Luffy 14 Posted September 6, 2014 Can someone help how or what the script of this in item_db Angeling Woolly Hat [1] A hat applied a special engine which can move Angeling's wings. This engine seems to have a myterious function. All State + 1. ATK, MATK + 2. Additional ATK, MATK + 2 per 1 refine grade. Transform into Angeling for 5 sec by a certain chance when attacking physically or magically. When transforming with a phycial attack, ASPD +2 for 5 sec. When transforming with a magical attack, decrease Floating Casting time for 5 sec. Transformation success chance will be increased per each refine grade. Quote Share this post Link to post Share on other sites
0 Angelmelody 221 Posted September 7, 2014 you can try something like this http://herc.ws/board/topic/2844-monster-transform/?p=28399 All State + 1. -> bonus bAllStats, 1; ATK, MATK + 2. -> bonus bAtk, 2; bonus bMatk, 2; Additional ATK, MATK + 2 per 1 refine grade. -> bonus bAtk, getrefine() *2; bonus bMatk, getrefine() *2; Transform into Angeling for 5 sec by a certain chance when attacking physically or magically. - When transforming with a phycial attack, ASPD +2 for 5 sec. --> autobonus "{ bonus bAspd, 2; }", 10000, 5000, BF_WEAPON|BF_NORMAL, "{ disguise ANGELING; sleep2 5000; undisguise; }"; - When transforming with a magical attack, decrease Floating Casting time for 5 sec. --> autobonus "{ bonus bCastrate, -5; }", 10000, 5000, BF_MAGIC, "{ disguise ANGELING; sleep2 5000; undisguise; }"; Transformation success chance will be increased per each refine grade. --> ??? I think that means the trigger rate of the autobonus isn't 100%(10000) and should be replaced with n*getrefine() , Idk what the rate number n is equal to ,but I refrence here , it said n== 0.2%, so... autobonus "{ bonus bAspd, 2; }", 20*getrefine(), 5000, BF_WEAPON|BF_NORMAL, "{ disguise ANGELING; sleep2 5000; undisguise; }"; utobonus "{ bonus bCastrate, -5; }", 20*getrefine(), 5000, BF_MAGIC, "{ disguise ANGELING; sleep2 5000; undisguise; }"; Quote Share this post Link to post Share on other sites
0 Luffy 14 Posted September 7, 2014 ~bump Anyone?i saw this in pRO Official Ph Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted September 7, 2014 you can try something like this http://herc.ws/board/topic/2844-monster-transform/?p=28399 All State + 1. -> bonus bAllStats, 1; ATK, MATK + 2. -> bonus bAtk, 2; bonus bMatk, 2; Additional ATK, MATK + 2 per 1 refine grade. -> bonus bAtk, getrefine() *2; bonus bMatk, getrefine() *2; Transform into Angeling for 5 sec by a certain chance when attacking physically or magically. - When transforming with a phycial attack, ASPD +2 for 5 sec. --> autobonus "{ bonus bAspd, 2; }", 10000, 5000, BF_WEAPON|BF_NORMAL, "{ disguise ANGELING; sleep2 5000; undisguise; }"; - When transforming with a magical attack, decrease Floating Casting time for 5 sec. --> autobonus "{ bonus bCastrate, -5; }", 10000, 5000, BF_MAGIC, "{ disguise ANGELING; sleep2 5000; undisguise; }"; Transformation success chance will be increased per each refine grade. --> ??? Quote Share this post Link to post Share on other sites
0 Luffy 14 Posted September 8, 2014 You guys are amazing.. thank you for Helping me out here. (y) Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted September 8, 2014 oh ! that's another site I could refer on 魔法傷害而變身,持續5秒變動詠唱時間-50%direct translate, magical attack and shape shift, last 5 seconds and chanting time reduce 50%correct grammar is, when transform into angeling by magical attack, the transform last 5 seconds and casting time reduce by 50% so it should be autobonus "{ bonus bCastrate, -50; }", 20*getrefine(), 5000, BF_MAGIC, "{ disguise ANGELING; sleep2 5000; undisguise; }"; Quote Share this post Link to post Share on other sites
0 Luffy 14 Posted September 8, 2014 (edited) so i will just add -50 on the script okay okay thank @annieRuRu Edited September 8, 2014 by Luffy Quote Share this post Link to post Share on other sites
Can someone help how or what the script of this in item_db
Angeling Woolly Hat [1]
A hat applied a special engine which
can move Angeling's wings. This engine seems to have a myterious
function.
All State + 1.
ATK, MATK + 2.
Additional ATK, MATK + 2 per 1 refine grade.
Transform into Angeling for 5 sec by a certain chance when attacking physically or magically.
When transforming with a phycial attack, ASPD +2 for 5 sec.
When transforming with a magical attack, decrease Floating Casting time for 5 sec.
Transformation success chance will be increased per each refine grade.
Share this post
Link to post
Share on other sites