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Phoenix

N>Support how to Fix this! bg_conquest

Question

post-749-0-55658400-1369409565_thumb.jpg ho to fix this Error???

here's my script

[cbox]// ==============================================================================
// BattleGround System - Conquest 1
// ==============================================================================

// Battleground Engine
// *********************************************************************

- script Conquest -1,{
end;

OnInit:
// Cementery Walls
setwall "schg_cas03",291,376,8,0,0,"conquest_wall_a";
setwall "schg_cas03",268,376,8,0,0,"conquest_wall_b";
setwall "schg_cas04",93,301,21,0,0,"conquest_wall_c";
setwall "schg_cas04",110,301,21,0,0,"conquest_wall_d";
setwall "schg_cas05",84,43,6,6,0,"conquest_wall_e";
setwall "schg_cas05",26,43,6,6,0,"conquest_wall_f";
setwall "arug_cas03",121,353,10,0,0,"conquest_wall_g";
setwall "arug_cas03",25,377,10,6,0,"conquest_wall_h";
setwall "arug_cas04",291,335,7,6,0,"conquest_wall_i1";
setwall "arug_cas04",300,335,6,6,0,"conquest_wall_j1";
setwall "arug_cas04",291,312,7,6,0,"conquest_wall_i2";
setwall "arug_cas04",300,312,4,6,0,"conquest_wall_j2";
setwall "arug_cas05",317,150,8,0,0,"conquest_wall_k";
setwall "arug_cas05",326,150,8,0,0,"conquest_wall_l";
set .Index,0;
end;

OnGuillaumeQuit:
OnCroixQuit:
setquest 8506; // Deserter
if( $@BG_Status != 0 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Conquest" )
donpcevent "BG_Queue_Join::OnJoinEvent";
end;

OnBuildTeams:
if( set(.Index,.Index + 1) > 5 )
set .Index, 0;

switch( .Index )
{ // Rotate Castle
case 0: set .Castle$,"schg_cas03"; set .GX,264; set .GY,379; set .CX,295; set .CY,379; set .DX,120; set .DY,290; set .AX,119; set .AY, 8; break;
case 1: set .Castle$,"schg_cas04"; set .GX, 90; set .GY,311; set .CX,113; set .CY,311; set .DX,136; set .DY,188; set .AX,339; set .AY, 78; break;
case 2: set .Castle$,"schg_cas05"; set .GX, 28; set .GY, 50; set .CX, 87; set .CY, 50; set .DX,308; set .DY,208; set .AX,337; set .AY,330; break;
case 3: set .Castle$,"arug_cas03"; set .GX, 30; set .GY,381; set .CX,126; set .CY,357; set .DX, 67; set .DY,193; set .AX,275; set .AY, 93; break;
case 4: set .Castle$,"arug_cas04"; set .GX,298; set .GY,339; set .CX,298; set .CY,308; set .DX, 43; set .DY,256; set .AX,139; set .AY, 31; break;
case 5: set .Castle$,"arug_cas05"; set .GX,313; set .GY,154; set .CX,330; set .CY,154; set .DX,121; set .DY,318; set .AX,141; set .AY, 45; break;
}

set $@BG_Team1,bg_team_create(.Castle$,.GX,.GY,0,"Conquest::OnGuillaumeQuit","");
set $@BG_Team2,bg_team_create(.Castle$,.CX,.CY,1,"Conquest::OnCroixQuit","");
end;

OnReady:
if( getvariableofnpc(.BG_Arena$,"BG_Queue_Join") != "Conquest" )
end;

initnpctimer;
initnpctimer "Conquest_Respawn";
set .Score, 0;
switch( rand(2) )
{
case 1:
set .Defender, $@BG_Team1;
set .Atacker, $@BG_Team2;
break;
case 0:
set .Defender, $@BG_Team2;
set .Atacker, $@BG_Team1;
break;
}
// =========================================================================
// Build Structures
// =========================================================================
switch( .Index )
{
case 0: // =========================================================================
setwall .Castle$,114,48,13,6,0,"conq_RL00";
setwall .Castle$,114,51,13,6,1,"conq_RL01";
setwall .Castle$,114,154,13,6,1,"conq_RL02";
setwall .Castle$,116,241,11,6,1,"conq_RL03";

bg_monster .Defender,.Castle$,115,49," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,117,49," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,119,49," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,121,49," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,123,49," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,125,49," ",1906,"Conquest::OnBarricade0";

bg_monster .Defender,.Castle$,115,50," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,117,50," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,119,50," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,121,50," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,123,50," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,125,50," ",1906,"Conquest::OnBarricade1";

bg_monster .Defender,.Castle$,115,153," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,117,153," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,119,153," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,121,153," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,123,153," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,125,153," ",1906,"Conquest::OnBarricade2";

bg_monster .Defender,.Castle$,116,240," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,118,240," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,120,240," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,122,240," ",1906,"Conquest::OnBarricade3";

bg_monster .Defender,.Castle$,27,35,"1st Guardian Stone",2105,"Conquest::OnGuardianStone1";
bg_monster .Defender,.Castle$,207,75,"2st Guardian Stone",2106,"Conquest::OnGuardianStone2";

bg_monster .Defender,.Castle$,120,272,"Emperium",2107,"Conquest::OnEmperium";
break;
case 1: // =========================================================================
setwall .Castle$,290,98,8,0,0,"conq_RL00";
setwall .Castle$,279,98,8,0,1,"conq_RL01";
setwall .Castle$,230,213,6,0,1,"conq_RL02";
setwall .Castle$,160,141,6,6,1,"conq_RL03";

bg_monster .Defender,.Castle$,289,98," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,289,100," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,289,102," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,289,104," ",1906,"Conquest::OnBarricade0";

bg_monster .Defender,.Castle$,280,98," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,280,100," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,280,102," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,281,99," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,281,101," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,281,103," ",1906,"Conquest::OnBarricade1";

bg_monster .Defender,.Castle$,231,214," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,231,216," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,231,218," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,232,213," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,232,215," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,232,217," ",1906,"Conquest::OnBarricade2";

bg_monster .Defender,.Castle$,160,140," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,162,140," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,164,140," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,166,140," ",1906,"Conquest::OnBarricade3";

bg_monster .Defender,.Castle$,231,58,"1st Guardian Stone",2105,"Conquest::OnGuardianStone1";
bg_monster .Defender,.Castle$,335,230,"2nd Guardian Stone",2106,"Conquest::OnGuardianStone2";

bg_monster .Defender,.Castle$,162,193,"Emperium",2107,"Conquest::OnEmperium";
break;
case 2: // =========================================================================
setwall .Castle$,326,301,6,6,0,"conq_RL00";
setwall .Castle$,325,277,8,6,1,"conq_RL01";
setwall .Castle$,200,230,8,0,1,"conq_RL02";
setwall .Castle$,285,198,8,0,1,"conq_RL03";

bg_monster .Defender,.Castle$,326,300," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,328,300," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,330,300," ",1906,"Conquest::OnBarricade0";

bg_monster .Defender,.Castle$,326,278," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,328,278," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,330,278," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,327,279," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,329,279," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,331,279," ",1906,"Conquest::OnBarricade1";

bg_monster .Defender,.Castle$,201,231," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,201,233," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,201,235," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,202,232," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,202,234," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,202,236," ",1906,"Conquest::OnBarricade2";

bg_monster .Defender,.Castle$,284,199," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,284,201," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,284,203," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,284,205," ",1906,"Conquest::OnBarricade3";

bg_monster .Defender,.Castle$,242,309,"1st Guardian Stone",2105,"Conquest::OnGuardianStone1";
bg_monster .Defender,.Castle$,376,251,"2nd Guardian Stone",2106,"Conquest::OnGuardianStone2";

bg_monster .Defender,.Castle$,338,202,"Emperium",2107,"Conquest::OnEmperium";
break;
case 3: // =========================================================================
setwall .Castle$,238,74,8,6,0,"conq_RL00";
setwall .Castle$,239,53,8,6,1,"conq_RL01";
setwall .Castle$,107,124,6,6,1,"conq_RL02";
setwall .Castle$,84,171,8,6,1,"conq_RL03";

bg_monster .Defender,.Castle$,239,73," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,241,73," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,243,73," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,245,73," ",1906,"Conquest::OnBarricade0";

bg_monster .Defender,.Castle$,239,55," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,241,55," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,243,55," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,240,54," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,242,54," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,244,54," ",1906,"Conquest::OnBarricade1";

bg_monster .Defender,.Castle$,107,122," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,109,122," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,111,122," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,108,123," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,110,123," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,112,123," ",1906,"Conquest::OnBarricade2";

bg_monster .Defender,.Castle$,84,170," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,86,170," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,88,170," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,90,170," ",1906,"Conquest::OnBarricade3";

bg_monster .Defender,.Castle$,210,234,"1st Guardian Stone",2105,"Conquest::OnGuardianStone1";
bg_monster .Defender,.Castle$,308,189,"2nd Guardian Stone",2106,"Conquest::OnGuardianStone2";

bg_monster .Defender,.Castle$,87,219,"Emperium",2107,"Conquest::OnEmperium";
break;
case 4: // =========================================================================
setwall .Castle$,136,136,8,6,0,"conq_RL00";
setwall .Castle$,150,223,12,6,1,"conq_RL01";
setwall .Castle$,125,342,8,0,1,"conq_RL02";
setwall .Castle$,38,314,12,6,1,"conq_RL03";

bg_monster .Defender,.Castle$,137,137," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,139,137," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,141,137," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,143,137," ",1906,"Conquest::OnBarricade0";

bg_monster .Defender,.Castle$,151,222," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,153,222," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,155,222," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,157,222," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,159,222," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,161,222," ",1906,"Conquest::OnBarricade1";

bg_monster .Defender,.Castle$,126,343," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,126,345," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,126,347," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,127,344," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,127,346," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,127,348," ",1906,"Conquest::OnBarricade2";

bg_monster .Defender,.Castle$,40,315," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,42,315," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,44,315," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,46,315," ",1906,"Conquest::OnBarricade3";

bg_monster .Defender,.Castle$,33,168,"1st Guardian Stone",2105,"Conquest::OnGuardianStone1";
bg_monster .Defender,.Castle$,245,168,"2nd Guardian Stone",2106,"Conquest::OnGuardianStone2";

bg_monster .Defender,.Castle$,89,256,"Emperium",2107,"Conquest::OnEmperium";
break;
case 5: // =========================================================================
setwall .Castle$,138,110,8,6,0,"conq_RL00";
setwall .Castle$,139,158,6,6,1,"conq_RL01";
setwall .Castle$,138,210,8,6,1,"conq_RL02";
setwall .Castle$,138,263,8,6,1,"conq_RL03";

bg_monster .Defender,.Castle$,139,111," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,141,111," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,143,111," ",1906,"Conquest::OnBarricade0";
bg_monster .Defender,.Castle$,145,111," ",1906,"Conquest::OnBarricade0";

bg_monster .Defender,.Castle$,140,157," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,142,157," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,144,157," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,139,156," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,141,156," ",1906,"Conquest::OnBarricade1";
bg_monster .Defender,.Castle$,143,156," ",1906,"Conquest::OnBarricade1";

bg_monster .Defender,.Castle$,140,209," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,142,209," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,144,209," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,139,208," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,141,208," ",1906,"Conquest::OnBarricade2";
bg_monster .Defender,.Castle$,143,208," ",1906,"Conquest::OnBarricade2";

bg_monster .Defender,.Castle$,139,262," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,141,262," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,143,262," ",1906,"Conquest::OnBarricade3";
bg_monster .Defender,.Castle$,145,262," ",1906,"Conquest::OnBarricade3";

bg_monster .Defender,.Castle$,65,171,"1st Guardian Stone",2105,"Conquest::OnGuardianStone1";
bg_monster .Defender,.Castle$,212,149,"2nd Guardian Stone",2106,"Conquest::OnGuardianStone2";

bg_monster .Defender,.Castle$,141,293,"Emperium",2107,"Conquest::OnEmperium";
break;
}
set .Stone, 2;
set .Wall1, 6;
set .Wall2, 6;
set .Wall3, 4;
// ======================================
donpcevent "::OnEmblemConquest";
sleep 2000;
bg_warp .Defender,.Castle$,.DX,.DY; // Flag Respawn - Emperium
bg_warp .Atacker,.Castle$,.AX,.AY; // Castle Entrance
sleep 4000;
if( .Atacker == $@BG_Team1 )
mapannounce .Castle$,"General Guillaume : Move on warriors!! Let's capture this Castle!!",1,0x0000FF;
else
mapannounce .Castle$,"Prince Croix : Move on warriors!! Let's capture this Castle!!",1,0xFF0000;
sleep 4000;
if( .Defender == $@BG_Team1 )
mapannounce .Castle$,"General Guillaume : Protect the Castle and it's defenses to all cost!!",1,0x0000FF;

else
mapannounce .Castle$,"Prince Croix : Protect the Castle and it's defenses to all cost!!",1,0xFF0000;
end;

OnGuardianStone1:
set .Stone, .Stone - 1;
set .Score, .Score + 1;
if( .Stone > 0 ) mapannounce .Castle$,"1st Guardian Stone has fallen - 6 minutes to destroy the 2nd",1,0xFFA500;
donpcevent "Conquest::OnCheckGStone";
end;

OnGuardianStone2:
set .Stone, .Stone - 1;
set .Score, .Score + 1;
if( .Stone > 0 ) mapannounce .Castle$,"2nd Guardian Stone has fallen - 6 minutes to destroy the 1st",1,0xFFA500;
donpcevent "Conquest::OnCheckGStone";
end;

OnCheckGStone:
initnpctimer;
if( .Stone < 1 )
{
mapannounce .Castle$,"Both Guardian Stones has fallen - 6 minutes to destroy the 1st Fortress Gate",1,0xFFA500;
killmonster .Castle$,"Conquest::OnBarricade0";
delwall "conq_RL00";
}
end;

OnBarricade0:
end;

OnBarricade1:
if( set(.Wall1,.Wall1 - 1) < 1 )
{
initnpctimer; // Restart Timer
mapannounce .Castle$,"1st Fortress Gate has fallen - 6 minutes to destroy the 2nd",1,0xFFA500;
set .Score, .Score + 1;
delwall "conq_RL01";
}
end;
OnBarricade2:
if( set(.Wall2,.Wall2 - 1) < 1 )
{
initnpctimer; // Restart Timer
mapannounce .Castle$,"2nd Fortress Gate has fallen - 6 minutes to destroy the 3rd",1,0xFFA500;
set .Score, .Score + 1;
delwall "conq_RL02";
}
end;
OnBarricade3:
if( set(.Wall3,.Wall3 - 1) < 1 )
{
initnpctimer; // Restart Timer
mapannounce .Castle$,"3rd Fortress Gate has fallen - 6 minutes to destroy the Emperium",1,0xFFA500;
set .Score, .Score + 1;
delwall "conq_RL03";
}
end;

OnTimer60000:
mapannounce .Castle$,"Battle of Conquest will ends in 5 minutes",1,0xFFA500;
end;

OnTimer300000:
mapannounce .Castle$,"Battle of Conquest will ends in 1 minute",1,0xFFA500;
end;

OnEmperium:
set .Score, .Score + 1;
if( .Atacker == $@BG_Team1 )
mapannounce .Castle$,"The Guillaume army has won the Battle and captured the Castle!!",1,0x0000FF;
else
mapannounce .Castle$,"The Croix army has won the Battle and captured the Castle!!",1,0xFF0000;
donpcevent "Conquest::OnMatchEnd";
end;

OnTimer360000:
if( .Defender == $@BG_Team1 )
mapannounce .Castle$,"The Guillaume army has won the Battle and protected the Castle!!",1,0x0000FF;
else
mapannounce .Castle$,"The Croix army has won the Battle and protected the Castle!!",1,0xFF0000;
donpcevent "Conquest::OnMatchEnd";
end;

OnMatchEnd:
stopnpctimer;
stopnpctimer "Conquest_Respawn";
killmonster .Castle$,"Conquest::OnBarricade0";
killmonster .Castle$,"Conquest::OnBarricade1";
killmonster .Castle$,"Conquest::OnBarricade2";
killmonster .Castle$,"Conquest::OnBarricade3";
killmonster .Castle$,"Conquest::OnGuardianStone1";
killmonster .Castle$,"Conquest::OnGuardianStone2";
killmonster .Castle$,"Conquest::OnEmperium";
set $@BG_Status, 2;
// =======================================================
// Team Rewards
// =======================================================
set .@Reward, 15 + .Score;
set .@Won,2;

if( .Score >= 6 )
{ // Emperium Taken
set .@Reward, .@Reward + 9;
set .@Won,0;
}

bg_reward .Atacker,7773,.@Reward,0,0,"BG_CON",1,6,.@Won;

set .Score, 6 - .Score; // Switch for Defender

set .@Reward, 15 + .Score;
set .@Won,2;

if( .Score >= 1 )
{ // Emperium Defended
set .@Reward, .@Reward + 9;
set .@Won,0;
}

bg_reward .Defender,7773,.@Reward,0,0,"BG_CON",1,6,.@Won;
// =======================================================
set .Score, 0;
sleep 5000;
donpcevent "BG_Queue_Join::OnRotate";
delwall "conq_RL00";
delwall "conq_RL01";
delwall "conq_RL02";
delwall "conq_RL03";
end;
}

// Battleground Therapist
// *********************************************************************

schg_cas03,260,383,5 script Therapist in battle#cq1 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
percentheal 100,100;
repairall;
close2;
openstorage;
end;

}

schg_cas03,299,383,3 script Therapist in battle#cq2 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
percentheal 100,100;
repairall;
close2;
openstorage;
end;
}

schg_cas04,86,315,5 script Therapist in battle#cq3 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
percentheal 100,100;
repairall;
close2;
openstorage;
end;
}

schg_cas04,117,315,3 script Therapist in battle#cq4 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
percentheal 100,100;
repairall;
close2;
openstorage;
end;
}

schg_cas05,23,50,6 script Therapist in battle#cq5 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
percentheal 100,100;
repairall;
close2;
openstorage;
end;
}

schg_cas05,92,50,4 script Therapist in battle#cq6 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
percentheal 100,100;
repairall;
close2;
openstorage;
end;
}

arug_cas03,26,385,5 script Therapist in battle#cq7 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
percentheal 100,100;
repairall;
close2;
openstorage;
end;
}

arug_cas03,122,361,5 script Therapist in battle#cq8 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
percentheal 100,100;
repairall;
close2;
openstorage;
end;
}

arug_cas04,304,342,3 script Therapist in battle#cq9 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
percentheal 100,100;
repairall;
close2;
openstorage;
end;
}

arug_cas04,304,305,1 script Therapist in battle#cq0 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
percentheal 100,100;
repairall;
close2;
openstorage;
end;
}

arug_cas05,310,154,6 script Therapist in battle#cqa 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
percentheal 100,100;
repairall;
close2;
openstorage;
end;
}

arug_cas05,333,154,4 script Therapist in battle#cqb 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
percentheal 100,100;
repairall;
close2;
openstorage;
end;
}

// Battleground Respawn
// *********************************************************************

- script Conquest_Respawn -1,{
end;

OnTimer24000:
mapannounce .Castle$,"-- Reinforcements entering the Battle of Conquest --",1,0xFFA500;
end;

OnTimer25000:
set .@Castle$,getvariableofnpc(.Castle$,"Conquest");
set .@DX,getvariableofnpc(.DX,"Conquest");
set .@DY,getvariableofnpc(.DY,"Conquest");
set .@AX,getvariableofnpc(.AX,"Conquest");
set .@AY,getvariableofnpc(.AY,"Conquest");

switch( getvariableofnpc(.Index,"Conquest") )
{
case 0: // schg_cas01 ========================================================================
areapercentheal .@Castle$,260,376,267,383,100,100;
areapercentheal .@Castle$,292,376,299,383,100,100;
if( $@BG_Team1 == getvariableofnpc(.Defender,"Conquest") )
{
areawarp .@Castle$,260,376,267,383,.@Castle$,.@DX,.@DY;
areawarp .@Castle$,292,376,299,383,.@Castle$,.@AX,.@AY;
}
else
{
areawarp .@Castle$,260,376,267,383,.@Castle$,.@AX,.@AY;
areawarp .@Castle$,292,376,299,383,.@Castle$,.@DX,.@DY;
}
break;
case 1: // schg_cas02 ========================================================================
areapercentheal .@Castle$,80,301,92,321,100,100;
areapercentheal .@Castle$,111,301,123,321,100,100;
if( $@BG_Team1 == getvariableofnpc(.Defender,"Conquest") )
{
areawarp .@Castle$,80,301,92,321,.@Castle$,.@DX,.@DY;
areawarp .@Castle$,111,301,123,321,.@Castle$,.@AX,.@AY;
}
else
{
areawarp .@Castle$,80,301,92,321,.@Castle$,.@AX,.@AY;
areawarp .@Castle$,111,301,123,321,.@Castle$,.@DX,.@DY;
}
break;
case 2: // schg_cas03 ========================================================================
areapercentheal .@Castle$,18,44,33,55,100,100;
areapercentheal .@Castle$,82,44,97,55,100,100;
if( $@BG_Team1 == getvariableofnpc(.Defender,"Conquest") )
{
areawarp .@Castle$,18,44,33,55,.@Castle$,.@DX,.@DY;
areawarp .@Castle$,82,44,97,55,.@Castle$,.@AX,.@AY;
}
else
{
areawarp .@Castle$,18,44,33,55,.@Castle$,.@AX,.@AY;
areawarp .@Castle$,82,44,97,55,.@Castle$,.@DX,.@DY;
}
break;
case 3: // arug_cas01 ========================================================================
areapercentheal .@Castle$,26,378,33,385,100,100;
areapercentheal .@Castle$,122,354,129,361,100,100;
if( $@BG_Team1 == getvariableofnpc(.Defender,"Conquest") )
{
areawarp .@Castle$,26,378,33,385,.@Castle$,.@DX,.@DY;
areawarp .@Castle$,122,354,129,361,.@Castle$,.@AX,.@AY;
}
else
{
areawarp .@Castle$,26,378,33,385,.@Castle$,.@AX,.@AY;
areawarp .@Castle$,122,354,129,361,.@Castle$,.@DX,.@DY;
}
break;
case 4: // arug_cas02 ========================================================================
areapercentheal .@Castle$,291,336,304,342,100,100;
areapercentheal .@Castle$,291,305,304,311,100,100;
if( $@BG_Team1 == getvariableofnpc(.Defender,"Conquest") )
{
areawarp .@Castle$,291,336,304,342,.@Castle$,.@DX,.@DY;
areawarp .@Castle$,291,305,304,311,.@Castle$,.@AX,.@AY;
}
else
{
areawarp .@Castle$,291,336,304,342,.@Castle$,.@AX,.@AY;
areawarp .@Castle$,291,305,304,311,.@Castle$,.@DX,.@DY;
}
break;
case 5: // arug_cas03 ========================================================================
areapercentheal .@Castle$,310,150,316,157,100,100;
areapercentheal .@Castle$,327,150,333,157,100,100;
if( $@BG_Team1 == getvariableofnpc(.Defender,"Conquest") )
{
areawarp .@Castle$,310,150,316,157,.@Castle$,.@DX,.@DY;
areawarp .@Castle$,327,150,333,157,.@Castle$,.@AX,.@AY;
}
else
{
areawarp .@Castle$,310,150,316,157,.@Castle$,.@AX,.@AY;
areawarp .@Castle$,327,150,333,157,.@Castle$,.@DX,.@DY;
}
break;
}

initnpctimer;
end;
}

// Flags schg_cas03
// *********************************************************************

schg_cas03,106,302,0 script LF-01#schg_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("First Gate House:Second Gate House:Cancel") )
{
case 1:
warp "schg_cas03",19,26;
end;
case 2:
warp "schg_cas03",219,90;
end;
case 3:
close;
}
}
end;
}

schg_cas03,109,302,0 script LF-02#schg_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 1-1:Defense Area 1-2:Cancel") )
{
case 1:
warp "schg_cas03",89,43;
end;
case 2:
warp "schg_cas03",141,45;
end;
case 3:
close;
}
}
end;
}

schg_cas03,112,302,0 script LF-03#schg_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 2-1:Defense Area 2-2:Cancel") )
{
case 1:
warp "schg_cas03",137,54;
end;
case 2:
warp "schg_cas03",102,54;
end;
case 3:
close;
}
}
end;
}

schg_cas03,115,302,0 script LF-04#schg_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 2-3:Defense Area 2-4:Cancel") )
{
case 1:
warp "schg_cas03",94,147;
end;
case 2:
warp "schg_cas03",163,140;
end;
case 3:
close;
}
}
end;
}

schg_cas03,118,302,0 script LF-05#schg_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 2-3:Defense Area 2-4:Cancel") )
{
case 1:
warp "schg_cas03",87,220;
end;
case 2:
warp "schg_cas03",151,220;
end;
case 3:
close;
}
}
end;
}

schg_cas03,121,302,0 script LF-06#schg_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 3-1:Defense Area 3-2:Cancel") )
{
case 1:
warp "schg_cas03",100,242;
end;
case 2:
warp "schg_cas03",136,242;
end;
case 3:
close;
}
}
end;
}

schg_cas03,124,302,0 script LF-07#schg_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Center 1 Area:Center 2 Area:Cancel") )
{
case 1:
warp "schg_cas03",120,168;
end;
case 2:
warp "schg_cas03",119,211;
end;
case 3:
close;
}
}
end;
}

schg_cas03,127,302,0 script LF-08#schg_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Area 1-1:Area 2-1:Area 3-1:Cancel") )
{
case 1:
warp "schg_cas03",89,43;
end;
case 2:
warp "schg_cas03",94,147;
end;
case 3:
warp "schg_cas03",100,242;
end;
case 4:
close;
}
}
end;
}

schg_cas03,130,302,0 script LF-09#schg_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Area 1-2:Area 2-3:Area 3-2:Cancel") )
{
case 1:
warp "schg_cas03",141,45;
end;
case 2:
warp "schg_cas03",163,140;
end;
case 3:
warp "schg_cas03",136,243;
end;
case 4:
close;
}
}
end;
}

schg_cas03,17,45,0 script Castle#LF_sc06_1::LF_sc06_1 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Would";
mes "you like to teleport to";
mes "the Flag Center?^000000";
switch( select("Teleport:Cancel") )
{
case 1:
warp "schg_cas03",120,290;
end;
case 2:
close;
}
}
end;
}

schg_cas03,207,95,0 duplicate(LF_sc06_1) Castle#LF_sc06_2 111
schg_cas03,99,77,0 duplicate(LF_sc06_1) Castle#LF_sc06_5 111
schg_cas03,140,77,0 duplicate(LF_sc06_1) Castle#LF_sc06_6 111
schg_cas03,112,212,0 duplicate(LF_sc06_1) Castle#LF_sc06_9 111
schg_cas03,127,212,0 duplicate(LF_sc06_1) Castle#LF_sc06_10 111
schg_cas03,113,238,0 duplicate(LF_sc06_1) Castle#LF_sc06_11 111
schg_cas03,126,238,0 duplicate(LF_sc06_1) Castle#LF_sc06_12 111
schg_cas03,95,247,0 duplicate(LF_sc06_1) Castle#LF_sc06_13 111
schg_cas03,144,247,0 duplicate(LF_sc06_1) Castle#LF_sc06_14 111

schg_cas03,111,46,4 script Castle#LF_sc06_3::LF_sc06_2 722,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Would";
mes "you like to teleport to";
mes "the Flag Center?^000000";
switch( select("Teleport:Cancel") )
{
case 1:
warp "schg_cas03",120,290;
end;
case 2:
close;
}
}
end;

OnEmblemConquest:
FlagEmblem getvariableofnpc(.Defender,"Conquest");
end;
}

schg_cas03,129,46,4 duplicate(LF_sc06_2) Castle#LF_sc06_4 722
schg_cas03,109,150,4 duplicate(LF_sc06_2) Castle#LF_sc06_7 722
schg_cas03,130,150,4 duplicate(LF_sc06_2) Castle#LF_sc06_8 722

// Flags schg_cas04
// *********************************************************************

schg_cas04,143,198,0 script LF-01#schg_cas04 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("First Gate House:Second Gate House:Cancel") )
{
case 1:
warp "schg_cas04",235,44;
end;
case 2:
warp "schg_cas04",302,233;
end;
case 3:
close;
}
}
end;
}

schg_cas04,143,202,0 script LF-02#schg_cas04 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense area 1-1:Defense area 1-2:Cancel") )
{
case 1:
warp "schg_cas04",317,83;
end;
case 2:
warp "schg_cas04",359,83;
end;
case 3:
close;
}
}
end;
}

schg_cas04,143,206,0 script LF-03#schg_cas04 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense area 2-1:Defense area 2-2:Cancel") )
{
case 1:
warp "schg_cas04",283,79;
end;
case 2:
warp "schg_cas04",280,122;
end;
case 3:
close;
}
}
end;
}

schg_cas04,145,208,0 script LF-04#schg_cas04 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense area 3-1:Defense area 3-2:Cancel") )
{
case 1:
warp "schg_cas04",215,110;
end;
case 2:
warp "schg_cas04",255,215;
end;
case 3:
close;
}
}
end;
}

schg_cas04,180,208,0 script LF-05#schg_cas04 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Center 1 Area:Center 2 Area:Cancel") )
{
case 1:
warp "schg_cas04",338,153;
end;
case 2:
warp "schg_cas04",213,226;
end;
case 3:
close;
}
}
end;
}

schg_cas04,182,206,0 script LF-06#schg_cas04 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense area 1-1:Defense area 2-1:Defense area 3-1:Cancel") )
{
case 1:
warp "schg_cas04",317,83;
end;
case 2:
warp "schg_cas04",283,79;
end;
case 3:
warp "schg_cas04",215,110;
end;
case 4:
close;
}
}
end;
}

schg_cas04,182,202,0 script LF-07#schg_cas04 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Area 1-2:Area 2-2:Area 3-2:Cancel") )
{
case 1:
warp "schg_cas04",359,83;
end;
case 2:
warp "schg_cas04",280,122;
end;
case 3:
warp "schg_cas04",255,215;
end;
case 4:
close;
}
}
end;
}

schg_cas04,235,222,0 script Andlangr#LF_sc07_1::LF_sc07_1 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Would";
mes "you like to teleport to";
mes "the Emperium Center?^000000";
switch( select("Teleport:Cancel") )
{
case 1:
warp "schg_cas04",136,188;
end;
case 2:
close;
}
}
end;
}

schg_cas04,157,136,0 duplicate(LF_sc07_1) Andlangr#LF_sc07_2 111
schg_cas04,168,136,4 duplicate(LF_sc07_1) Andlangr#LF_sc07_3 111
schg_cas04,320,232,4 duplicate(LF_sc07_1) Andlangr#LF_sc07_4 111
schg_cas04,295,109,0 duplicate(LF_sc07_1) Andlangr#LF_sc07_5 111
schg_cas04,295,92,0 duplicate(LF_sc07_1) Andlangr#LF_sc07_6 111
schg_cas04,285,90,4 duplicate(LF_sc07_1) Andlangr#LF_sc07_7 111
schg_cas04,285,190,4 duplicate(LF_sc07_1) Andlangr#LF_sc07_8 111
schg_cas04,238,66,0 duplicate(LF_sc07_1) Andlangr#LF_sc07_9 111
schg_cas04,230,45,0 duplicate(LF_sc07_1) Andlangr#LF_sc07_10 111
schg_cas04,233,120,0 duplicate(LF_sc07_1) Andlangr#LF_sc07_11 111
schg_cas04,247,120,0 duplicate(LF_sc07_1) Andlangr#LF_sc07_12 111
schg_cas04,261,162,0 duplicate(LF_sc07_1) Andlangr#LF_sc07_13 111
schg_cas04,244,162,0 duplicate(LF_sc07_1) Andlangr#LF_sc07_14 111
schg_cas04,235,207,0 duplicate(LF_sc07_1) Andlangr#LF_sc07_15 111

// Flags schg_cas05
// *********************************************************************

schg_cas05,346,211,0 script LF-01#schg_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("First Gate House:Second Gate House:Cancel") )
{
case 1:
warp "schg_cas05",262,323;
end;
case 2:
warp "schg_cas05",378,263;
end;
case 3:
close;
}
}
end;
}

schg_cas05,346,207,0 script LF-02#schg_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Center 1 Area:Cancel") )
{
case 1:
warp "schg_cas05",306,320;
end;
case 2:
close;
}
}
end;
}

schg_cas05,346,203,0 script LF-03#schg_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense area 2-1:Defense area 2-2:Cancel") )
{
case 1:
warp "schg_cas05",309,292;
end;
case 2:
warp "schg_cas05",348,292;
end;
case 3:
close;
}
}
end;
}

schg_cas05,346,199,0 script LF-04#schg_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Center 2 Area:Cancel") )
{
case 1:
warp "schg_cas05",266,263;
end;
case 2:
close;
}
}
end;
}

schg_cas05,346,195,0 script LF-05#schg_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 3-1:Defense Area 3-2:Cancel") )
{
case 1:
warp "schg_cas05",226,220;
end;
case 2:
warp "schg_cas05",185,249;
end;
case 3:
close;
}
}
end;
}

schg_cas05,346,191,0 script LF-06#schg_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Center 3 Area:Cancel") )
{
case 1:
warp "schg_cas05",271,226;
end;
case 2:
close;
}
}
end;
}

schg_cas05,301,213,0 script LF-07#schg_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Area 1-2:Area 2-2:Area 3-2:Cancel") )
{
case 1:
warp "schg_cas05",262,323;
end;
case 2:
warp "schg_cas05",378,263;
end;
case 3:
warp "schg_cas05",306,320;
end;
case 4:
close;
}
}
end;
}

schg_cas05,301,209,0 script LF-08#schg_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Area 2-1:Area 2-2:Center 2 Area:Cancel") )
{
case 1:
warp "schg_cas05",309,292;
end;
case 2:
warp "schg_cas05",348,292;
end;
case 3:
warp "schg_cas05",326,263;
end;
case 4:
close;
}
}
end;
}

schg_cas05,301,194,0 script LF-09#schg_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Area 3-1:Area 3-2:Center 3 Area:Cancel") )
{
case 1:
warp "schg_cas05",226,220;
end;
case 2:
warp "schg_cas05",185,249;
end;
case 3:
warp "schg_cas05",271,226;
end;
case 4:
close;
}
}
end;
}

schg_cas05,335,305,0 script Vidblainn#LF_sc08_1::LF_sc08_1 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Would";
mes "you like to teleport to";
mes "the Emperium Center?^000000";
switch( select("Teleport:Cancel") )
{
case 1:
warp "schg_cas05",308,202;
end;
case 2:
close;
}
}
end;
}

schg_cas05,322,305,0 duplicate(LF_sc08_1) Vidblainn#LF_sc08_2 111
schg_cas05,352,248,0 duplicate(LF_sc08_1) Vidblainn#LF_sc08_3 111
schg_cas05,320,283,0 duplicate(LF_sc08_1) Vidblainn#LF_sc08_4 111
schg_cas05,337,283,0 duplicate(LF_sc08_1) Vidblainn#LF_sc08_5 111
schg_cas05,233,320,0 duplicate(LF_sc08_1) Vidblainn#LF_sc08_6 111
schg_cas05,207,239,0 duplicate(LF_sc08_1) Vidblainn#LF_sc08_7 111
schg_cas05,207,228,0 duplicate(LF_sc08_1) Vidblainn#LF_sc08_8 111
schg_cas05,266,206,0 duplicate(LF_sc08_1) Vidblainn#LF_sc08_9 111
schg_cas05,266,197,0 duplicate(LF_sc08_1) Vidblainn#LF_sc08_10 111

schg_cas05,283,206,2 script Vidblainn#LF_sc08_11::LF_sc08_2 722,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Would";
mes "you like to teleport to";
mes "the Emperium Center?^000000";
switch( select("Teleport:Cancel") )
{
case 1:
warp "schg_cas05",308,202;
end;
case 2:
close;
}
}
end;

OnEmblemConquest:
FlagEmblem getvariableofnpc(.Defender,"Conquest");
end;
}

schg_cas05,283,197,2 duplicate(LF_sc08_2) Vidblainn#LF_sc08_12 722
schg_cas05,332,323,6 duplicate(LF_sc08_2) Vidblainn#LF_sc08_13 722
schg_cas05,343,323,2 duplicate(LF_sc08_2) Vidblainn#LF_sc08_14 722

// Flags arug_cas03
// *********************************************************************

arug_cas03,74,232,0 script LF-01#arug_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("First Gate House:Second Gate House:Cancel") )
{
case 1:
warp "arug_cas03",158,237;
end;
case 2:
warp "arug_cas03",297,248;
end;
case 3:
close;
}
}
end;
}

arug_cas03,77,232,0 script LF-02#arug_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 1-1:Defense Area 1-2:Cancel") )
{
case 1:
warp "arug_cas03",197,144;
end;
case 2:
warp "arug_cas03",245,103;
end;
case 3:
close;
}
}
end;
}

arug_cas03,80,232,0 script LF-03#arug_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 2-1:Defense Area 2-2:Cancel") )
{
case 1:
warp "arug_cas03",256,35;
end;
case 2:
warp "arug_cas03",186,26;
end;
case 3:
close;
}
}
end;
}

arug_cas03,83,232,0 script LF-04#arug_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 2-3:Defense Area 2-4:Cancel") )
{
case 1:
warp "arug_cas03",146,65;
end;
case 2:
warp "arug_cas03",176,111;
end;
case 3:
close;
}
}
end;
}

arug_cas03,86,232,0 script LF-05#arug_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 3-1:Defense Area 3-2:Cancel") )
{
case 1:
warp "arug_cas03",94,126;
end;
case 2:
warp "arug_cas03",126,126;
end;
case 3:
close;
}
}
end;
}

arug_cas03,89,232,0 script LF-06#arug_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 3-3:Defense Area 3-4:Cancel") )
{
case 1:
warp "arug_cas03",68,171;
end;
case 2:
warp "arug_cas03",105,182;
end;
case 3:
close;
}
}
end;
}

arug_cas03,92,232,0 script LF-07#arug_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Gate House Fork:Cancel") )
{
case 1:
warp "arug_cas03",233,130;
end;
case 2:
close;
}
}
end;
}

arug_cas03,95,232,0 script LF-08#arug_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Area 1-1:Area 2-1:Area 3-1:Cancel") )
{
case 1:
warp "arug_cas03",197,144;
end;
case 2:
warp "arug_cas03",256,35;
end;
case 3:
warp "arug_cas03",146,65;
end;
case 4:
close;
}
}
end;
}

arug_cas03,98,232,0 script LF-09#arug_cas03 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Area 1-2:Area 2-2:Area 3-3:Cancel") )
{
case 1:
warp "arug_cas03",245,103;
end;
case 2:
warp "arug_cas03",186,26;
end;
case 3:
warp "arug_cas03",68,171;
end;
case 4:
close;
}
}
end;
}

arug_cas03,72,176,0 script Mardol#LF_ar06_1::LF_ar06_1 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Would";
mes "you like to teleport to";
mes "the Emperium Center?^000000";
switch( select("Teleport:Cancel") )
{
case 1:
warp "arug_cas03",67,193;
end;
case 2:
close;
}
}
end;
}

arug_cas03,103,186,0 duplicate(LF_ar06_1) Mardol#LF_ar06_2 111,{
arug_cas03,150,102,0 duplicate(LF_ar06_1) Mardol#LF_ar06_4 111
arug_cas03,208,68,0 duplicate(LF_ar06_1) Mardol#LF_ar06_5 111
arug_cas03,249,52,0 duplicate(LF_ar06_1) Mardol#LF_ar06_6 111
arug_cas03,234,76,0 duplicate(LF_ar06_1) Mardol#LF_ar06_7 111
arug_cas03,249,76,0 duplicate(LF_ar06_1) Mardol#LF_ar06_8 111
arug_cas03,204,142,0 duplicate(LF_ar06_1) Mardol#LF_ar06_9 111
arug_cas03,183,244,0 duplicate(LF_ar06_1) Mardol#LF_ar06_10 111
arug_cas03,292,219,0 duplicate(LF_ar06_1) Mardol#LF_ar06_11 111

arug_cas03,92,126,4 script Mardol#LF_ar06_3::LF_ar06_2 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Would";
mes "you like to teleport to";
mes "the Emperium Center?^000000";
switch( select("Teleport:Cancel") )
{
case 1:
warp "arug_cas03",67,193;
end;
case 2:
close;
}
}
end;

OnEmblemConquest:
FlagEmblem getvariableofnpc(.Defender,"Conquest");
end;
}

arug_cas03,127,126,4 duplicate(LF_ar06_2) Mardol#LF_ar06_3 111
arug_cas03,102,120,4 duplicate(LF_ar06_2) Mardol#LF_ar06_12 722
arug_cas03,117,120,4 duplicate(LF_ar06_2) Mardol#LF_ar06_13 722
arug_cas03,233,140,4 duplicate(LF_ar06_2) Mardol#LF_ar06_14 722

// Flags arug_cas04
// *********************************************************************

arug_cas04,98,270,0 script LF-01#arug_cas04 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("First Gate House:Second Gate House:Cancel") )
{
case 1:
warp "arug_cas04",10,187;
end;
case 2:
warp "arug_cas04",268,187;
end;
case 3:
close;
}
}
end;
}

arug_cas04,98,266,0 script LF-02#arug_cas04 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 1-1:Defense Area 1-2:Cancel") )
{
case 1:
warp "arug_cas04",66,31;
end;
case 2:
warp "arug_cas04",212,31;
end;
case 3:
close;
}
}
end;
}

arug_cas04,98,262,0 script LF-03#arug_cas04 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 1-3:Defense Area 1-4:Cancel") )
{
case 1:
warp "arug_cas04",90,120;
end;
case 2:
warp "arug_cas04",188,119;
end;
case 3:
close;
}
}
end;
}

arug_cas04,98,258,0 script LF-04#arug_cas04 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 2-1:Defense Area 2-2:Cancel") )
{
case 1:
warp "arug_cas04",119,183;
end;
case 2:
warp "arug_cas04",159,183;
end;
case 3:
close;
}
}
end;
}

arug_cas04,98,253,0 script LF-05#arug_cas04 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 2-3:Defense Area 2-4:Cancel") )
{
case 1:
warp "arug_cas04",156,324;
end;
case 2:
warp "arug_cas04",174,372;
end;
case 3:
close;
}
}
end;
}

arug_cas04,98,249,0 script LF-06#arug_cas04 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 3-1:Defense Area 3-2:Cancel") )
{
case 1:
warp "arug_cas04",28,325;
end;
case 2:
warp "arug_cas04",57,325;
end;
case 3:
close;
}
}
end;
}

arug_cas04,98,245,0 script LF-07#arug_cas04 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Center 2nd Area:Center 3rd Area:Cancel") )
{
case 1:
warp "arug_cas04",156,263;
end;
case 2:
warp "arug_cas04",43,354;
end;
case 3:
close;
}
}
end;
}

arug_cas04,216,92,0 script Cyr#LF_ar07_1::LF_ar07_1 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Would";
mes "you like to teleport to";
mes "the Emperium Center?^000000";
switch( select("Teleport:Cancel") )
{
case 1:
warp "arug_cas04",43,256;
end;
case 2:
close;
}
}
end;
}

arug_cas04,63,92,0 duplicate(LF_ar07_1) Cyr#LF_ar07_2 111
arug_cas04,127,133,4 duplicate(LF_ar07_1) Cyr#LF_ar07_3 111
arug_cas04,152,133,4 duplicate(LF_ar07_1) Cyr#LF_ar07_4 111
arug_cas04,149,218,0 duplicate(LF_ar07_1) Cyr#LF_ar07_5 111
arug_cas04,162,218,0 duplicate(LF_ar07_1) Cyr#LF_ar07_6 111
arug_cas04,128,350,0 duplicate(LF_ar07_1) Cyr#LF_ar07_7 111
arug_cas04,128,341,0 duplicate(LF_ar07_1) Cyr#LF_ar07_8 111
arug_cas04,49,317,0 duplicate(LF_ar07_1) Cyr#LF_ar07_9 111
arug_cas04,30,317,0 duplicate(LF_ar07_1) Cyr#LF_ar07_10 111
arug_cas04,9,190,0 duplicate(LF_ar07_1) Cyr#LF_ar07_11 111
arug_cas04,271,190,0 duplicate(LF_ar07_1) Cyr#LF_ar07_12 111

arug_cas04,129,178,4 script Cyr#LF_ar07_13::LF_ar07_2 722,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Would";
mes "you like to teleport to";
mes "the Emperium Center?^000000";
switch( select("Teleport:Cancel") )
{
case 1:
warp "arug_cas04",43,256;
end;
case 2:
close;
}
}
end;

OnEmblemConquest:
FlagEmblem getvariableofnpc(.Defender,"Conquest");
end;
}

arug_cas04,149,178,4 duplicate(LF_ar07_2) Cyr#LF_ar07_14 722
arug_cas04,132,38,4 duplicate(LF_ar07_2) Cyr#LF_ar07_15 722
arug_cas04,147,38,4 duplicate(LF_ar07_2) Cyr#LF_ar07_16 722

// Flags arug_cas05
// *********************************************************************

arug_cas05,122,314,0 script LF-01#arug_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("First Gate House:Second Gate House:Cancel") )
{
case 1:
warp "arug_cas05",84,158;
end;
case 2:
warp "arug_cas05",197,136;
end;
case 3:
close;
}
}
end;
}

arug_cas05,125,314,0 script LF-02#arug_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 1-1:Defense Area 1-2:Cancel") )
{
case 1:
warp "arug_cas05",65,94;
end;
case 2:
warp "arug_cas05",211,97;
end;
case 3:
close;
}
}
end;
}

arug_cas05,128,314,0 script LF-03#arug_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 1-3:Defense Area 1-4:Cancel") )
{
case 1:
warp "arug_cas05",112,73;
end;
case 2:
warp "arug_cas05",171,73;
end;
case 3:
close;
}
}
end;
}

arug_cas05,131,314,0 script LF-04#arug_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 2-1:Defense Area 2-2:Cancel") )
{
case 1:
warp "arug_cas05",112,152;
end;
case 2:
warp "arug_cas05",172,152;
end;
case 3:
close;
}
}
end;
}

arug_cas05,134,314,0 script LF-05#arug_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 2-3:Defense Area 2-4:Cancel") )
{
case 1:
warp "arug_cas05",120,186;
end;
case 2:
warp "arug_cas05",162,186;
end;
case 3:
close;
}
}
end;
}

arug_cas05,149,314,0 script LF-06#arug_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 3-1:Defense Area 3-2:Cancel") )
{
case 1:
warp "arug_cas05",116,235;
end;
case 2:
warp "arug_cas05",164,235;
end;
case 3:
close;
}
}
end;
}

arug_cas05,152,314,0 script LF-07#arug_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 1-1:Defense Area 2-1:Defense Area 3-1:Cancel") )
{
case 1:
warp "arug_cas05",65,94;
end;
case 2:
warp "arug_cas05",112,152;
end;
case 3:
warp "arug_cas05",116,235;
end;
case 4:
close;
}
}
end;
}

arug_cas05,155,314,0 script LF-08#arug_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 1-2:Defense Area 2-2:Defense Area 3-2:Cancel") )
{
case 1:
warp "arug_cas05",211,97;
end;
case 2:
warp "arug_cas05",172,152;
end;
case 3:
warp "arug_cas05",164,235;
end;
case 4:
close;
}
}
end;
}

arug_cas05,158,314,0 script LF-09#arug_cas05 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";
switch( select("Defense Area 1-4:Defense Area 2-4:Cancel") )
{
case 1:
warp "arug_cas05",171,73;
end;
case 2:
warp "arug_cas05",162,186;
end;
case 3:
close;
}
}
end;
}

arug_cas05,45,158,0 script Horn#LF_ar08_01::LF_ar08_01 111,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Would";
mes "you like to teleport to";
mes "the Emperium Center?^000000";
switch( select("Teleport:Cancel") )
{
case 1:
warp "arug_cas05",121,318;
end;
case 2:
close;
}
}
end;
}

arug_cas05,226,156,0 duplicate(LF_ar08_01) Horn#LF_ar08_01 111
arug_cas05,134,62,4 duplicate(LF_ar08_01) Horn#LF_ar08_02 111
arug_cas05,149,62,4 duplicate(LF_ar08_01) Horn#LF_ar08_03 111
arug_cas05,123,154,0 duplicate(LF_ar08_01) Horn#LF_ar08_04 111
arug_cas05,160,154,0 duplicate(LF_ar08_01) Horn#LF_ar08_05 111
arug_cas05,135,205,0 duplicate(LF_ar08_01) Horn#LF_ar08_06 111
arug_cas05,148,205,0 duplicate(LF_ar08_01) Horn#LF_ar08_07 111
arug_cas05,134,260,0 duplicate(LF_ar08_01) Horn#LF_ar08_08 111

arug_cas05,148,103,4 script Horn#LF_ar08_10::LF_ar08_02 722,{
if( getcharid(4) == getvariableofnpc(.Defender,"Conquest") )
{
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Would";
mes "you like to teleport to";
mes "the Emperium Center?^000000";
switch( select("Teleport:Cancel") )
{
case 1:
warp "arug_cas05",121,318;
end;
case 2:
close;
}
}
end;

OnEmblemConquest:
FlagEmblem getvariableofnpc(.Defender,"Conquest");
end;
}

arug_cas05,135,103,4 duplicate(LF_ar08_02) Horn#LF_ar08_11 722
arug_cas05,63,51,7 duplicate(LF_ar08_02) Horn#LF_ar08_12 722
arug_cas05,214,51,1 duplicate(LF_ar08_02) Horn#LF_ar08_13 722

// MapFlags
// *********************************************************************

schg_cas03 mapflag battleground
schg_cas03 mapflag nomemo
schg_cas03 mapflag nosave SavePoint
schg_cas03 mapflag noteleport
schg_cas03 mapflag nowarp
schg_cas03 mapflag nowarpto
schg_cas03 mapflag noreturn
schg_cas03 mapflag nobranch
schg_cas03 mapflag nopenalty

schg_cas04 mapflag battleground
schg_cas04 mapflag nomemo
schg_cas04 mapflag nosave SavePoint
schg_cas04 mapflag noteleport
schg_cas04 mapflag nowarp
schg_cas04 mapflag nowarpto
schg_cas04 mapflag noreturn
schg_cas04 mapflag nobranch
schg_cas04 mapflag nopenalty

schg_cas05 mapflag battleground
schg_cas05 mapflag nomemo
schg_cas05 mapflag nosave SavePoint
schg_cas05 mapflag noteleport
schg_cas05 mapflag nowarp
schg_cas05 mapflag nowarpto
schg_cas05 mapflag noreturn
schg_cas05 mapflag nobranch
schg_cas05 mapflag nopenalty

arug_cas03 mapflag battleground
arug_cas03 mapflag nomemo
arug_cas03 mapflag nosave SavePoint
arug_cas03 mapflag noteleport
arug_cas03 mapflag nowarp
arug_cas03 mapflag nowarpto
arug_cas03 mapflag noreturn
arug_cas03 mapflag nobranch
arug_cas03 mapflag nopenalty

arug_cas04 mapflag battleground
arug_cas04 mapflag nomemo
arug_cas04 mapflag nosave SavePoint
arug_cas04 mapflag noteleport
arug_cas04 mapflag nowarp
arug_cas04 mapflag nowarpto
arug_cas04 mapflag noreturn
arug_cas04 mapflag nobranch
arug_cas04 mapflag nopenalty

arug_cas05 mapflag battleground
arug_cas05 mapflag nomemo
arug_cas05 mapflag nosave SavePoint
arug_cas05 mapflag noteleport
arug_cas05 mapflag nowarp
arug_cas05 mapflag nowarpto
arug_cas05 mapflag noreturn
arug_cas05 mapflag nobranch
arug_cas05 mapflag nopenalty
[/cbox]

 

Thanks in Advance Hercules Community 

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6 answers to this question

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  • 0

Sadly, we have neither the source, nor the documentation, of eAmod and thus we can't help you in this matter. Your best option is asking in eAmod forums to get support from this.

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Not at the moment. We only have official battlegrounds but this can change the moment someone decides to publish a free version of it.

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Not at the moment. We only have official battlegrounds but this can change the moment someone decides to publish a free version of it.

okey thanks for the info!

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