bysqk 0 Posted October 22, 2014 Hi I'm pretty new to this so bear with me! There are some npc.txts that are included in the trunk but are // "deactivated" I try to activate them by removing the //s and reloaded my scripts but they still don't activate.. What should I do? Thanks! Quote Share this post Link to post Share on other sites
0 Guest Posted October 23, 2014 Any errors while reloading the script?What script and where is it located? Quote Share this post Link to post Share on other sites
0 bysqk 0 Posted October 23, 2014 Sorry, I figured it out! There's two script_custom.conf for some reason.. Quote Share this post Link to post Share on other sites
Hi I'm pretty new to this so bear with me!
There are some npc.txts that are included in the trunk but are // "deactivated"
I try to activate them by removing the //s and reloaded my scripts but they still don't activate..
What should I do? Thanks!
Share this post
Link to post
Share on other sites