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kbro

Damage < 1, MISS! [REMOVAL]

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I just want an easy way to eliminate MISS showing up. It shows when damage drops below 0. I want all damage that is 0 and below to instead default to 1.

 

Everywhere in the source I look that deals with flee calculations seems irrelevant to the final decision of what the damage will end up being-- that's probably because of this:

// What is the minimum and maximum hitrate of normal attacks? min_hitrate: 100 //5max_hitrate: 100

Flee isn't my issue at all. The only issue is damage being reduced to 0. That needs to be changed.

 

The closer I get to where the damage is lastly calculated, I can throw in the following:

damage > 0 ? damage : 1;
Edited by kbro

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try /miss in the client side...

 

:meow:

Oh, well I was kind of hoping for a permanent server-sided edit so that instead of misses and blocks, all characters do 1 damage (so that knockback and other status effects are still applied).

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inside battle_calc_weapon_attack function,

find this line

if( wd.damage + wd.damage2 ) { //There is a total damage value
add above
wd.damage = 1;

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