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glemor123

change to item reward hunting mission

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I wan't that the hunting mission point be replaced by TCG CARD (7227). with a constant number of 3.

//===== rAthena Script =======================================//= Hunting Missions//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.3b//===== Compatible With: =====================================//= rAthena Project//===== Description: =========================================//= Random hunting missions.//= Rewards are based on quest difficulty.//=//= NOTE: Requires SQL mob database.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.1 Small improvements and fixes.//= 1.2 Added party support and replaced blacklists with an//= SQL query, both thanks to AnnieRuru.//= 1.3 Re-added a blacklist adapted for the SQL query.//= 1.3a Added mission reset options.//= 1.3b Function updates.//============================================================prontera,152,187,6    script    Hunting Missions    951,{function Chk;    mes "[Hunting Missions]";    mes "Hello, "+strcharinfo(0)+"!";    if (!#Mission_Delay) {        next;        mes "[Hunting Missions]";        mes "I can't find any records...";        mes "You must be new here!";        emotion e_omg;        next;        callsub Mission_Info;        emotion e_go;        set #Mission_Delay,1;        close;    }    mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";    mes "Is there anything I can help";    mes "you with?";    mes " ";    mes "^777777~ You've completed "+callfunc("F_InsertPlural",Mission_Total,"mission",0,"^0055FF%d^777777 %s")+". ~^000000";    next;    switch(select(((!Mission0)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {    case 1:        mes "[Hunting Missions]";        if (#Mission_Count) {            mes "You've started a mission";            mes "on another character.";            close;        }        if (#Mission_Delay > gettimetick(2) && .Delay) {            mes "I'm afraid you'll have to wait "+callfunc("Time2Str",#Mission_Delay)+" before taking another mission.";            close;        }        mes "You must hunt:";        query_sql("SELECT ID FROM `" + .mob_db$ + "` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT "+.Quests, .@mob);        for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {            setd "Mission"+.@i, .@mob[.@i];            setd "Mission"+.@i +"_",0;        }        set #Mission_Count, rand(.Count[0],.Count[1]);        callsub Mission_Status;        next;        mes "[Hunting Missions]";        mes "Report back when";        mes "you've finished.";        mes "Good luck!";        close;    case 2:        mes "[Hunting Missions]";        mes "Mission status:";        callsub Mission_Status;        close;    case 3:        mes "[Hunting Missions]";        mes "Do you really want to";        mes "abandon your mission?";        if (.Reset < 0 && .Delay)            mes "Your delay time will not be reset.";        else if (.Reset > 0)            mes "It will cost "+callfunc("F_InsertComma",.Reset)+" Zeny.";        next;        switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {        case 1:            if (.Reset > 0) {                if (Zeny < .Reset) {                    mes "[Hunting Missions]";                    mes "You don't have enough";                    mes "Zeny to drop this mission.";                    emotion e_sry;                    close;                }                set Zeny, Zeny-.Reset;                emotion e_cash;            }            mes "[Hunting Missions]";            mes "Alright, I've dropped";            mes "your current mission.";            specialeffect2 EF_STORMKICK4;            for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {                setd "Mission"+.@i,0;                setd "Mission"+.@i+"_",0;            }            set #Mission_Count,0;            if (.Reset < 0 && .Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);            close;        case 2:            mes "[Hunting Missions]";            mes "I knew you were kidding!";            mes "Keep up the good work.";            emotion e_heh;            close;        }    case 4:        callsub Mission_Info;        close;    case 5:        mes "[Hunting Missions]";        mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";        mes "Use them well!";        callshop "mission_shop",1;        npcshopattach "mission_shop";        end;    case 6:        mes "[Hunting Missions]";        mes "The top hunters are:";        query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `global_reg_value` WHERE str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@id,.@name$,.@val);        for(set .@i,0; .@i<5; set .@i,.@i+1)            mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";        close;    case 7:        mes "[Hunting Missions]";        mes "Nothing? Okay...";        emotion e_hmm;        close;    }Mission_Status:    set @f,0;    deletearray .@j[0], getarraysize(.@j);    for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {        set .@j[.@i], getd("Mission"+.@i);        set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);        set .@j[.Quests+1], .@j[.Quests+1]+(strmobinfo(6,.@j[.@i])/(getbattleflag("base_exp_rate")/100)*.Modifier[0]);        set .@j[.Quests+2], .@j[.Quests+2]+(strmobinfo(7,.@j[.@i])/(getbattleflag("job_exp_rate")/100)*.Modifier[1]);        mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";    }    // Reward formulas:    set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);    set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;    set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;    set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2];    next;    mes "[Hunting Missions]";    mes "Mission rewards:";    mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";    mes " > Base Experience: ^0055FF"+callfunc("F_InsertComma",.@Base_Exp)+"^000000";    mes " > Job Experience: ^0055FF"+callfunc("F_InsertComma",.@Job_Exp)+"^000000";    mes " > Zeny: ^0055FF"+callfunc("F_InsertComma",.@Zeny)+"^000000";    if (@f) { set @f,0; return; }    next;    mes "[Hunting Missions]";    mes "Oh, you're done!";    mes "Good work.";    mes "Here's your reward.";    emotion e_no1;    specialeffect2 EF_ANGEL;    specialeffect2 EF_TRUESIGHT;    set #Mission_Points, #Mission_Points+.@Mission_Points;    set BaseExp, BaseExp+.@Base_Exp;    set JobExp, JobExp+.@Job_Exp;    set Zeny, Zeny+.@Zeny;    for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {        setd "Mission"+.@i,0;        setd "Mission"+.@i+"_",0;    }    set #Mission_Count,0;    if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);    set Mission_Total, Mission_Total+1;    if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");    else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");    close;Mission_Info:    mes "[Hunting Missions]";    mes "If you so choose, I can assign";    mes "you a random hunting quest.";    mes "Some are easier than others, but";    mes "the rewards increase with difficulty.";    next;    mes "[Hunting Missions]";    mes "Missions points are shared";    mes "amongst all your characters.";    if (.Delay) mes "Delay time is, too.";    mes "You can't take missions on";    mes "multiple characters at once.";    next;    mes "[Hunting Missions]";    mes "You can start a quest";    if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");    else mes "whenever you want.";    mes "That's everything~";    return;function Chk {    if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }    else return "^00FF00"; }OnBuyItem:    set @cost,0;    for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)        for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)            if (@bought_nameid[.@i] == .Shop[.@j]) {                set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);                break;            }    mes "[Hunting Missions]";    if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";    else {        for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {            getitem @bought_nameid[.@i], @bought_quantity[.@i];            dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";        }        set #Mission_Points, #Mission_Points-@cost;        mes "Deal completed.";        emotion e_cash;    }    set @cost,0;    deletearray @bought_nameid[0], getarraysize(@bought_nameid);    deletearray @bought_quantity[0], getarraysize(@bought_quantity);    close;OnNPCKillEvent:    if (!getcharid(1) || !.Party) {        if (!#Mission_Count || !Mission0) end;        for (set .@i, 0; .@i<.Quests; set .@i,.@i+1) {            if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {                if (getd("Mission"+.@i+"_") < #Mission_Count) {                    dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@i+"_"),getd("Mission"+.@i+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";                    end;                }            }        }    } else if (.Party) {        set .@mob, killedrid;        getmapxy(.@map1$,.@x1,.@y1,0);        getpartymember getcharid(1),1;        getpartymember getcharid(1),2;        for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) {            if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) {                attachrid $@partymemberaid[.@i];                if (#Mission_Count && Mission0 && HP > 0) {                    getmapxy(.@map2$,.@x2,.@y2,0);                    if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) {                        for(set .@j,0; .@j<.Quests; set .@j,.@j+1) {                            if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {                                if (getd("Mission"+.@j+"_") < #Mission_Count) {                                    dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@j+"_"),getd("Mission"+.@j+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,.@mob)+".";                                    break;                                }                            }                        }                    }                }            }        }    }    end;OnInit:    set .Delay,12;        // Quest delay, in hours (0 to disable).    set .Quests,4;        // Number of subquests per mission (increases rewards).    set .Party,3;        // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)    set .Reset,-1;        // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time)    setarray .Count[0],    // Min and max monsters per subquest (increases rewards).        40,70;    setarray .Modifier[0],    // Multipliers for Base Exp, Job Exp, and Zeny rewards.        getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60;    set .mob_db$,        // Table name of SQL mob database        (checkre(0))?"mob_db_re":"mob_db";    setarray .Shop[0],    // Reward items: <ID>,<point cost> (about 10~20 points per hunt).        512,1,513,1,514,1,538,5,539,5,558,10,561,10;    set .Blacklist$,    // Blacklisted mob IDs.        "1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+        "1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+        "1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+        "1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"+        "1975,1976,1977,1978,1979";    npcshopdelitem "mission_shop",512;    for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)        npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];    end;}-    shop    mission_shop    -1,512:-1

 

 

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the header is rathena scripts lol

so assumed that you are using rathena emulator

	mes "[Hunting Missions]";	mes "Oh, you're done!";	mes "Good work.";	mes "Here's your reward.";	emotion e_no1;
add below
getitem 7227, 3;
btw, euphy updated the scripts into 1.4

https://github.com/rathena/rathena/commit/3c24f45

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the header is rathena scripts lol

so assumed that you are using rathena emulator

	mes "[Hunting Missions]";	mes "Oh, you're done!";	mes "Good work.";	mes "Here's your reward.";	emotion e_no1;
add below
getitem 7227, 3;
btw, euphy updated the scripts into 1.4

https://github.com/rathena/rathena/commit/3c24f45

i wan't to remove the mission points reward. what to delete?

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