I just want an easy way to eliminate MISS showing up. It shows when damage drops below 0. I want all damage that is 0 and below to instead default to 1.
Everywhere in the source I look that deals with flee calculations seems irrelevant to the final decision of what the damage will end up being-- that's probably because of this:
// What is the minimum and maximum hitrate of normal attacks? min_hitrate: 100 //5max_hitrate: 100
Flee isn't my issue at all. The only issue is damage being reduced to 0. That needs to be changed.
The closer I get to where the damage is lastly calculated, I can throw in the following:
I just want an easy way to eliminate MISS showing up. It shows when damage drops below 0. I want all damage that is 0 and below to instead default to 1.
Everywhere in the source I look that deals with flee calculations seems irrelevant to the final decision of what the damage will end up being-- that's probably because of this:
Flee isn't my issue at all. The only issue is damage being reduced to 0. That needs to be changed.
The closer I get to where the damage is lastly calculated, I can throw in the following:
Edited by kbroShare this post
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