Break San 3 Posted September 4, 2014 Would you like a npc that when the purchase accepts only emblem of war. NPC selling item per emblem of war Thank you prontera,91,123,1 shop Higt 740,7046:500 Share this post Link to post Share on other sites
0 Emistry 145 Posted September 4, 2014 https://github.com/HerculesWS/Hercules/blob/master/doc/sample/npc_trader_sample.txt Share this post Link to post Share on other sites
0 Break San 3 Posted September 4, 2014 https://github.com/HerculesWS/Hercules/blob/master/doc/sample/npc_trader_sample.txt How to put the emblem of war accept as payment? I saw 3 zeny option, rops and promotional rops not indentifiquei me to be. thank you Share this post Link to post Share on other sites
0 Emistry 145 Posted September 4, 2014 prontera,153,152,1 trader TestCustom2 4_F_EDEN_OFFICER,{ OnInit: tradertype(NST_CUSTOM); sellitem Red_Potion,2; end;/* allows currency to be item 501 and 502 */OnCountFunds: setcurrency(countitem(Red_Potion),countitem(Orange_Potion)); end;/* receives @price (total cost) and @points (the secondary input field for cash windows) */OnPayFunds: dispbottom "Hi: price="+@price+" and points="+@points; if( countitem(Orange_Potion) < @points || countitem(Red_Potion) < @price-@points ) end; delitem Orange_Potion,@points; delitem Red_Potion,@price-@points; purchaseok(); end;} https://github.com/HerculesWS/Hercules/blob/master/doc/sample/npc_trader_sample.txt#L24 sample already given in the script. Share this post Link to post Share on other sites
0 Break San 3 Posted September 4, 2014 Gotta change Orange_Potion by War_Badge Could use ID? even to add items Share this post Link to post Share on other sites
0 Jedzkie 58 Posted September 4, 2014 Gotta change Orange_Potion by War_Badge Could use ID? even to add items Yes Share this post Link to post Share on other sites
0 Break San 3 Posted September 4, 2014 Gotta change Orange_Potion by War_Badge Could use ID? even to add items Yes hanged by id does not work. Have an example What does this npc? /* demonstrates Market Trader */prontera,150,160,6 trader HaiMarket 4_F_EDEN_OFFICER,{OnInit: tradertype(NST_MARKET); sellitem Red_Potion,-1,49; end;OnClock0000://resupplies red potions on midnightOnMyResupply: if( shopcount(Red_Potion) < 20 ) sellitem Red_Potion,-1,49; end;} Share this post Link to post Share on other sites
0 Jedzkie 58 Posted September 5, 2014 Gotta change Orange_Potion by War_Badge Could use ID? even to add items Yes hanged by id does not work. Have an example What does this npc? /* demonstrates Market Trader */prontera,150,160,6 trader HaiMarket 4_F_EDEN_OFFICER,{OnInit: tradertype(NST_MARKET); sellitem Red_Potion,-1,49; end;OnClock0000://resupplies red potions on midnightOnMyResupply: if( shopcount(Red_Potion) < 20 ) sellitem Red_Potion,-1,49; end;} What do you mean it does not work? you cannot click the npc? Share this post Link to post Share on other sites
0 Break San 3 Posted September 5, 2014 In npc HaiMarket nothing happens. I switched the potion by the emblem of war and not due for purchase. @ [*]AnnieRuru help Share this post Link to post Share on other sites
0 Jedzkie 58 Posted September 5, 2014 In npc HaiMarket nothing happens. I switched the potion by the emblem of war and not due for purchase. @ AnnieRuru help please be specific on the word 'Nothing Happens'. Share this post Link to post Share on other sites
0 Break San 3 Posted September 5, 2014 nothing happens, no error in the map server and can not purchase using emblem of war as a form of payment. Share this post Link to post Share on other sites
0 Jedzkie 58 Posted September 5, 2014 But you can click the npc? what client are you using? Share this post Link to post Share on other sites
0 Break San 3 Posted September 5, 2014 I can click 20120410 Share this post Link to post Share on other sites
0 jaBote 438 Posted September 5, 2014 Oh, trader type NPCs don't work on clients prior to 20131223 because of some packets that aren't elsewhere. Sorry. Share this post Link to post Share on other sites
0 Break San 3 Posted September 5, 2014 Oh, trader type NPCs don't work on clients prior to 20131223 because of some packets that aren't elsewhere. Sorry. Right, gets a get. Can close thanks. Share this post Link to post Share on other sites
0 jaBote 438 Posted September 5, 2014 BTW, you can have traders with whichever type, as long as it isn't NST_MARKET: Note: NST_MARKET is only available with PACKETVER 20131223 or newer.See '12 - NPC Trader-Related Commands' and /doc/sample/npc_trader_sample.txt formore information regarding how to use this NPC type. Share this post Link to post Share on other sites
0 Break San 3 Posted September 5, 2014 Got to get an NPC here. Share this post Link to post Share on other sites
0 AnnieRuru 958 Posted September 5, 2014 maybe you can try my mithril coin shop http://rathena.org/board/topic/91109-how-to-fix-multi-shop-v12/?p=238863 - shop market2#hidden -1,501:1000prontera,156,172,5 script market 100,{ dispbottom "You currently have "+ countitem(.currency) +" "+ getitemname(.currency); callshop .shopname$, 1; end;OnInit: function addshopitem { npcshopdelitem .shopname$, 501; .@count = getargcount(); for ( .@i = 0; .@i < .@count; .@i++ ) { if ( .@i % 2 == 0 ) .itemid[ .@i /2 ] = getarg( .@i ); else { .itemcost[ .@i /2 ] = getarg( .@i ); npcshopadditem .shopname$, .itemid[ .@i /2 ], getarg( .@i ); } } }// ----- Configuration ------ .shopname$ = "market2#hidden"; // shop name that match the 1st line in this script .currency = 674; // item used for currency addshopitem // adds shop items here 512,10, 513,20, 514,30, 515,40, 516,50, 607,1;// ------------------------- .itemsize = getarraysize( .itemid ); for ( .@i = 0; .@i < .itemsize; .@i++ ) setd ".item"+ .itemid[.@i] +"cost", .itemcost[.@i]; npcshopattach .shopname$; end;OnBuyItem: if ( !@bought_quantity ) end; .@size = getarraysize( @bought_nameid ); for ( .@i = 0; .@i < .@size; .@i++ ) .@itemcost = .@itemcost + getd( ".item"+ @bought_nameid[.@i] +"cost" ) * @bought_quantity[.@i]; if ( .@itemcost > countitem(.currency) ) { mes "you don't have enough "+ getitemname(.currency); close; } if ( !checkweight2( @bought_nameid, @bought_quantity ) ) { mes "you can't carry all these items !"; close; } delitem .currency, .@itemcost; for ( .@i = 0; .@i < .@size; .@i++ ) getitem @bought_nameid[.@i], @bought_quantity[.@i]; end;OnSellItem: if ( !@sold_quantity ) end; .@size = getarraysize( @sold_nameid ); for ( .@i = 0; .@i < .@size; .@i++ ) .@itemgain = .@itemgain + getd( ".item"+ @sold_nameid[.@i] +"cost" ) * @sold_quantity[.@i]; if ( !checkweight( .currency, .@itemgain ) ) { mes "you can't carry all these items !"; close; } for ( .@i = 0; .@i < .@size; .@i++ ) if ( getd( ".item"+ @sold_nameid[.@i] +"cost" ) ) delitem @sold_nameid[.@i], @sold_quantity[.@i]; getitem .currency, .@itemgain; end;} 1 Break San reacted to this Share this post Link to post Share on other sites
0 Break San 3 Posted September 9, 2014 Wooow helped quite worked. Share this post Link to post Share on other sites
Would you like a npc that when the purchase accepts only emblem of war.
NPC selling item per emblem of war
Thank you
Share this post
Link to post
Share on other sites