I'm with this npc that has the function of the mind in class and buff, not in error more the spirit does not work.
@credito EtO
prontera,156,165,5 script Buff & Link 100,{emotion 47; set .@Price,0; // Zeny requerido. set .@Buffs,1; // Buffar os jogadores? (1: sim / 0: não) set .@Delay,5; // Tempo de espera, em segundos ( Padrão 5 segundos ) set .@level,1; // Level de Player VIP set .@time, 300000; // Duração do Buff Soul Link ( Padrão 5 minutos ) // Padrão VIP ---------------------------------------------------- if (getgroupid() >= .@level) { atcommand "@repairall"; callfunc "F_ClearGarbage",0; if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0),"Custo: "+.@Price+" Zeny."; if (Zeny < .@Price) end; if(select("^0055FFCurar^000000:^777777Sair^000000") == 2) close; set Zeny, Zeny-.@Price; } specialeffect2 313; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; // Soul Linker -------------------------------------------------- switch ( basejob ) { case 18: set .@spirit, 445; break; case 15: set .@spirit, 447; break; case 4047: set .@spirit, 448; break; case 16: set .@spirit, 449; break; case 14: set .@spirit, 450; break; case 23: set .@spirit, 451; break; case 7: set .@spirit, 452; break; case 9: set .@spirit, 453; break; case 8: set .@spirit, 454; break; case 19: case 20: set .@spirit, 455; break; case 17: set .@spirit, 456; break; case 10: set .@spirit, 458; break; case 11: set .@spirit, 460; break; } if ( .@spirit ) { sc_start4 sc_spirit, .@time, 5, .@spirit,0,0; skilleffect .@spirit, 5; } if (.@Delay) set @HD, gettimetick(2)+.@Delay; end; } } else { atcommand "@repairall"; callfunc "F_ClearGarbage",0; if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0),"Custo: "+.@Price+" Zeny."; if (Zeny < .@Price) end; if(select("^0055FFCurar^000000:^777777Sair^000000") == 2) close; set Zeny, Zeny-.@Price; } specialeffect2 313; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) set @HD, gettimetick(2)+.@Delay; end; }}
I'm with this npc that has the function of the mind in class and buff, not in error more the spirit does not work.
@credito EtO
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