Hadeszeus 15 Posted December 7, 2014 Hi can someone help me reduce the effect of DEEPSLEEP. How can I reduce it by -1 for every 20 INT and is it possible to lower the chance of this? case SC_DEEP_SLEEP: sc_def = bst->int_*50; tick_def = 0; // Linear reduction instead tick_def2 = bst->int_ * 50 + SCDEF_LVL_CAP(bl, 150) * 50; // kRO balance update lists this formula break; I tried changing the value of int but in game it not working. or maybe i dunno how. Time tick still around 20 seconds. Quote Share this post Link to post Share on other sites
0 GmOcean 92 Posted December 9, 2014 (edited) sc_def = bst->int_*20; That should make it -1 for every 20 int. tick_def = bst>int_ * 20 + SCDEF_LVL_CAP(bl, 150) *20; That should make it last about 55% less than normal, but I dunno for sure. Since I don't know what the last *50 is a reference to. Edited December 9, 2014 by GmOcean 1 Hadeszeus reacted to this Quote Share this post Link to post Share on other sites
0 Litro 45 Posted December 9, 2014 Just change the tick deff part and disable tick deff2 part, it should be like this case SC_DEEP_SLEEP: sc_def = bst->int_*50; tick_def = bst->int_ *20; // Linear reduction instead //tick_def2 = bst->int_ * 50 + SCDEF_LVL_CAP(bl, 150) * 50; // kRO balance update lists this formula break; sc_def is resistance part, tick_def is timer part, tick_def2 is timer part to but taken to calculation after tick deff has been calculated, SCDEF_LVL_CAP(bl, 150) * 50 is comparison level caster and target (not sure how it work get @Playtester or other member who have knowledge to explain it to you) 1 Hadeszeus reacted to this Quote Share this post Link to post Share on other sites
0 Hadeszeus 15 Posted December 10, 2014 Thank you to both of you. Quote Share this post Link to post Share on other sites
Hi can someone help me reduce the effect of DEEPSLEEP.
How can I reduce it by -1 for every 20 INT and is it possible to lower the chance of this?
I tried changing the value of int but in game it not working. or maybe i dunno how. Time tick still around 20 seconds.
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