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skill_require modification (if/else) statement.
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anacondaq
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Hi, i want to make next thing.
As we all know we have at db/pre or re/skill_require_db.txt
With next structure:
I need to modify that to:
EDIT: (code block do not modify text in block....)
Original:
I want to:
If player don't have item in inventory -> player can use ANOTHER item for requirement after ":".
EXAMPLES
I need to modify sources & that db to next prototype:
Original:
Modified:
What i want to get by this edit:
In few words:
I want to make alternative require_db for spell in txt file which is divided by ":" (like weapon's (Spiral Pierce in renewal (it's required OR Spear or Sword))
I did found this function, and i'm get stucked.
Edited by UltraCatShare this post
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