essentially, that holds all the information of the dummy item. But even if I change the name of that dummy item, it doesn't update to what I set it as. It either becomes, Apple or Unknown Item. It doesn't even have the _ in its name.
So is there something I'm missing from all of this? Or is it hardcoded else where? Because, theoretically configuring this data and all sources that control it's creation, dynamic item creation should be possible. Unless I'm COMPLETELY missing something of importance here. Any thoughts?
Okay, so we all know that if we obtain an item that doesn't exist, it gives us a " dummy " item.
However, through all my attempts I was never able to change that information.
essentially, that holds all the information of the dummy item. But even if I change the name of that dummy item, it doesn't update to what I set it as. It either becomes, Apple or Unknown Item. It doesn't even have the _ in its name.
So is there something I'm missing from all of this? Or is it hardcoded else where? Because, theoretically configuring this data and all sources that control it's creation, dynamic item creation should be possible. Unless I'm COMPLETELY missing something of importance here. Any thoughts?
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