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Break San

Drop skull

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@edit

pc.c

{		struct item item_tmp;		memset(&item_tmp,0,sizeof(item_tmp));		item_tmp.nameid=ITEMID_SKULL_;		item_tmp.identify=1;		item_tmp.card[0]=CARD0_CREATE;		item_tmp.card[1]=0;		item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId		item_tmp.card[3]=GetWord(sd->status.char_id,1);		if (src && src->type == BL_PC) {		struct map_session_data *killer = (struct map_session_data*)src;		pc->additem(killer, &item_tmp,1, LOG_TYPE_SCRIPT);}			}
Edited by Salpetti

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