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How to adjust STAT requirements for Status effect?

Question

Can someone guide me which part of the source I need to edit to increase the STAT requirement on negative status immunity?

For example if VIT 99+ immunity to stun is like 100% I want to change that to 120.

Also for LUK requirements?

 

Thanks

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case SC_STUN:	sc_def = st->vit*100;	sc_def2 = st->luk*10 + SCDEF_LVL_DIFF(bl, src, 99, 10);	tick_def2 = st->luk*10;
Percentual resistance: 10000 = 100% Resist <- from the code sc_def = st->vit*100; mean you will need 100 vit to fully resist stun
Edited by Litro

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case SC_STUN:	sc_def = st->vit*100;	sc_def2 = st->luk*10 + SCDEF_LVL_DIFF(bl, src, 99, 10);	tick_def2 = st->luk*10;
Percentual resistance: 10000 = 100% Resist <- from the code sc_def = st->vit*100; mean you will need 100 vit to fully resist stun

 

Thank you Bro!

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If you just want more stats required in general for all status changes and not change the stats, then there is also a config for it in status.conf. :-)

 

https://raw.githubusercontent.com/HerculesWS/Hercules/master/conf/battle/status.conf

// Adjustment for the natural rate of resistance from status changes.// If 50, status defense is halved, and you need twice as much stats to block// them (eg: 200 vit to completely block stun)pc_status_def_rate: 100mob_status_def_rate: 100

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