Zirius 1 Posted September 18, 2014 I wonder if it is just me, but when I use @fontcolor and type a string, my character is showing the same effect as when you login. And this always occur everytime I walk some distance, type a string. Is this normal? It doesn't look good though. Quote Share this post Link to post Share on other sites
0 iamhyd 5 Posted September 18, 2014 screenHercules026.jpg What client date do you use? cause when i try it on 2010-07-30 it shows a normal font color with some purplish . Quote Share this post Link to post Share on other sites
0 Zirius 1 Posted September 18, 2014 screenHercules026.jpg Btw, cute mount mam. Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted September 18, 2014 20140115 maybe should move to client support ? 1 Zirius reacted to this Quote Share this post Link to post Share on other sites
0 Zirius 1 Posted September 18, 2014 oh noooo. Quote Share this post Link to post Share on other sites
0 Zirius 1 Posted September 19, 2014 (edited) screenHercules027.jpg 20140115 maybe should move to client support ? (using 20140115) Waa starting to think it is not client based. Mam (or anybody), can you please confirm my GIT is same as yours? ACMD(fontcolor) { unsigned char k; unsigned short msg_len = 1; char mout[40]; if( !message || !*message ) { for( k = 0; k < hChSys.colors_count; k++ ) { msg_len += sprintf(mout, "[ %s ] : %s",command,hChSys.colors_name[k]); WFIFOHEAD(fd,msg_len + 12); WFIFOW(fd,0) = 0x2C1; WFIFOW(fd,2) = msg_len + 12; WFIFOL(fd,4) = 0; WFIFOL(fd,8) = hChSys.colors[k]; safestrncpy((char*)WFIFOP(fd,12), mout, msg_len); WFIFOSET(fd, msg_len + 12); } return false; } if( message[0] == '0' ) { sd->fontcolor = 0; return true; } for( k = 0; k < hChSys.colors_count; k++ ) { if( strcmpi(message,hChSys.colors_name[k]) == 0 ) break; } if( k == hChSys.colors_count ) { sprintf(atcmd_output, msg_txt(1411), message);// Unknown color '%s' clif->message(fd, atcmd_output); return false; } sd->fontcolor = k + 1; msg_len += sprintf(mout, "Color changed to '%s'",hChSys.colors_name[k]); WFIFOHEAD(fd,msg_len + 12); WFIFOW(fd,0) = 0x2C1; WFIFOW(fd,2) = msg_len + 12; WFIFOL(fd,4) = 0; WFIFOL(fd,8) = hChSys.colors[k]; safestrncpy((char*)WFIFOP(fd,12), mout, msg_len); WFIFOSET(fd, msg_len + 12); return true;} Why is my characters doing that. Edited September 19, 2014 by Zirius Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted September 19, 2014 same as yours, also same as latest hercules git (always update) totally no idea, client support or client hexing is totally not my field Quote Share this post Link to post Share on other sites
0 Zirius 1 Posted September 19, 2014 Thanks mam. Gonna ask a mod to move this to client. Thank you very much mam. Quote Share this post Link to post Share on other sites
0 Zirius 1 Posted September 19, 2014 (edited) OMG OMG. I just learned that @fontcolor also removes GM sprites temporarily. I am on GM sprites, then I type a string with @fontcolor activated, for a short time the GM sprite disappeared, showing a normal job. then, goes back on GM sprite.. Here's a video: View My Video Edited September 19, 2014 by Zirius Quote Share this post Link to post Share on other sites
0 Zirius 1 Posted September 24, 2014 I will just bump this topic for the last time. I tried creating a local Herc from scratch and client from scratch. Re-set-up them all up. But same thing happens. Am I the only one? Quote Share this post Link to post Share on other sites
0 hunter4565 0 Posted October 2, 2014 Same problem here. What happens is that after using @fontcolor <color>, nothing happens until you say something. After you say something: it "respawns"(login-like animation) your character and, if you hover the mouse over your char, it'll appear a sword (as if you were at pvp or holding shift). for ~3 seconds until a "attack" animation appears on your character and then everything goes normal and you have your desired font color. Such a strange behaviour for a command. I'm using 2013-08-07 client, diffed with NEMO (is there a better solution/client, btw?). Langtype = 6 (because langtype 0 doesnt allow me to use ASCII chars, even with the due patch.) Quote Share this post Link to post Share on other sites
0 anjasoleil0 0 Posted May 22, 2015 Any update on this? A solution perhaps? Quote Share this post Link to post Share on other sites
I wonder if it is just me, but when I use @fontcolor and type a string, my character is showing the same effect as when you login. And this always occur everytime I walk some distance, type a string. Is this normal? It doesn't look good though.
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