, .@enable && ((.@job & (1 << .@player_job)) > 0);
set .@enable, .@enable && ((.@upper & pow(2, Upper)) > 0);
set .@enable, .@enable && (.@gender == Sex || .@gender == 2);
set .@enable, .@enable && ((.@blvl >= 0)?(BaseLevel >= .@blvl):(BaseLevel + .@blvl <= 0));
set .@enable, .@enable && ((.@flag$ != "")?getd(.@flag$):1);
if(.@function$ != "") { //used if here cause logical operators won't shortcircuit and thus will execute really bad code
set .@mapX, getd(".maps_x" + .@a$);
set .@mapY, getd(".maps_y" + .@a$);
set .@enable, .@enable && callfunc(.@function$, "Map", .@selectedItem, .@mapName$, .@mapMap$, .@mapX, .@mapY, .@zeny);
}
set .@numUsers, getmapusers((.@mapUsers$ == "")?.@mapMap$:.@mapUsers$);
set .@output$, .@output$ + ((.@enable)?
("- " + .@mapName$ +
((.showMapUserCount)?(" [^0000FF" + .@numUsers + "^000000]"):"") +
((.@zeny > 0)?(" - " + .@zeny + "z"):"")):"") + ":";
set @gotoCount, @gotoCount + 2;
}
set .@i, .@i + 1;
set @gotoCount, @gotoCount + 1;
}
return .@output$ + ((getarg(0) != ".menu_0$") ? "Back" : "");
}
function SelectMap { //
set .@name$, GetArrayValue(".maps_name", getarg(0), 1);
set .@map$, GetArrayValue(".maps_map", getarg(0), 1);
set .@x, GetArrayValue(".maps_x", getarg(0));
set .@y, GetArrayValue(".maps_y", getarg(0));
set .@users, getmapusers(.@map$);
set .@cost, GetArrayValue(".maps_zeny", getarg(0));
mes "^0000FF" + .@name$ + "^000000 has ^0000FF" + .@users + "^000000 player" + ((.@users != 1)?"s":"") + " at the moment.";
if(.@cost > 0) {
mes "It costs ^0000FF" + .@cost + "z^000000 to warp here.";
if(Zeny < .@cost) {
mes " ";
mes "^FF0000You do not have enough zeny to warp here.^000000";
mes "Please come back when you do.";
close2;
return;
}
}
mes "Would you like to warp there now?";
set .@menu, select("Yes:No");
close2;
if(.@menu == 1) {
AddMapToList(getarg(0) + 1);
PrepLastWarpsMenu();
set Zeny, Zeny - .@cost;
warp .@map$, .@x, .@y;
}
return;
}
OnPCLoginEvent:
set @toasty_stackStart, 0;
ConvertStringToChrArray(toasty_mapSave$, "@toasty_savedMaps");
InitialiseMapData();
end;
OnInit:
set .gotoLimit, 2000; //lower this if you get infinite loop errors
set .numLastWarps, 10; //max 64
set .gmAccessLvl, 80;
set .mapOffset, 1000; //increase if total number of nodes exceed
set .showNodeUserCount, 1; //enables|disables display of number of users on nodes
set .showMapUserCount, 1; //enables|disables display of number of users on maps
//used for data compression in last warp storage (DON'T TOUCH)
setarray .char$[0],
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
"A", "B", "C", "D", "E", "F", "G", "H", "I",
"J", "K", "L", "M", "N", "O", "P", "Q", "R",
"S", "T", "U", "V", "W", "X", "Y", "Z",
"a", "b", "c", "d", "e", "f", "g", "h", "i",
"j", "k", "l", "m", "n", "o", "p", "q", "r",
"s", "t", "u", "v", "w", "x", "y", "z",
"{", "|";
setarray .mapModifiers$[0], "", "zeny", "gm", "woe", "job", "upper", "gender", "blvl", "mapUsers", "flag", "function";
setarray .tempModPtrs$[0], ".@badData$", ".@node_zeny", ".@node_gm", ".@node_woe", ".@node_job", ".@node_upper", ".@node_gender", ".@node_blvl", ".@node_mapUsers$", ".@node_flag$", ".@node_function$";
//define index lookups for modifiers
while(.@i < getarraysize(.mapModifiers$)) {
setd(".modifier_" + .mapModifiers$[.@i], .@i);
set .@i, .@i + 1;
}
//define index lookups for jobs
setarray .@jobLookup_0[0], Job_Novice, Job_SuperNovice;
setarray .@jobLookup_1[0], Job_Swordman;
setarray .@jobLookup_2[0], Job_Mage;
setarray .@jobLookup_3[0], Job_Archer;
setarray .@jobLookup_4[0], Job_Acolyte;
setarray .@jobLookup_5[0], Job_Merchant;
setarray .@jobLookup_6[0], Job_Thief;
setarray .@jobLookup_7[0], Job_Knight;
setarray .@jobLookup_8[0], Job_Priest;
setarray .@jobLookup_9[0], Job_Wizard;
setarray .@jobLookup_10[0], Job_Blacksmith;
setarray .@jobLookup_11[0], Job_Hunter;
setarray .@jobLookup_12[0], Job_Assassin;
setarray .@jobLookup_14[0], Job_Crusader;
setarray .@jobLookup_15[0], Job_Monk;
setarray .@jobLookup_16[0], Job_Sage;
setarray .@jobLookup_18[0], Job_Alchemist;
setarray .@jobLookup_19[0], Job_Bard, Job_Dancer;
setarray .@jobLookup_21[0], Job_Taekwon;
setarray .@jobLookup_22[0], Job_Star_Gladiator;
setarray .@jobLookup_23[0], Job_Soul_Linker;
setarray .@jobLookup_24[0], Job_Gunslinger;
setarray .@jobLookup_25[0], Job_Ninja;
set .@i, 0;
while(.@i < 25) {
set .@jobsPtr$, ".@jobLookup_" + .@i;
set .@k, getarraysize(getd(.@jobsPtr$));
while(.@k > 0) {
set .@k, .@k - 1;
setd(".jobLookUp_" + getd(.@jobsPtr$ + "[" + .@k + "]"), .@i);
}
set .@i, .@i + 1;
}
callsub(LoadData);
end;
LoadData:
//reset data;
set .nodeCount, 0;
set .mapCount, 1;
cleararray(.buildStack$[0], "", 128);
setarray .buildStack$[0], ".menu_0$";
//default mod values
setarray .stack_zeny[0], 0;
setarray .stack_gm[0], 0;
setarray .stack_woe[0], 3;
setarray .stack_job[0], 0x03FFFFFF;
setarray .stack_upper[0], 119;
setarray .stack_gender[0], 2;
setarray .stack_blvl[0], 0;
setarray .stack_mapUsers$[0], "";
setarray .stack_flag$[0], "";
setarray .stack_function$[0], "";
set .stackLevel, 1;
set .gotoCount, 0;
sleep(1);
set .@startLoadTime, gettimetick(0);
AddLastWarpsNode();
StartNode("Towns");
AddMap("Alberta", "alberta", 28, 234);
AddMap("Aldebaran", "aldebaran", 140, 131);
AddMap("Amatsu", "amatsu", 198, 84);
AddMap("Ayothaya", "ayothaya", 150, 163);
AddMap("Comodo", "comodo", 209, 143);
AddMap("Einbech (Mining Village);", "einbech", 70, 95);
AddMap("Einbroch", "einbroch", 64, 200);
AddMap("Geffen", "geffen", 119, 59);
AddMap("Gonryun", "gonryun", 160, 121);
AddMap("Hugel", "hugel", 96, 145);
AddMap("Izlude", "izlude", 128, 114);
AddMap("Jawaii", "jawaii", 213, 230);
AddMap("Lighthalzen", "lighthalzen", 158, 92);
AddMap("Louyang", "louyang", 210, 108);
AddMap("Lutie", "xmas", 147, 134);
AddMap("Moscovia", "moscovia", 214, 183);
AddMap("Morroc", "morocc", 156, 93);
AddMap("Nameless Island", "nameless_n", 256, 215);
AddMap("Niflheim", "niflheim", 85, 154);
AddMap("Payon", "payon", 152, 75);
AddMap("Prontera", "prontera", 155, 183);
AddMap("Rachel", "rachel", 130, 137);
AddMap("Thor Camp", "thor_camp", 254, 90);
AddMap("Veins", "veins", 216, 123);
AddMap("Yuno", "yuno", 157, 51);
AddMap("Umbala", "umbala", 145, 155);
EndNode();
StartNode("Fields");
StartNode("Amatsu Fields");
AddMap("Amatsu Field 1", "ama_fild01", 190, 197);
EndNode();
StartNode("Ayothaya Fields");
AddMap("Ayothaya Field 1", "ayo_fild01", 173, 134);
AddMap("Ayothaya Field 2", "ayo_fild02", 212, 150);
EndNode();
StartNode("Comodo Fields");
AddMap("Comodo Field 1", "cmd_fild01", 180, 178);
AddMap("Comodo Field 2", "cmd_fild02", 231, 160);
AddMap("Comodo Field 3", "cmd_fild03", 191, 172);
AddMap("Comodo Field 4", "cmd_fild04", 228, 194);
AddMap("Comodo Field 5", "cmd_fild05", 224, 203);
AddMap("Comodo Field 6", "cmd_fild06", 190, 223);
AddMap("Comodo Field 7", "cmd_fild07", 234, 177);
AddMap("Comodo Field 8", "cmd_fild08", 194, 175);
AddMap("Comodo Field 9", "cmd_fild09", 172, 172);
EndNode();
StartNode("Einbroch Fields");
AddMap("Einbroch Field 1", "ein_fild01", 142, 225);
AddMap("Einbroch Field 2", "ein_fild02", 182, 141);
AddMap("Einbroch Field 3", "ein_fild03", 187, 228);
AddMap("Einbroch Field 4", "ein_fild04", 185, 173);
AddMap("Einbroch Field 5", "ein_fild05", 216, 173);
AddMap("Einbroch Field 6", "ein_fild06", 195, 148);
AddMap("Einbroch Field 7", "ein_fild07", 272, 220);
AddMap("Einbroch Field 8", "ein_fild08", 173, 214);
AddMap("Einbroch Field 9", "ein_fild09", 207, 174);
AddMap("Einbroch Field 10", "ein_fild10", 196, 200);
EndNode();
StartNode("Geffen Fields");
AddMap("Geffen Field 0", "gef_fild00", 46, 199);
AddMap("Geffen Field 1", "gef_fild01", 213, 204);
AddMap("Geffen Field 2", "gef_fild02", 195, 212);
AddMap("Geffen Field 3", "gef_fild03", 257, 192);
AddMap("Geffen Field 4", "gef_fild04", 188, 171);
AddMap("Geffen Field 5", "gef_fild05", 166, 263);
AddMap("Geffen Field 6", "gef_fild06", 248, 158);
AddMap("Geffen Field 7", "gef_fild07", 195, 191);
AddMap("Geffen Field 8", "gef_fild08", 186, 183);
AddMap("Geffen Field 9", "gef_fild09", 221, 117);
AddMap("Geffen Field 10", "gef_fild10", 178, 218);
AddMap("Geffen Field 11", "gef_fild11", 136, 328);
AddMap("Geffen Field 12", "gef_fild12", 240, 181);
AddMap("Geffen Field 13", "gef_fild13", 235, 235);
AddMap("Geffen Field 14", "gef_fild14", 211, 185);
EndNode();
StartNode("Gonryun Fields");
AddMap("Gonryun Field 1", "gon_fild01", 220, 227);
EndNode();
StartNode("Hugel Fields");
AddMap("Hugel Field 1", "hu_fild01", 268, 101);
AddMap("Hugel Field 2", "hu_fild02", 222, 193);
AddMap("Hugel Field 3", "hu_fild03", 232, 185);
AddMap("Hugel Field 4", "hu_fild04", 252, 189);
AddMap("Hugel Field 5", "hu_fild05", 196, 106);
AddMap("Hugel Field 6", "hu_fild06", 216, 220);
AddMap("Hugel Field 7", "hu_fild07", 227, 197);
EndNode();
StartNode("Lighthalzen Fields");
AddMap("Lighthalzen Field 1", "lhz_fild01", 240, 179);
AddMap("Lighthalzen Field 2", "lhz_fild02", 185, 235);
AddMap("Lighthalzen Field 3", "lhz_fild03", 240, 226);
EndNode();
StartNode("Louyang Field");
AddMap("Louyang Field 1", "lou_fild01", 229, 187);
EndNode();
StartNode("Lutie Field");
AddMap("Lutie Field 1", "xmas_fild01", 115, 145);
EndNode();
StartNode("Manuk Fields");
AddMap("Manuk Field 1", "man_fild01", 200, 210);
AddMap("Manuk Field 2", "man_fild02", 206, 219);
EndNode();
StartNode("Mjolnir Fields");
AddMap("Mjolnir Field 1", "mjolnir_01", 204, 120);
AddMap("Mjolnir Field 2", "mjolnir_02", 175, 193);
AddMap("Mjolnir Field 3", "mjolnir_03", 208, 213);
AddMap("Mjolnir Field 4", "mjolnir_04", 179, 180);
AddMap("Mjolnir Field 5", "mjolnir_05", 181, 240);
AddMap("Mjolnir Field 6", "mjolnir_06", 195, 270);
AddMap("Mjolnir Field 7", "mjolnir_07", 235, 202);
AddMap("Mjolnir Field 8", "mjolnir_08", 188, 215);
AddMap("Mjolnir Field 9", "mjolnir_09", 205, 144);
AddMap("Mjolnir Field 10", "mjolnir_10", 245, 223);
AddMap("Mjolnir Field 11", "mjolnir_11", 180, 206);
AddMap("Mjolnir Field 12", "mjolnir_12", 196, 208);
EndNode();
StartNode("Moscovia Fields");
AddMap("Okrestnosti of Moscovia Field 1", "mosk_fild01", 82, 104);
AddMap("Okrestnosti of Moscovia 2", "mosk_fild02", 131, 147);
EndNode();
StartNode("Niflheim Fields");
AddMap("Niflheim Field 1", "nif_fild01", 215, 229);
AddMap("Niflheim Field 2", "nif_fild02", 167, 234);
EndNode();
StartNode("Odin Temple");
AddMap("Odin Temple 1", "odin_tem01", 298, 167);
AddMap("Odin Temple 2", "odin_tem02", 224, 149);
AddMap("Odin Temple 3", "odin_tem03", 266, 280);
EndNode();
StartNode("Payon Forests");
AddMap("Payon Forest 1", "pay_fild01", 158, 206);
AddMap("Payon Forest 2", "pay_fild02", 151, 219);
AddMap("Payon Forest 3", "pay_fild03", 205, 148);
AddMap("Payon Forest 4", "pay_fild04", 186, 247);
AddMap("Payon Forest 5", "pay_fild05", 134, 204);
AddMap("Payon Forest 6", "pay_fild06", 193, 235);
AddMap("Payon Forest 7", "pay_fild07", 200, 177);
AddMap("Payon Forest 8", "pay_fild08", 137, 189);
AddMap("Payon Forest 9", "pay_fild09", 201, 224);
AddMap("Payon Forest 10", "pay_fild10", 160, 205);
AddMap("Payon Forest 11", "pay_fild11", 194, 150);
EndNode();
StartNode("Prontera Fields");
AddMap("Prontera Field 0", "prt_fild00", 184, 235);
AddMap("Prontera Field 1", "prt_fild01", 190, 206);
AddMap("Prontera Field 2", "prt_fild02", 240, 206);
AddMap("Prontera Field 3", "prt_fild03", 190, 143);
AddMap("Prontera Field 4", "prt_fild04", 307, 252);
AddMap("Prontera Field 5", "prt_fild05", 239, 213);
AddMap("Prontera Field 6", "prt_fild06", 185, 188);
AddMap("Prontera Field 7", "prt_fild07", 193, 194);
AddMap("Prontera Field 8", "prt_fild08", 187, 218);
AddMap("Prontera Field 9", "prt_fild09", 210, 183);
AddMap("Prontera Field 10", "prt_fild10", 195, 149);
AddMap("Prontera Field 11", "prt_fild11", 198, 164);
EndNode();
StartNode("Rachel Fields");
AddMap("Rachel Field 1", "ra_fild01", 192, 162);
AddMap("Rachel Field 2", "ra_fild02", 235, 166);
AddMap("Rachel Field 3", "ra_fild03", 202, 206);
AddMap("Rachel Field 4", "ra_fild04", 202, 208);
AddMap("Rachel Field 5", "ra_fild05", 225, 202);
AddMap("Rachel Field 6", "ra_fild06", 202, 214);
AddMap("Rachel Field 7", "ra_fild07", 263, 196);
AddMap("Rachel Field 8", "ra_fild08", 217, 201);
AddMap("Rachel Field 9", "ra_fild09", 87, 121);
AddMap("Rachel Field 10", "ra_fild10", 277, 181);
AddMap("Rachel Field 11", "ra_fild11", 221, 185);
AddMap("Rachel Field 12", "ra_fild12", 175, 200);
AddMap("Rachel Field 13", "ra_fild13", 174, 197);
EndNode();
StartNode("Sograt Deserts");
AddMap("Sograt Desert 1", "moc_fild01", 219, 205);
AddMap("Sograt Desert 2", "moc_fild02", 177, 206);
AddMap("Sograt Desert 3", "moc_fild03", 194, 182);
//AddMap("Sograt Desert 4", "moc_fild04", 184, 217);
//AddMap("Sograt Desert 5", "moc_fild05", 203, 213);
//AddMap("Sograt Desert 6", "moc_fild06", 213, 208);
AddMap("Sograt Desert 7", "moc_fild07", 224, 170);
//AddMap("Sograt Desert 8", "moc_fild08", 229, 177);
//AddMap("Sograt Desert 9", "moc_fild09", 195, 198);
//AddMap("Sograt Desert 10", "moc_fild10", 209, 168);
AddMap("Sograt Desert 11", "moc_fild11", 198, 216);
AddMap("Sograt Desert 12", "moc_fild12", 156, 187);
AddMap("Sograt Desert 13", "moc_fild13", 185, 263);
//AddMap("Sograt Desert 14", "moc_fild14", 209, 219);
//AddMap("Sograt Desert 15", "moc_fild15", 223, 188);
AddMap("Sograt Desert 16", "moc_fild16", 206, 228);
AddMap("Sograt Desert 17", "moc_fild17", 208, 238);
AddMap("Sograt Desert 18", "moc_fild18", 209, 223);
AddMap("Sograt Desert 19", "moc_fild19", 85, 97);
AddMap("Sograt Desert 20", "moc_fild20", 85, 97);
AddMap("Sograt Desert 21", "moc_fild21", 85, 97);
AddMap("Sograt Desert 22", "moc_fild22", 85, 97);
EndNode();
StartNode("Splendide Fields");
AddMap("Splendide Field 1", "spl_fild01", 175, 186);
AddMap("Splendide Field 2", "spl_fild02", 236, 184);
AddMap("Splendide Field 3", "spl_fild03", 188, 204);
EndNode();
StartNode("Umbala Fields");
AddMap("Umbala Field 1", "um_fild01", 217, 206);
AddMap("Umbala Field 2", "um_fild02", 223, 221);
AddMap("Umbala Field 3", "um_fild03", 237, 215);
AddMap("Umbala Field 4", "um_fild04", 202, 197);
EndNode();
StartNode("Veins Fields");
AddMap("Veins Field 1", "ve_fild01", 186, 175);
AddMap("Veins Field 2", "ve_fild02", 196, 370);
AddMap("Veins Field 3", "ve_fild03", 222, 45);
AddMap("Veins Field 4", "ve_fild04", 51, 250);
AddMap("Veins Field 5", "ve_fild05", 202, 324);
AddMap("Veins Field 6", "ve_fild06", 150, 223);
AddMap("Veins Field 7", "ve_fild07", 149, 307);
EndNode();
StartNode("Yuno Fields");
AddMap("Yuno Field 1", "yuno_fild01", 189, 224);
AddMap("Yuno Field 2", "yuno_fild02", 192, 207);
AddMap("Yuno Field 3", "yuno_fild03", 221, 157);
AddMap("Yuno Field 4", "yuno_fild04", 226, 199);
AddMap("Yuno Field 5", "yuno_fild05", 223, 177);
AddMap("Yuno Field 6", "yuno_fild06", 187, 232);
AddMap("Yuno Field 7", "yuno_fild07", 231, 174);
AddMap("Yuno Field 8", "yuno_fild08", 196, 203);
AddMap("Yuno Field 9", "yuno_fild09", 183, 214);
AddMap("Yuno Field 10", "yuno_fild10", 200, 124);
AddMap("Yuno Field 11", "yuno_fild11", 195, 226);
AddMap("Yuno Field 12", "yuno_fild12", 210, 304);
EndNode();
EndNode();
StartNode("Dungeons");
StartNode("Abbey, Cursed Monastery");
AddMap("Abbey, Cursed Monastery - Lvl 1", "abbey01", 51, 14);
AddMap("Abbey, Cursed Monastery - Lvl 2", "abbey02", 150, 11);
AddMap("Abbey, Cursed Monastery - Lvl 3", "abbey03", 120, 10);
EndNode();
StartNode("Abyss Lakes");
AddMap("Abyss Lakes - Lvl 1", "abyss_01", 192, 207);
AddMap("Abyss Lakes - Lvl 2", "abyss_02", 275, 270);
AddMap("Abyss Lakes - Lvl 3", "abyss_03", 116, 27);
EndNode();
StartNode("Amatsu Dungeon");
AddMap("Amatsu Dungeon - Lvl 1", "ama_dun01", 228, 11);
AddMap("Amatsu Dungeon - Lvl 2", "ama_dun02", 34, 41);
AddMap("Amatsu Dungeon - Lvl 3", "ama_dun03", 119, 14);
EndNode();
StartNode("Anthell");
AddMap("Anthell - Lvl 1", "anthell01", 35, 262);
AddMap("Anthell - Lvl 2", "anthell02", 168, 170);
EndNode();
StartNode("Beach Dungeon");
AddMap("Beach Dungeon - Lvl 1", "beach_dun", 266, 67);
AddMap("Beach Dungeon - Lvl 2", "beach_dun2", 255, 244);
AddMap("Beach Dungeon - Lvl 3", "beach_dun3", 23, 260);
EndNode();
StartNode("Ayothaya Dungeons");
AddMap("Ancient Shrine Maze", "ayo_dun01", 275, 19);
AddMap("Inside Ancient Shrine", "ayo_dun02", 24, 26);
EndNode();
StartNode("Byalan Dungeon");
AddMap("Byalan Dungeon - Lvl 1", "iz_dun00", 168, 168);
AddMap("Byalan Dungeon - Lvl 2", "iz_dun01", 253, 252);
AddMap("Byalan Dungeon - Lvl 3", "iz_dun02", 236, 204);
AddMap("Byalan Dungeon - Lvl 4", "iz_dun03", 32, 63);
AddMap("Byalan Dungeon - Lvl 5", "iz_dun04", 26, 27);
EndNode();
StartNode("Clock Tower");
AddMap("Clock Tower - Lvl 1", "c_tower1", 199, 159);
AddMap("Clock Tower - Lvl 2", "c_tower2", 148, 283);
AddMap("Clock Tower - Lvl 3", "c_tower3", 65, 147);
AddMap("Clock Tower - Lvl 4", "c_tower4", 56, 155);
AddMap("Clock Tower - Basement 1", "alde_dun01", 297, 25);
AddMap("Clock Tower - Basement 2", "alde_dun02", 127, 169);
AddMap("Clock Tower - Basement 3", "alde_dun03", 277, 178);
AddMap("Clock Tower - Basement 4", "alde_dun04", 268, 74);
EndNode();
StartNode("Coal Mines");
AddMap("Coal Mines - Lvl 1", "mjo_dun01", 52, 17);
AddMap("Coal Mines - Lvl 2", "mjo_dun02", 381, 343);
AddMap("Coal Mines - Lvl 3", "mjo_dun03", 302, 262);
EndNode();
StartNode("Culverts");
AddMap("Culverts - Lvl 1", "prt_sewb1", 131, 247);
AddMap("Culverts - Lvl 2", "prt_sewb2", 19, 19);
AddMap("Culverts - Lvl 3", "prt_sewb3", 180, 169);
AddMap("Culverts - Lvl 4", "prt_sewb4", 100, 92);
EndNode();
StartNode("Einbroch Dungeons");
AddMap("Einbroch Dungeons - Lvl 1", "ein_dun01", 22, 14);
AddMap("Einbroch Dungeons - Lvl 2", "ein_dun02", 292, 290);
EndNode();
StartNode("Gefenia");
AddMap("Gefenia - Lvl 1", "gefenia01", 40, 103);
AddMap("Gefenia - Lvl 2", "gefenia02", 203, 34);
AddMap("Gefenia - Lvl 3", "gefenia03", 266, 168);
AddMap("Gefenia - Lvl 4", "gefenia04", 130, 272);
EndNode();
StartNode("Geffen Dungeon");
AddMap("Geffen Dungeon - Lvl 1", "gef_dun00", 104, 99);
AddMap("Geffen Dungeon - Lvl 2", "gef_dun01", 115, 236);
AddMap("Geffen Dungeon - Lvl 3", "gef_dun02", 106, 132);
AddMap("Geffen Dungeon - Lvl 4", "gef_dun03", 203, 200);
EndNode();
StartNode("Glast Heim");
AddMap("Glast Heim - Entrance", "glast_01", 375, 304);
AddMap("Glast Heim - Castle 1", "gl_cas01", 199, 29);
AddMap("Glast Heim - Castle 2", "gl_cas02", 104, 25);
AddMap("Glast Heim - Chivalry 1", "gl_knt01", 150, 15);
AddMap("Glast Heim - Chivalry 2", "gl_knt02", 157, 287);
AddMap("Glast Heim - Churchyard", "gl_chyard", 147, 15);
AddMap("Glast Heim - Culvert 1", "gl_sew01", 258, 255);
AddMap("Glast Heim - Culvert 2", "gl_sew02", 108, 291);
AddMap("Glast Heim - Culvert 3", "gl_sew03", 171, 283);
AddMap("Glast Heim - Culvert 4", "gl_sew04", 68, 277);
AddMap("Glast Heim - St.Abbey", "gl_church", 156, 7);
AddMap("Glast Heim - Staircase Dungeon", "gl_step", 12, 7);
AddMap("Glast Heim - UG Cave 1", "gl_dun01", 133, 271);
AddMap("Glast Heim - UG Cave 2", "gl_dun02", 224, 274);
AddMap("Glast Heim - UG Prison 1", "gl_prison", 14, 70);
AddMap("Glast Heim - UG Prison 2", "gl_prison1", 150, 14);
EndNode();
StartNode("Gonryun Dungeon");
AddMap("Gonryun Dungeon - Lvl 1", "gon_dun01", 153, 53);
AddMap("Gonryun Dungeon - Lvl 2", "gon_dun02", 28, 113);
AddMap("Gonryun Dungeon - Lvl 3", "gon_dun03", 68, 16);
EndNode();
StartNode("Hidden Dungeon");
AddMap("Hidden Dungeon - Lvl 1", "prt_maze01", 176, 7);
AddMap("Hidden Dungeon - Lvl 2", "prt_maze02", 94, 9);
AddMap("Hidden Dungeon - Lvl 3", "prt_maze03", 23, 8);
EndNode();
StartNode("Ice Dungeon");
AddMap("Ice Dungeon - Lvl 1", "ice_dun01", 157, 14);
AddMap("Ice Dungeon - Lvl 2", "ice_dun02", 151, 155);
AddMap("Ice Dungeon - Lvl 3", "ice_dun03", 149, 22);
AddMap("Ice Dungeon - Lvl 4", "ice_dun04", 33, 158);
EndNode();
StartNode("Juperos Dungeons");
AddMap("Juperos Dungeons - Lvl 1", "juperos_01", 53, 247);
AddMap("Juperos Dungeons - Lvl 2", "juperos_02", 37, 63);
AddMap("Juperos Dungeons - Core", "jupe_core", 150, 285);
EndNode();
StartNode("Kiel Dungeons");
AddMap("Kiel Dungeons - Lvl 1", "kh_dun01", 28, 226);
AddMap("Kiel Dungeons - Lvl 2", "kh_dun02", 41, 198);
EndNode();
StartNode("Lighthalzen Dungeons");
AddMap("Lighthalzen Dungeons - Lvl 1", "lhz_dun01", 150, 288);
AddMap("Lighthalzen Dungeons - Lvl 2", "lhz_dun02", 150, 18);
AddMap("Lighthalzen Dungeons - Lvl 3", "lhz_dun03", 140, 130);
EndNode();
StartNode("Louyang Dungeons");
AddMap("The Royal Tomb", "lou_dun01", 218, 196);
AddMap("Inside the Royal Tomb", "lou_dun02", 282, 20);
AddMap("Suei Long Gon", "lou_dun03", 165, 38);
EndNode();
StartNode("Magma Dungeon");
AddMap("Magma Dungeon - Lvl 1", "mag_dun01", 126, 68);
AddMap("Magma Dungeon - Lvl 2", "mag_dun02", 47, 30);
EndNode();
StartNode("Moscovia Dungeons");
AddMap("Les Forest", "mosk_dun01", 132, 124);
AddMap("Temny Forest", "mosk_dun02", 155, 123);
AddMap("Dremuci Forest", "mosk_dun03", 122, 130);
EndNode();
StartNode("Orc Dungeon");
AddMap("Orc Dungeon - Lvl 1", "orcsdun01", 32, 170);
AddMap("Orc Dungeon - Lvl 2", "orcsdun02", 21, 185);
EndNode();
StartNode("Payon Dungeon");
AddMap("Payon Dungeon - Lvl 1", "pay_dun00", 21, 183);
AddMap("Payon Dungeon - Lvl 2", "pay_dun01", 19, 33);
AddMap("Payon Dungeon - Lvl 3", "pay_dun02", 19, 63);
AddMap("Payon Dungeon - Lvl 4", "pay_dun03", 155, 159);
AddMap("Payon Dungeon - Lvl 5", "pay_dun04", 201, 204);
EndNode();
StartNode("Pyramids");
AddMap("Pyramids - Lvl 1", "moc_pryd01", 192, 9);
AddMap("Pyramids - Lvl 2", "moc_pryd02", 10, 192);
AddMap("Pyramids - Lvl 3", "moc_pryd03", 100, 92);
AddMap("Pyramids - Lvl 4", "moc_pryd04", 181, 11);
AddMap("Pyramids - Basement 1", "moc_pryd05", 94, 96);
AddMap("Pyramids - Basement 2", "moc_pryd06", 192, 8);
EndNode();
StartNode("Rachel Sanctuary");
AddMap("Rachel Sanctuary - Lvl 1", "ra_san01", 140, 11);
AddMap("Rachel Sanctuary - Lvl 2", "ra_san02", 32, 21);
AddMap("Rachel Sanctuary - Lvl 3", "ra_san03", 4, 149);
AddMap("Rachel Sanctuary - Lvl 4", "ra_san04", 204, 218);
AddMap("Rachel Sanctuary - Lvl 5", "ra_san05", 150, 9);
EndNode();
StartNode("Sphinx");
AddMap("Sphinx - Lvl 1", "in_sphinx1", 288, 9);
AddMap("Sphinx - Lvl 2", "in_sphinx2", 149, 81);
AddMap("Sphinx - Lvl 3", "in_sphinx3", 210, 54);
AddMap("Sphinx - Lvl 4", "in_sphinx4", 10, 222);
AddMap("Sphinx - Lvl 5", "in_sphinx5", 100, 99);
EndNode();
StartNode("Sunken Ship");
AddMap("Sunken Ship - Lvl 1", "treasure01", 69, 24);
AddMap("Sunken Ship - Lvl 2", "treasure02", 102, 27);
EndNode();
StartNode("Thanatos Tower");
AddMap("Thanatos Tower - Lvl 1", "tha_t01", 150, 39);
AddMap("Thanatos Tower - Lvl 2", "tha_t02", 150, 136);
AddMap("Thanatos Tower - Lvl 3", "tha_t03", 220, 158);
AddMap("Thanatos Tower - Lvl 4", "tha_t04", 59, 143);
AddMap("Thanatos Tower - Lvl 5", "tha_t05", 62, 11);
AddMap("Thanatos Tower - Lvl 6", "tha_t06", 89, 221);
AddMap("Thanatos Tower - Lvl 7", "tha_t07", 35, 166);
AddMap("Thanatos Tower - Lvl 8", "tha_t08", 93, 148);
AddMap("Thanatos Tower - Lvl 9", "tha_t09", 29, 107);
AddMap("Thanatos Tower - Lvl 10", "tha_t10", 159, 138);
AddMap("Thanatos Tower - Lvl 11", "tha_t11", 19, 20);
AddMap("Thanatos Tower - Lvl 12", "tha_t12", 130, 52);
EndNode();
StartNode("Thor Volcano");
AddMap("Thor Volcano - Lvl 1", "thor_v01", 21, 228);
AddMap("Thor Volcano - Lvl 2", "thor_v02", 75, 205);
AddMap("Thor Volcano - Lvl 3", "thor_v03", 34, 272);
EndNode();
StartNode("Toy Factory");
AddMap("Toy Factory - Lvl 1", "xmas_dun01", 205, 15);
AddMap("Toy Factory - Lvl 2", "xmas_dun02", 129, 133);
EndNode();
StartNode("Turtle Dungeon");
AddMap("Turtle Dungeon - Entrance", "tur_dun01", 154, 49);
AddMap("Turtle Dungeon - Lvl 1", "tur_dun02", 148, 261);
AddMap("Turtle Dungeon - Lvl 2", "tur_dun03", 132, 189);
AddMap("Turtle Dungeon - Lvl 3", "tur_dun04", 100, 192);
EndNode();
StartNode("Umbala Dungeons");
AddMap("Carpenter's Shop in the Tree", "um_dun01", 42, 31);
AddMap("Passage to a Foreign World", "um_dun01", 48, 30);
AddMap("Hvergermil's Fountain", "yggdrasil01", 204, 78);
EndNode();
EndNode();
StartNode("Guild Dungeons");
AddMap("Baldur Guild Dungeon", "gld_dun01", 119, 93);
AddMap("Luina Guild Dungeon", "gld_dun02", 39, 161);
AddMap("Valkyrie Guild Dungeon", "gld_dun03", 50, 44);
AddMap("Britoniah Guild Dungeon", "gld_dun04", 116, 45);
EndNode();
StartNode("Castles");
StartNode("Aldebaran Castles");
AddMap("Neuschwanstein(Aldebaran)", "alde_gld", 48, 83, "mapUsers", "aldeg_cas01");
AddMap("Hohenschwangau(Aldebaran)", "alde_gld", 95, 249, "mapUsers", "aldeg_cas02");
AddMap("Nuenberg(Aldebaran)", "alde_gld", 142, 85, "mapUsers", "aldeg_cas03");
AddMap("Wuerzburg(Aldebaran)", "alde_gld", 239, 242, "mapUsers", "aldeg_cas04");
AddMap("Rothenburg(Aldebaran)", "alde_gld", 264, 90, "mapUsers", "aldeg_cas05");
EndNode();
StartNode("Geffen Castles");
AddMap("Repherion(Geffen)", "gef_fild13", 214, 75, "mapUsers", "gefg_cas01");
AddMap("Eeyolbriggar(Geffen)", "gef_fild13", 308, 240, "mapUsers", "gefg_cas02");
AddMap("Yesnelph(Geffen)", "gef_fild13", 143, 240, "mapUsers", "gefg_cas03");
AddMap("Bergel(Geffen)", "gef_fild13", 193, 278, "mapUsers", "gefg_cas04");
AddMap("Mersetzdeitz(Geffen)", "gef_fild13", 305, 87, "mapUsers", "gefg_cas05");
EndNode();
StartNode("Payon Castles");
AddMap("Bright Arbor(Payon)", "pay_gld", 121, 233, "mapUsers", "payg_cas01");
AddMap("Scarlet Palace(Payon)", "pay_gld", 295, 116, "mapUsers", "payg_cas02");
AddMap("Holy Shadow(Payon)", "pay_gld", 317, 293, "mapUsers", "payg_cas03");
AddMap("Sacred Altar(Payon)", "pay_gld", 140, 160, "mapUsers", "payg_cas04");
AddMap("Bamboo Grove Hill(Payon)", "pay_gld", 204, 266, "mapUsers", "payg_cas05");
EndNode();
StartNode("Prontera Castles");
AddMap("Kriemhild(Prontera)", "prt_gld", 134, 65, "mapUsers", "prtg_cas01");
AddMap("Swanhild(Prontera)", "prt_gld", 240, 128, "mapUsers", "prtg_cas02");
AddMap("Fadhgridh(Prontera)", "prt_gld", 153, 137, "mapUsers", "prtg_cas03");
AddMap("Skoegul(Prontera)", "prt_gld", 111, 240, "mapUsers", "prtg_cas04");
AddMap("Gondul(Prontera)", "prt_gld", 208, 240, "mapUsers", "prtg_cas05");
EndNode();
StartNode("Schwaltzvalt Castles");
AddMap("Himinn(Schwaltzvalt)", "sch_gld", 293, 100, "mapUsers", "schg_cas01");
AddMap("Andlangr(Schwaltzvalt)", "sch_gld", 288, 252, "mapUsers", "schg_cas02");
AddMap("Viblainn(Schwaltzvalt)", "sch_gld", 97, 196, "mapUsers", "schg_cas03");
AddMap("Hljod(Schwaltzvalt)", "sch_gld", 137, 90, "mapUsers", "schg_cas04");
AddMap("Skidbladnir(Schwaltzvalt)", "sch_gld", 71, 315, "mapUsers", "schg_cas05");
EndNode();
StartNode("Arunafeltz Castles");
AddMap("Mardol(Arunafeltz)", "aru_gld", 158, 272, "mapUsers", "arug_cas01");
AddMap("Cyr(Arunafeltz)", "aru_gld", 83, 47, "mapUsers", "arug_cas02");
AddMap("Horn(Arunafeltz)", "aru_gld", 68, 155, "mapUsers", "arug_cas03");
AddMap("Gefn(Arunafeltz)", "aru_gld", 299, 345, "mapUsers", "arug_cas04");
AddMap("Bandis(Arunafeltz)", "aru_gld", 292, 107, "mapUsers", "arug_cas05");
EndNode();
StartNode("Other");
AddMap("Casino", "cmd_in02", 179, 129);
EndNode();
debugmes "TOASTYWARPER - Map Data Loaded: " + .mapCount + " maps, " + (gettimetick(0) - .@startLoadTime) + "ms";
cleararray(.buildStack$[0], "", 128);
//debugmes "gotos: " + .gotoCount;
sleep(1);
end;
//-----------------------------------------------------------
//TEST FUNCTIONS
//-----------------------------------------------------------
function TestMenus {
sleep2(1);
set @gotoCount, 1;
while(.@i < .nodeCount) {
set .@nodePtr$, ".menu_" + .@i + "$";
set .@menu$, ComputeMenu(.@nodePtr$);
if(getstrlen(.@menu$) >= 2000) {
set .@check, 1;
mes "Menu (" + getd(.@nodePtr$ + "[0]") + ") may overflow (" + getstrlen(.@menu$) + " chars)";
}
set .@i, .@i + 1;
set @gotoCount, @gotoCount + 2;
sleep2(@gotoCount >= .gotoLimit);
set @gotoCount, @gotoCount * (@gotoCount < .gotoLimit);
}
if(.@check == 0)
mes "No overflows detected";
next;
}
//-----------------------------------------------------------
//TREE MAPPING FUNCTIONS
//-----------------------------------------------------------
function AddLastWarpsNode {
set .@parentNodePtr$, .buildStack$[.stackLevel - 1];
//add to parent node
setd(.@parentNodePtr$ + "[1]", getd(.@parentNodePtr$ + "[1]") + "Last Warp" + ":");
setd(.@parentNodePtr$ + "[" + getarraysize(getd(.@parentNodePtr$)) + "]", .mapOffset);
//infinte loop check
set .gotoCount, .gotoCount + 3;
sleep(.gotoCount >= .gotoLimit);
set .gotoCount, .gotoCount * (.gotoCount < .gotoLimit);
}
function StartNode {
set .@header$, getarg(0, "");
set .nodeCount, .nodeCount + 1;
set .@nodePtr$, ".menu_" + .nodeCount + "$";
set .@parentNodePtr$, .buildStack$[.stackLevel - 1];
//clear the node just in case there was something in it
cleararray(getd(.@nodePtr$), "", 128);
//add to parent node
setd(.@parentNodePtr$ + "[1]", getd(.@parentNodePtr$ + "[1]") + .@header$ + ":");
setd(.@parentNodePtr$ + "[" + getarraysize(getd(.@parentNodePtr$)) + "]", .nodeCount);
setd(.@nodePtr$ + "[0]", .@header$);
//carry down node data
set .@node_zeny, .stack_zeny[.stackLevel - 1];
set .@node_gm, .stack_gm[.stackLevel - 1];
set .@node_woe, .stack_woe[.stackLevel - 1];
set .@node_job, .stack_job[.stackLevel - 1];
set .@node_upper, .stack_upper[.stackLevel - 1];
set .@node_gender, .stack_gender[.stackLevel - 1];
set .@node_blvl, .stack_blvl[.stackLevel - 1];
set .@node_mapUsers$, .stack_mapUsers$[.stackLevel - 1];
set .@node_flag$, .stack_flag$[.stackLevel - 1];
set .@node_function$, .stack_function$[.stackLevel - 1];
//check for modifiers
set .@i, 1;
while((getarg(.@i, "") + "") != "" && (getarg(.@i + 1, "") + "") != "") {
set .@modIndex, getd(".modifier_" + getarg(.@i));
setd(.tempModPtrs$[.@modIndex], getarg(.@i + 1));
set .@i, .@i + 2;
set .gotoCount, .gotoCount + 1;
}
set .gotoCount, .gotoCount + 1;
setarray .buildStack$[.stackLevel], .@nodePtr$; //add to stack
//push data to stack
setarray .stack_zeny[.stackLevel], .@node_zeny;
setarray .stack_gm[.stackLevel], .@node_gm;
setarray .stack_woe[.stackLevel], .@node_woe;
setarray .stack_job[.stackLevel], .@node_job;
setarray .stack_upper[.stackLevel], .@node_upper;
setarray .stack_gender[.stackLevel], .@node_gender;
setarray .stack_blvl[.stackLevel], .@node_blvl;
setarray .stack_mapUsers$[.stackLevel], .@node_mapUsers$;
setarray .stack_flag$[.stackLevel], .@node_flag$;
setarray .stack_function$[.stackLevel], .@node_function$;
//store node applicable mods
set .@a$, "_" + (.nodeCount / 128) + "[" + (.nodeCount % 128) + "]";
set .@b$, "_" + (.nodeCount / 128) + "$[" + (.nodeCount % 128) + "]";
setd(".menus_gm" + .@a$, .@node_gm);
setd(".menus_woe" + .@a$, .@node_woe);
setd(".menus_job" + .@a$, .@node_job);
setd(".menus_upper" + .@a$, .@node_upper);
setd(".menus_gender" + .@a$, .@node_gender);
setd(".menus_blvl" + .@a$, .@node_blvl);
setd(".menus_flag" + .@b$, .@node_flag$);
setd(".menus_function" + .@b$, .@node_function$);
set .stackLevel, .stackLevel + 1;
//infinte loop check
set .gotoCount, .gotoCount + 3;
sleep(.gotoCount >= .gotoLimit);
set .gotoCount, .gotoCount * (.gotoCount < .gotoLimit);
}
function EndNode {
set .stackLevel, .stackLevel - 1;
set .@nodePtr$, .buildStack$[.stackLevel];
setd(.@nodePtr$ + "[1]", getd(.@nodePtr$ + "[1]") + "Back"); //add back option to menu
setarray .buildStack$[.stackLevel], ""; //remove from stack
//pop the stack
setarray .stack_zeny[.stackLevel], .@node_zeny;
setarray .stack_gm[.stackLevel], 0;
setarray .stack_woe[.stackLevel], 0;
setarray .stack_job[.stackLevel], 0x0FFFFFFF;
setarray .stack_upper[.stackLevel], 8;
setarray .stack_gender[.stackLevel], 2;
setarray .stack_blvl[.stackLevel], 0;
setarray .stack_mapUsers$[.stackLevel], "";
setarray .stack_flag$[.stackLevel], "";
setarray .stack_function$[.stackLevel], "";
//infinte loop check
set .gotoCount, .gotoCount + 2;
sleep(.gotoCount >= .gotoLimit);
set .gotoCount, .gotoCount * (.gotoCount < .gotoLimit);
}
function AddMap {
set .@nodePtr$, .buildStack$[.stackLevel - 1];
if(getmapusers(getarg(1)) >= 0) { //makes sure it's a real map
//add to map arrays (basically 4x SetArrayValue calls..but put inline to prevent infinite loop error)
set .@a$, "_" + (.mapCount / 128) + "[" + (.mapCount % 128) + "]";
set .@b$, "_" + (.mapCount / 128) + "$[" + (.mapCount % 128) + "]";
setd ".maps_name" + .@b$, getarg(0);
setd ".maps_map" + .@b$, getarg(1);
setd ".maps_x" + .@a$, getarg(2);
setd ".maps_y" + .@a$, getarg(3);
//carry down node data
set .@node_zeny, .stack_zeny[.stackLevel - 1];
set .@node_gm, .stack_gm[.stackLevel - 1];
set .@node_woe, .stack_woe[.stackLevel - 1];
set .@node_job, .stack_job[.stackLevel - 1];
set .@node_upper, .stack_upper[.stackLevel - 1];
set .@node_gender, .stack_gender[.stackLevel - 1];
set .@node_blvl, .stack_blvl[.stackLevel - 1];
set .@node_mapUsers$, .stack_mapUsers$[.stackLevel - 1];
set .@node_flag$, .stack_flag$[.stackLevel - 1];
set .@node_function$, .stack_function$[.stackLevel - 1];
//check for modifiers
set .@i, 4;
while((getarg(.@i, "") + "") != "" && (getarg(.@i + 1, "") + "") != "") {
set .@modIndex, getd(".modifier_" + getarg(.@i));
setd(.tempModPtrs$[.@modIndex], getarg(.@i + 1));
set .@i, .@i + 2;
set .gotoCount, .gotoCount + 1;
}
set .gotoCount, .gotoCount + 1;
//store map applicable modifiers
setd(".maps_zeny" + .@a$, .@node_zeny);
setd(".maps_gm" + .@a$, .@node_gm);
setd(".maps_woe" + .@a$, .@node_woe);
setd(".maps_job" + .@a$, .@node_job);
setd(".maps_upper" + .@a$, .@node_upper);
setd(".maps_gender" + .@a$, .@node_gender);
setd(".maps_blvl" + .@a$, .@node_blvl);
setd(".maps_mapUsers" + .@b$, .@node_mapUsers$);
setd(".maps_flag" + .@b$, .@node_flag$);
setd(".maps_function" + .@b$, .@node_function$);
//add to parent node
setd(.@nodePtr$ + "[1]", getd(.@nodePtr$ + "[1]") + "- " + getarg(0) + ":");
setd(.@nodePtr$ + "[" + getarraysize(getd(.@nodePtr$)) + "]", .mapCount + .mapOffset);
//set index lookup for map
setd(".map_" + getarg(1), .mapCount);
set .mapCount, .mapCount + 1;
} else {
debugmes("TOASTYWARPER - BADMAP: " + getarg(0) + " - " + getarg(1));
}
//infinte loop check
set .gotoCount, .gotoCount + 3;
sleep(.gotoCount >= .gotoLimit);
set .gotoCount, .gotoCount * (.gotoCount < .gotoLimit);
}
//-----------------------------------------------------------
//INFINITE ARRAY FUNCTIONS
//-----------------------------------------------------------
function SetArrayValue {// , , {, = 0}
//debugmes("setarrayvalue: " + (getarg(0) + "_" + (getarg(1) / 128) + "[" + (getarg(1) % 128) + "]"));
setd getarg(0) + "_" + (getarg(1) / 128) + (getarg(3, 0)?"$":"") + "[" + (getarg(1) % 128) + "]", getarg(2);
return;
}
function GetArrayValue { // , {, = 0}
//debugmes("getarrayvalue: " + getarg(0) + "_" + (getarg(1) / 128) + (getarg(2, 0)?"$":"") + "[" + (getarg(1) % 128) + "]");
return getd(getarg(0) + "_" + (getarg(1) / 128) + (getarg(2, 0)?"$":"") + "[" + (getarg(1) % 128) + "]");
}
function WipeArray { //, {{, = 0}, = 0}
set .@count, getarg(1) / 128 + 1;
for(set .@i, 0; .@i < .@count; set .@i, .@i + 1)
cleararray(getd(getarg(0) + "_" + .@i + (getarg(3, 0)?"$":"") + "[0]"), getarg(2, 0), 128);
return;
}
//-----------------------------------------------------------
//LAST WARPS STORAGE FUNCTIONS
//-----------------------------------------------------------
function PrepLastWarpsMenu {
set @menu_lastwarps$[0], "Last Warps";
while(.@i < 128 && .@count < .numLastWarps) {
set .@map, @toasty_savedMaps[(@toasty_stackStart + .@i) % 128] - 1;
if(.@map > 0 && .@map < .mapCount) {
set .@mapName$, getd(".maps_name_" + (.@map / 128) + "$" + "[" + (.@map % 128) + "]");
set @menu_lastwarps$[.@count + 2], .@map + .mapOffset;
set .@count, .@count + 1;
set .@menu$, .@menu$ + .@mapName$ + ":";
}
set .@i, .@i + 1;
}
set @menu_lastwarps$[1], .@menu$ + "Back";
return;
}
function InitialiseMapData {
while(.@i < getarraysize(@toasty_savedMaps)) {
setd("@toasty_map" + @toasty_savedMaps[.@i], (@toasty_savedMaps[.@i] > 0)?.@i + 1:0);
set .@i, .@i + 1;
}
PrepLastWarpsMenu();
return;
}
function AddMapToList { //
set .@map, getarg(0);
if(getd("@toasty_map" + .@map) > 0) {
if(@toasty_savedMaps[getd("@toasty_map" + .@map) - 1] == .@map) { //double checking
set @toasty_savedMaps[getd("@toasty_map" + .@map) - 1], 0;
}
}
set @toasty_stackStart, (@toasty_stackStart + 127) % 128;
set @toasty_savedMaps[@toasty_stackStart], .@map;
setd("@toasty_map" + .@map, @toasty_stackStart + 1);
set toasty_mapSave$, GenerateMapSaveString();
return;
}
function ListMaps { //debug
while(.@i < 128 && .@count < .numLastWarps) {
if( @toasty_savedMaps[(@toasty_stackStart + .@i) % 128] > 0) {
set .@count, .@count + 1;
set .@out$, .@out$ + @toasty_savedMaps[(@toasty_stackStart + .@i) % 128] + ", ";
}
set .@i, .@i + 1;
}
return .@out$;
}
function GenerateMapSaveString {
while(.@i < 128 && .@count < .numLastWarps) {
set .@index, (@toasty_stackStart + .@i) % 128;
if( @toasty_savedMaps[(@toasty_stackStart + .@i) % 128] > 0) {
set .@count, .@count + 1;
set .@out$, .@out$ + .char$[(@toasty_savedMaps[.@index] % 64)] + .char$[(@toasty_savedMaps[.@index] / 64)];
}
set .@i, .@i + 1;
}
return .@out$;
}
function ConvertStringToChrArray {
if ( getstrlen( getarg(0) ) > 128 ) return 0;
set .@charsize, getarraysize(.char$);
set .@str$, getarg(0);
set .@len, getstrlen(.@str$);
sleep2 1;
do {
set .@range[0], .@charsize;
set .@range[1], 0;
//ignore repetiton, it keeps the gotos down
set .@range[(.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"))], (.@range[0] + .@range[1]) / 2;
set .@range[(.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"))], (.@range[0] + .@range[1]) / 2;
set .@range[(.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"))], (.@range[0] + .@range[1]) / 2;
set .@range[(.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"))], (.@range[0] + .@range[1]) / 2;
set .@range[(.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"))], (.@range[0] + .@range[1]) / 2;
set .@range[(.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"))], (.@range[0] + .@range[1]) / 2;
set .@range[(.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"))], (.@range[0] + .@range[1]) / 2;
set .@charIndex, (.@range[0] + .@range[1]) / 2 + (.@str$ > (.@temp$ + .char$[(.@range[0] + .@range[1]) / 2] + "ÿ"));
set .@temp$, .@temp$ + .char$[.@charIndex];
set .@arr[.@i / 2], .@arr[.@i / 2] + .@charIndex * (1 + 63 * (.@i % 2));
set .@i, .@i + 1;
} while( .@i < .@len );
sleep2 1; //used alot of gotos..sleep for good measure
deletearray getd(getarg(1));
copyarray getd(getarg(1)), .@arr, .@len / 2;
return .@len / 2;
}
end;
}
prontera,151,186,5 script Warper#toasty 721,{
doevent "toastywarperbase::OnStartNPC";
}
rachel.gat,122,148,4 duplicate(Warper#toasty) Warper#toasty2-2 721
alberta,110,137,4 duplicate(Warper#toasty) Warper#toasty3-1 721
aldebaran,147,117,4 duplicate(Warper#toasty) Warper#toasty4-1 721
amatsu,190,86,1 duplicate(Warper#toasty) Warper#toasty5-1 721
ayothaya,147,123,6 duplicate(Warper#toasty) Warper#toasty6-1 721
comodo,206,77,4 duplicate(Warper#toasty) Warper#toasty7-1 721
einbech,196,83,4 duplicate(Warper#toasty) Warper#toasty8-1 721
einbroch,182,172,4 duplicate(Warper#toasty) Warper#toasty9-1 721
einbroch,243,189,2 duplicate(Warper#toasty) Warper#toasty9-2 721
hugel,88,151,5 duplicate(Warper#toasty) Warper#toasty10-1 721
lighthalzen,165,94,6 duplicate(Warper#toasty) Warper#toasty11-1 721
geffen,116,59,0 duplicate(Warper#toasty) Warper#toasty12-1 721
izlude,122,94,3 duplicate(Warper#toasty) Warper#toasty13-1 721
xmas,149,136,4 duplicate(Warper#toasty) Warper#toasty14-1 721
morocc,156,95,4 duplicate(Warper#toasty) Warper#toasty15-1 721
payon,148,228,4 duplicate(Warper#toasty) Warper#toasty16-1 721
yuno,160,170,4 duplicate(Warper#toasty) Warper#toasty17-1 721
moc_fild04.gat,207,331,4 duplicate(Warper#toasty) Warper#toasty18-1 721
izlu2dun.gat,104,82,4 duplicate(Warper#toasty) Warper#toasty19-1 721
mjolnir_02.gat,85,363,4 duplicate(Warper#toasty) Warper#toasty20-1 721
prt_fild05.gat,273,215,4 duplicate(Warper#toasty) Warper#toasty21-1 721
glast_01.gat,370,308,4 duplicate(Warper#toasty) Warper#toasty22-1 721
yuno_fild03.gat,37,135,4 duplicate(Warper#toasty) Warper#toasty23-1 721
gef_fild10.gat,71,339,4 duplicate(Warper#toasty) Warper#toasty24-1 721
pay_arche.gat,39,135,4 duplicate(Warper#toasty) Warper#toasty25-1 721
moc_ruins.gat,64,166,4 duplicate(Warper#toasty) Warper#toasty26-1 721
moc_fild19.gat,106,97,4 duplicate(Warper#toasty) Warper#toasty27-1 721
alb2trea.gat,73,101,4 duplicate(Warper#toasty) Warper#toasty28-1 721
tur_dun01.gat,148,239,4 duplicate(Warper#toasty) Warper#toasty29-1 721
gonryun,162,122,4 duplicate(Warper#toasty) Warper#toasty30-1 721
louyang,221,120,4 duplicate(Warper#toasty) Warper#toasty31-1 721
umbala,95,164,4 duplicate(Warper#toasty) Warper#toasty32-1 721
moscovia,220,198,4 duplicate(Warper#toasty) Warper#toasty33-1 721
veins,217,127,4 duplicate(Warper#toasty) Warper#toasty34-1 721
rachel,133,115,4 duplicate(Warper#toasty) Warper#toasty35-1 721
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