thrakmarr 0 Posted September 17, 2014 (edited) I'm new to this and am having a lot of trouble. I tried adding Foodbuffs and a berzerking potion to the buff list but it just freezes the character in place and doesn't even add the buffs. //Author Goddameit//Version 2014/02/27//Web___ http://bit.ly/MDuQ9F- script DedicatedNPCTimer -1,{ function Endd ;OnInit: sleep2 1; .Hprecover_delay = 59; .scbuffer_delay = 59; setarray .npc_name$[0],"Dedicated Poring AAA","Dedicated Poring BBB","Dedicated Poring CCC"; .npc_total = getarraysize(.npc_name$); for(.@i=0;.@i<.npc_total;.@i++) { .npc_gid[.@i] = getnpcid(0,.npc_name$[.@i]); getmapxy(.npc_om$[.@i],.npc_ox[.@i],.npc_oy[.@i],1,.npc_name$[.@i]); } initnpctimer; end;OnTimer1000: for(.@i=0;.@i<.npc_total;.@i++) { if(!.npc_status[.@i]) { Endd(.@i); continue; } if(!isloggedin(.npc_status[.@i]) || gettimetick(2)-.npc_time[.@i]>0) { Endd(.@i); continue; } getmapxy(.@npc_pm$,.@npc_px,.@npc_py,0,rid2name(.npc_status[.@i])); getmapxy(.@npc_nm$,.@npc_nx,.@npc_ny,1,.npc_name$[.@i]); if(.@npc_pm$!=.@npc_nm$ || distance(.@npc_px,.@npc_py,.@npc_nx,.@npc_ny) > 15) unitwarp .npc_gid[.@i],.@npc_pm$,.@npc_px,.@npc_py; else unitwalk .npc_gid[.@i],.@npc_px+rand(-3,3),.@npc_py+rand(-3,3); if(.npc_Hprecover[.@i]>=.Hprecover_delay) { if(attachrid(.npc_status[.@i])) { if(Hp<0) { detachrid; continue; } if(MaxHp/4>=Hp) { percentheal 15,15; specialeffect2 312; } } else { Endd(.@i); continue; } .npc_Hprecover[.@i] = 0; } if(.npc_scbuffer[.@i]>=.scbuffer_delay) { if(attachrid(.npc_status[.@i])) { if(Hp<0) { detachrid; continue; } sc_start SC_BLESSING,360000,10; specialeffect2 42; sc_start SC_INC_AGI,360000,10; specialeffect2 37; sc_start SC_IMPOSITIO,360000,10; specialeffect2 84; sc_start SC_MAGNIFICAT,360000,10; specialeffect2 76; sc_start SC_GLORIA,360000,10; specialeffect2 75; sc_start SC_SUFFRAGIUM,360000,10; specialeffect2 88; sc_start SC_ASSUMPTIO,360000,10; specialeffect2 375; } else { Endd(.@i); continue; } .npc_scbuffer[.@i] = 0; } else .npc_scbuffer[.@i]++; } initnpctimer; end;OnPCLogoutEvent: if(@ddnpc_id) Endd(@ddnpc_id-1); end; function Endd { .@id = getarg(0); .npc_status[.@id] = 0; .npc_time[.@id] = 0; unitwarp .npc_gid[.@id],.npc_om$[.@id],.npc_ox[.@id],.npc_oy[.@id]; return; }}- script DedicatedNPCMain -1,{ .@npc_total = getvariableofnpc(.npc_total,"DedicatedNPCTimer"); copyarray .@npc_name$,getvariableofnpc(.npc_name$,"DedicatedNPCTimer"),.@npc_total; .@npc_name_use$ = strnpcinfo(0); @id_use = -1; for(.@i=0;.@i<.@npc_total;.@i++) if(.@npc_name$[.@i]==.@npc_name_use$) { @id_use = .@i; break; } if(@id_use == -1) end; if(getvariableofnpc(.npc_status[@id_use],"DedicatedNPCTimer")==getcharid(3)) { mes "Hi, any problem?"; switch(select("Storage","Repair all","Dismissal")) { case 1: openstorage; break; case 2: repairall; break; case 3: set getvariableofnpc(.npc_status[@id_use],"DedicatedNPCTimer"),0; break; } close2; }else { if(!getvariableofnpc(.npc_status[@id_use],"DedicatedNPCTimer")) { mes "Hi, do you want to hire me?"; if(select("No","Yes")==2) { .@bool = 0; for(.@i=0;.@i<.@npc_total;.@i++) if(getvariableofnpc(.npc_status[.@i],"DedicatedNPCTimer")==getcharid(3)) { .@bool = 1; break; } if(.@bool) mes "Sorry, you already got one."; else { set getvariableofnpc(.npc_status[@id_use],"DedicatedNPCTimer"),getcharid(3); set getvariableofnpc(.npc_time[@id_use],"DedicatedNPCTimer"),gettimetick(2)+60; set getvariableofnpc(.npc_scbuffer[@id_use],"DedicatedNPCTimer"),60; set getvariableofnpc(.npc_Hprecover[@id_use],"DedicatedNPCTimer"),60; mes "Done"; @ddnpc_id = @id_use+1; } } close2; } } @id_use = 0; end;}prontera,155,180,4 duplicate(DedicatedNPCMain) Dedicated Poring AAA 1002prontera,157,180,4 duplicate(DedicatedNPCMain) Dedicated Poring BBB 1002prontera,159,180,4 duplicate(DedicatedNPCMain) Dedicated Poring CCC 1002 Not sure what the deal is. Edited September 17, 2014 by thrakmarr Quote Share this post Link to post Share on other sites
0 Ehwaz 8 Posted September 17, 2014 (edited) Where you added them ? Food: sc_start SC_FOOD_AGI,1800000,7; sc_start SC_FOOD_VIT,1800000,7; sc_start SC_FOOD_INT,1800000,7; sc_start SC_FOOD_DEX,1800000,7; sc_start SC_FOOD_STR,1800000,7; sc_start SC_FOOD_LUK,1800000,7; 7 is Level of food. berserk Potion: sc_start SC_ATTHASTE_POTION3,1800000,9; Edited September 17, 2014 by Hirist Quote Share this post Link to post Share on other sites
0 thrakmarr 0 Posted September 17, 2014 It worked... I must have had something wrong. Thanks Hirist. Quote Share this post Link to post Share on other sites
I'm new to this and am having a lot of trouble. I tried adding Foodbuffs and a berzerking potion to the buff list but it just freezes the character in place and doesn't even add the buffs.
Not sure what the deal is.
Edited by thrakmarrShare this post
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