Beret 50 Posted November 15, 2014 A while back when hercules was implemented new updates I gave the idea to ind use configuration (.conf), today I see how much this mode brought more easily for creation and configuration, I noticed that the item_db is now also in file Well why not expand to other files which can facilitate both in future updates following the aegis, as for members who use the emulator. To make clearer how much easier to use that way, look below. skill_db - hercules: 662,0,6,4,0,0x2,14,10,1,no,0,0x2,0,weapon,0, NPC_HELLJUDGEMENT,Hell's Judgement663,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0, NPC_WIDESILENCE,Wide Silence661,0,6,4,0,0x2,7,5,1,no,0,0x2,0,weapon,7, NPC_PULSESTRIKE,Pulse Strike skill_db - aegis: SetSkill NPC_HELLJUDGEMENTOnInit: SkillType TOME SkillMaxLv 10 SkillPattern DIRECTATTACK SkillSplash SQUARE 14 14 14 14 14 14 14 14 14 14 SkillAtkPer 100 200 300 400 500 600 700 800 900 1000returnOnSuccess: SkillHandicap HEALTHCurse 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000returnSetSkill NPC_WIDESILENCEOnInit: SkillType TOME SkillMaxLv 5 SkillSplash SQUARE 2 5 8 11 14 returnOnUse: SkillHandicap HEALTHSilence 1000 1000 1000 1000 1000 SkillNoDamagereturnSetSkill NPC_PULSESTRIKEOnInit: SkillType TOME SkillMaxLv 5 SkillSplash SQUARE 7 7 7 7 7 SkillPattern DIRECTATTACK SkillAtkPer 100 200 300 400 500returnOnSuccess: SkillKnockBack 7 7 7 7 7return produce_db rune - hercules 12733,24,2010,4,1096,1,7123,1,7939,1 produce_db mode rune - aegis Rune_12733 = { -- 하갈라즈 ["Elder_Branch"] = 1, ["Round_Shell"] = 1, ["Dragon's_Skin"] = 1, } produce_db cook - hercules 12061,11,0,0,7472,0,518,1,514,2,501,1 produce_db cook - aegis [ [[Dex_Dish01]] ] = { Level={1}; --재료아이템 Meterial = { --아이템DB명, 개수 { [[Honey]], 1 }, { [[Grape]], 2 }, { [[Red_Potion]], 1 }, }; CreatingItembyFailed = { }; }, mercenary_skill_db - hercules 6017,8207,2 //MA_DOUBLE6017,8233,1 //MER_AUTOBERSERK mercenary_skill_db - aegis "MER_ARCHER01"{ "MA_DOUBLE",2 "MER_AUTOBERSERK",1} sc_config hercules SC_PROVOKE, 32 sc_config aegis EFST_PROVOKE={ ResetDead = true; ResetDispel = true; Save = true; Send = false; IgnorePretendDead = false; DeBuff = true; ResetCLEARANCE = true; ActorAppearance = false; SendMultiCast = false; ["backward compatibility send"] = true; -- 이전버젼 호환성을 위해 추가합니다.}; These are just a few examples, the manipulation of these files become easier when working with this format. Often you have to work with sums as 1 + 2 + 9 + 5, sum is not the problem, the question having to know what each number is, unlike when using constants, you can work as true or false for example for each option. 4 Angelmelody, GmOcean, kyeme and 1 other reacted to this Quote Share this post Link to post Share on other sites
GmOcean 92 Posted November 16, 2014 I agree with this, especially sc_config. But while we're at it, let's not forget mob_db D: it's been heavily requested by users for quite sometime now. Quote Share this post Link to post Share on other sites